Files
DougDiggem/Assets/Scripts/StaticCamRoom.cs
T

48 lines
1.1 KiB
C#

using UnityEngine;
public class StaticCamRoom : MonoBehaviour
{
// these will be hidden when room is entered
public Transform camPosition;
public Transform[] objectsToHide;
public float camZoom = 5f;
private void RoomEnter()
{
foreach (var obj in objectsToHide)
{
obj.gameObject.SetActive(false);
}
}
private void RoomExit()
{
foreach (var obj in objectsToHide)
{
obj.gameObject.SetActive(true);
}
}
private void OnTriggerEnter(Collider other)
{
CameraController controller = other.gameObject.GetComponent<CameraController>();
if (controller != null)
{
controller.SetCurrentPosition(camPosition.position, camZoom);
RoomEnter();
}
}
private void OnTriggerExit(Collider other)
{
CameraController controller = other.gameObject.GetComponent<CameraController>();
if (controller != null)
{
controller.ReturnCameraToHome();
RoomExit();
}
}
}