Files
DougDiggem/Assets/Scripts/Dialogue/Dialogue.cs
T

21 lines
358 B
C#

using UnityEngine;
[System.Serializable]
public class Dialogue
{
public string charName;
public bool isActive = false;
public DialogueLine[] sentences;
}
[System.Serializable]
public class DialogueLine
{
// is Doug or the character talking? Let's convo have 2 sides
public bool isDoug;
[TextArea(3, 10)]
public string line;
}