Files
DougDiggem/Assets/Scripts/BurriedItem.cs
T

14 lines
283 B
C#

using UnityEngine;
public class BurriedItem : Diggable
{
public GameObject ItemToSpawn;
public Transform Spawnpoint;
public override void Dig()
{
Instantiate(ItemToSpawn, Spawnpoint.position, Spawnpoint.rotation, null);
Destroy(gameObject);
}
}