Files
DougDiggem/Assets/Scripts/Dialogue/Dialogue.cs
T
2025-06-20 22:58:44 -05:00

12 lines
183 B
C#

using UnityEngine;
[System.Serializable]
public class Dialogue
{
public string charName;
public bool isActive = false;
[TextArea(3,10)]
public string[] sentences;
}