35 lines
664 B
C#
35 lines
664 B
C#
using UnityEngine;
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using UnityEngine.UI;
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public class PauseMenu : MonoBehaviour
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{
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public Button SettingsButton;
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public Button SaveButton;
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public Button DeleteSaveButton;
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public Button QuitButton;
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public GameObject SettingsMenu;
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public void ReloadReferences()
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{
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// pull all game objs here
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}
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void Start()
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{
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SettingsButton.onClick.AddListener(ShowSettings);
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SaveButton.onClick.AddListener(SaveSystem.Save);
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DeleteSaveButton.onClick.AddListener(SaveSystem.ClearSave);
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}
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void Update()
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{
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}
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void ShowSettings()
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{
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SettingsMenu.SetActive(true);
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}
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}
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