using UnityEngine; using UnityEngine.UI; public class PauseMenu : MonoBehaviour { public Button SettingsButton; public Button SaveButton; public Button DeleteSaveButton; public Button QuitButton; public GameObject SettingsMenu; public void ReloadReferences() { // pull all game objs here } void Start() { SettingsButton.onClick.AddListener(ShowSettings); SaveButton.onClick.AddListener(SaveSystem.Save); DeleteSaveButton.onClick.AddListener(SaveSystem.ClearSave); } void Update() { } void ShowSettings() { SettingsMenu.SetActive(true); } }