add shovel and digging, basic item interaction
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+1050
-11
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,13 @@
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using UnityEngine;
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public class BurriedItem : Diggable
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{
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public GameObject ItemToSpawn;
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public Transform Spawnpoint;
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public override void Dig()
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{
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Instantiate(ItemToSpawn, Spawnpoint.position, Spawnpoint.rotation, null);
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Destroy(gameObject);
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}
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}
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guid: 086f0ec780ccd914cb5cdc02852d9254
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@@ -11,6 +11,9 @@ public class DialogueManager : MonoBehaviour
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public TextMeshProUGUI nameText;
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public TextMeshProUGUI dialogueText;
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public TextMeshProUGUI itemText;
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public GameObject pickupHint;
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public Animator animator;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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@@ -68,4 +71,16 @@ IEnumerator TypeSentence(string sentence)
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yield return new WaitForSeconds(0.01f);
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}
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}
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public void ShowItemText(string itemName)
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{
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itemText.text = itemName;
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pickupHint.SetActive(true);
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}
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public void HideItemText()
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{
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itemText.text = "";
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pickupHint.SetActive(false);
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}
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}
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@@ -0,0 +1,6 @@
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using UnityEngine;
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public abstract class Diggable : MonoBehaviour
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{
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public abstract void Dig();
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}
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guid: 0b927d0dd24f719438bf4d72abbab1fa
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@@ -0,0 +1,8 @@
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using UnityEngine;
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// This is the actual ITEM data structure for keeping track of inventory/item actions
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public class Item : MonoBehaviour
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{
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public string itemName;
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public int id;
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}
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@@ -0,0 +1,24 @@
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using UnityEngine;
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// this class is specifically referring to items in the world that can be picked up
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public class PickupableItem : Interactable
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{
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public Item item;
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public override void Interact()
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{
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Debug.Log("Picked up " + item.itemName + "!");
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MoveOutsideRange(); // I don't love this but if we destroy the object we probably need to do this first
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Destroy(gameObject);
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}
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public override void MoveInsideRange()
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{
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GameManager.Instance.DialogueManager.ShowItemText(item.itemName);
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}
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public override void MoveOutsideRange()
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{
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GameManager.Instance.DialogueManager.HideItemText();
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}
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}
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@@ -3,6 +3,7 @@
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public class PlayerController : MonoBehaviour
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{
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public GameObject DougBody;
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public Shovel Shovel;
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public float walkSpeed;
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Interactable nearestInteractable;
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@@ -10,7 +11,7 @@ public class PlayerController : MonoBehaviour
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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@@ -19,6 +20,7 @@ void Update()
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RotatePlayerTowardMouse();
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Walk();
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TryInteract();
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DigDetector();
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}
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void Walk()
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@@ -27,6 +29,14 @@ void Walk()
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transform.position += DougBody.transform.right * Input.GetAxis("Horizontal") * walkSpeed * Time.deltaTime;
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}
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void DigDetector()
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{
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if (Input.GetMouseButtonDown(0))
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{
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Shovel.Dig();
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}
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}
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void RotatePlayerTowardMouse()
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{
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Vector2 positionOnScreen = Camera.main.WorldToViewportPoint(DougBody.transform.position);
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@@ -0,0 +1,21 @@
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using UnityEngine;
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public class Shovel : MonoBehaviour
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{
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public Animator shovelAnimator;
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public void Dig()
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{
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shovelAnimator.SetTrigger("Dig");
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}
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// this only works if this script is sitting on the object with the collider!!
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private void OnTriggerEnter(Collider other)
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{
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Diggable diggable = other.GetComponent<Diggable>();
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if (diggable != null)
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{
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diggable.Dig();
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}
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}
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}
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