15 lines
275 B
C#
15 lines
275 B
C#
using UnityEngine;
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// This is the actual ITEM data structure for keeping track of inventory/item actions
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public class Item : MonoBehaviour
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{
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public string itemName;
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public ItemIdEnum id;
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public int maxStack = 10;
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}
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public enum ItemIdEnum
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{
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STAR_SHARD = 1
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}
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