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40 Commits

Author SHA1 Message Date
trey 9dfcee6159 add doug to island scene, fix textures 2026-05-18 21:40:53 -05:00
Dylon 9db5d65278 added block out island 2026-05-18 20:42:39 -05:00
trey 9948d82dc7 dithering, close cam, rain 2026-05-17 21:23:31 -05:00
trey 0e652c6cc0 save scene 2026-05-14 21:58:44 -05:00
trey 7259fe8d67 remove ortho, fix zoom, add dithering 2026-05-14 21:58:23 -05:00
trey 8fef9c25d7 free rotate camera 2026-05-13 21:01:50 -05:00
trey aee3fe9ea7 add volume mixer 2026-05-06 18:44:52 -05:00
trey b414bd391c minor scene cleanup 2026-05-05 21:02:06 -05:00
trey 343a27936c organize scripts 2026-05-05 21:01:16 -05:00
trey f4be1941d3 add map menu 2026-05-05 20:59:36 -05:00
trey a689d76de7 better pause menu system 2026-05-03 12:19:08 -05:00
trey 9ba1ff4a1f started sound settings menu, still in progress 2026-04-24 22:13:53 -05:00
trey 8dd61407cd fade to correct scene when current scene doesn't match save file on load 2026-04-17 21:21:42 -05:00
trey db47bc3768 save position and cam rotation 2026-04-15 21:33:36 -05:00
trey 46ec37309d add pause menu 2026-04-15 20:47:08 -05:00
trey 77625e7ad5 fix quest bug checking wrong conditions 2026-04-11 22:04:39 -05:00
trey 54db4e4b73 add doug to dialogue, start grandma quest 2026-04-11 18:34:16 -05:00
trey 6491a3df11 tnt graphics, bug fixes, folder organization 2026-03-28 20:47:10 -05:00
trey 57b14d4ba9 add throwable hand 2026-03-27 15:57:01 -05:00
trey 6e22731e50 fix lookat camera 2026-03-26 21:39:17 -05:00
trey 1e0ea14ae2 save tool between scenes and in save file 2026-03-25 18:46:07 -05:00
trey 40af32939e tool system with switching 2026-03-25 17:58:18 -05:00
trey 17ed6ba3cb add sprint, basic projection for shovel dig radius 2026-03-24 19:53:29 -05:00
trey 08e8ac6d67 fix door pos, remove timer text 2026-03-23 22:18:27 -05:00
trey b90d11eba9 add streetlight to scene 2026-03-17 23:12:40 -05:00
trey 069cfdd953 add time based street light, fix directional room entrance 2026-03-17 23:12:13 -05:00
trey 87527b70f7 add time manager and day/night cycle 2026-03-16 19:04:07 -05:00
trey d099a1a5a6 remove test voice 2026-03-10 21:09:27 -05:00
trey 1c86c18c44 add speech 2026-03-10 21:08:38 -05:00
trey 1e08b70e2c restructure script folder 2026-03-07 14:42:14 -06:00
trey 94fa81168d add auto-walk from the door 2026-03-07 11:33:41 -06:00
trey 13a1e24099 remove recovery 2026-03-07 10:19:04 -06:00
trey c844185ff9 scene transition fixes 2026-03-07 10:18:38 -06:00
trey 90430ef9c3 add scene transition 2026-03-05 20:26:22 -06:00
trey 8a6338842a fix gravity with door transition 2026-02-28 10:45:50 -06:00
trey 6052d0a2ce initial room transitioning 2026-02-27 23:55:04 -06:00
trey 41d3e38870 make cam zoom public, fix mouse rotation 2026-02-25 18:51:37 -06:00
trey 40201a530a add cam rotate with shift for testing 2026-02-24 21:26:37 -06:00
trey 6509a5e78f add numbers to inventory 2026-02-19 21:23:30 -06:00
trey 08095945bc movement no longer uses mouse, fix room cam bug, larger shovel hitbox 2026-02-19 20:08:58 -06:00
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using UnityEngine;
public static class DebugUtilities
{
/// <summary>
/// Draws a wire sphere using Debug.DrawLine for runtime visibility.
/// </summary>
public static void DrawWireSphere(Vector3 center, float radius, Color color, float duration, int quality = 3)
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int subdivisions = quality << 3;
int halfSegments = segments >> 1;
float strideAngle = 360f / subdivisions;
float segmentStride = 180f / segments;
Vector3 first;
Vector3 next;
// Draw meridians (vertical circles)
for (int i = 0; i < segments; i++)
{
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}
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