87 lines
2.7 KiB
C#
87 lines
2.7 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using static UnityEngine.GraphicsBuffer;
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public class ThrowableHand : Tool
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{
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[Header("Throwable Hand Parameters")]
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public float range;
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public float forceModifier;
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public float loft;
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public GameObject testBomb;
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// Mathematical plane used to catch the raycast from camera to get direction for
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// looking at the mouse
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private Plane handGroundPlane;
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private DecalProjector targetProjection;
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private float throwForce;
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private void Update()
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{
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if (GameManager.Instance.GetPlayerController() != null)
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{
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SetGroundPlane();
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DrawTargetProjection();
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}
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}
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private void SetGroundPlane()
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{
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if (handGroundPlane == null)
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{
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handGroundPlane = new Plane(Vector3.up, -GameManager.Instance.GetPlayerController().DougBody.transform.position.y);
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}
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handGroundPlane.distance = -GameManager.Instance.GetPlayerController().DougBody.transform.position.y;
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handGroundPlane.normal = Vector3.up;
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}
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private void DrawTargetProjection()
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{
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if (targetProjection == null)
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{
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targetProjection = GetComponentInChildren<DecalProjector>();
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}
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Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
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if (handGroundPlane.Raycast(ray, out var distance))
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{
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Vector3 hitPoint = ray.GetPoint(distance);
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float distanceFromPoint = Vector3.Distance(hitPoint, transform.position);
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if (distanceFromPoint > range)
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{
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Vector3 directionTowardMouse = (hitPoint - transform.position).normalized;
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targetProjection.transform.position = new Vector3(transform.position.x, hitPoint.y, transform.position.z);
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targetProjection.transform.position += directionTowardMouse * range;
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throwForce = range;
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}
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else
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{
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targetProjection.gameObject.SetActive(true);
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targetProjection.transform.position = hitPoint;
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throwForce = distanceFromPoint;
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}
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}
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}
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public override void Use()
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{
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GameObject newBomb = Instantiate(testBomb);
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newBomb.transform.position = transform.position;
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Vector3 direction = transform.forward * throwForce * forceModifier;
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direction += GameManager.Instance.GetPlayerController().GetVelocity();
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direction.y = loft;
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newBomb.GetComponent<Rigidbody>().AddForce(direction, ForceMode.Impulse);
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}
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public override void UseAlt()
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{
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throw new System.NotImplementedException();
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}
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}
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