Files
DougDiggem/Assets/PauseMenu.cs
T

35 lines
664 B
C#

using UnityEngine;
using UnityEngine.UI;
public class PauseMenu : MonoBehaviour
{
public Button SettingsButton;
public Button SaveButton;
public Button DeleteSaveButton;
public Button QuitButton;
public GameObject SettingsMenu;
public void ReloadReferences()
{
// pull all game objs here
}
void Start()
{
SettingsButton.onClick.AddListener(ShowSettings);
SaveButton.onClick.AddListener(SaveSystem.Save);
DeleteSaveButton.onClick.AddListener(SaveSystem.ClearSave);
}
void Update()
{
}
void ShowSettings()
{
SettingsMenu.SetActive(true);
}
}