Files
DougDiggem/Assets/Scripts/Management/Questing/Storybools.cs
T

15 lines
294 B
C#

using UnityEngine;
[System.Serializable]
public class Storybools
{
// not sure how we'll organize this yet, but right now lets do it by quest
#region QID1
public bool hasHelpedSam = false;
#endregion
#region QID3
public bool talkedToShopkeep = false;
#endregion
}