Files
DougDiggem/Assets/Scripts/Item.cs
T

15 lines
275 B
C#

using UnityEngine;
// This is the actual ITEM data structure for keeping track of inventory/item actions
public class Item : MonoBehaviour
{
public string itemName;
public ItemIdEnum id;
public int maxStack = 10;
}
public enum ItemIdEnum
{
STAR_SHARD = 1
}