using UnityEngine; public class StaticCamRoom : MonoBehaviour { // these will be hidden when room is entered public Transform camPosition; public Transform[] objectsToHide; public float camZoom = 5f; private void RoomEnter() { foreach (var obj in objectsToHide) { obj.gameObject.SetActive(false); } } private void RoomExit() { foreach (var obj in objectsToHide) { obj.gameObject.SetActive(true); } } private void OnTriggerEnter(Collider other) { CameraController controller = other.gameObject.GetComponent(); if (controller != null) { controller.SetCurrentPosition(camPosition.position, camZoom); RoomEnter(); } } private void OnTriggerExit(Collider other) { CameraController controller = other.gameObject.GetComponent(); if (controller != null) { controller.ReturnCameraToHome(); RoomExit(); } } }