add sprint, basic projection for shovel dig radius

This commit is contained in:
2026-03-24 19:53:29 -05:00
parent 08e8ac6d67
commit 17ed6ba3cb
8 changed files with 900 additions and 1308 deletions
+698
View File
@@ -0,0 +1,698 @@
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return Instance.isTransitioningScenes;
}
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public Image GetBlackScreen()
{
return Instance.blackScreen;
}
#region Storybool Save/Load
public void SaveStoryBools(ref StoryboolSaveData data)
{
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{
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Image blackScreenObject;
PlayerController playerController;
private void Start()
{
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playerController = GetComponent<PlayerController>();
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public Shovel Shovel;
public float walkSpeed;
public float sprintMultiplier = 1.5f;
public float gravity = 10;
float digTime = 0.9f;
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private Vector3 moveDir;
private bool hasControl = true; // set this to false if we want to stop reading player inputs
private bool isSprinting = false;
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@@ -43,7 +45,7 @@ void Update()
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// TODO: This is just for testing, remove or clean up if used
if (Input.GetKeyDown(KeyCode.LeftShift))
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{
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private void CheckSprint()
{
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{
isSprinting = true;
}
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{
isSprinting = false;
}
}
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}
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if (isSprinting)
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{
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forwardDir.y = 0; // don't move on the y axis
forwardDir *= walkSpeed;
characterController.Move(forwardDir * Time.deltaTime);
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