Compare commits
2 Commits
db47bc3768
...
9ba1ff4a1f
| Author | SHA1 | Date | |
|---|---|---|---|
| 9ba1ff4a1f | |||
| 8dd61407cd |
@@ -438,6 +438,7 @@ GameObject:
|
|||||||
- component: {fileID: 7681847596368765025}
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- component: {fileID: 7681847596368765025}
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- component: {fileID: 5173819118098093347}
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- component: {fileID: 5173819118098093347}
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- component: {fileID: 1410439939888368689}
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m_Layer: 0
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m_Layer: 0
|
||||||
m_Name: GameManager
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m_Name: GameManager
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||||||
m_TagString: Untagged
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m_TagString: Untagged
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||||||
@@ -560,3 +561,15 @@ MonoBehaviour:
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|||||||
m_Name:
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m_Name:
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||||||
m_EditorClassIdentifier: Assembly-CSharp::PlayerManager
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m_EditorClassIdentifier: Assembly-CSharp::PlayerManager
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||||||
CurrentToolIndex: 0
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CurrentToolIndex: 0
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|
--- !u!114 &1410439939888368689
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||||||
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8685480739473632986}
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m_Script: {fileID: 11500000, guid: ab14394efecbd6540af369ced75e81d0, type: 3}
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m_Name:
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||||||
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m_EditorClassIdentifier: Assembly-CSharp::SoundSettingManager
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||||||
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|||||||
@@ -3,10 +3,13 @@
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|||||||
|
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||||||
public class PauseMenu : MonoBehaviour
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public class PauseMenu : MonoBehaviour
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||||||
{
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{
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||||||
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public Button SettingsButton;
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||||||
public Button SaveButton;
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public Button SaveButton;
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||||||
public Button DeleteSaveButton;
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public Button DeleteSaveButton;
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||||||
public Button QuitButton;
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public Button QuitButton;
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||||||
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||||||
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public GameObject SettingsMenu;
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||||||
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||||||
public void ReloadReferences()
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public void ReloadReferences()
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||||||
{
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{
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||||||
// pull all game objs here
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// pull all game objs here
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||||||
@@ -14,6 +17,7 @@ public void ReloadReferences()
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|||||||
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||||||
void Start()
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void Start()
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||||||
{
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{
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||||||
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SettingsButton.onClick.AddListener(ShowSettings);
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SaveButton.onClick.AddListener(SaveSystem.Save);
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SaveButton.onClick.AddListener(SaveSystem.Save);
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||||||
DeleteSaveButton.onClick.AddListener(SaveSystem.ClearSave);
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DeleteSaveButton.onClick.AddListener(SaveSystem.ClearSave);
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||||||
}
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}
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||||||
@@ -22,4 +26,9 @@ void Update()
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|||||||
{
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{
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||||||
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}
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}
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||||||
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void ShowSettings()
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{
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SettingsMenu.SetActive(true);
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}
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}
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}
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||||||
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|||||||
@@ -2984,17 +2984,6 @@ MeshFilter:
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m_PrefabAsset: {fileID: 0}
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--- !u!114 &1299342542 stripped
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Button
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--- !u!1 &1316688875
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--- !u!1 &1316688875
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GameObject:
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GameObject:
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@@ -3149,17 +3138,6 @@ Transform:
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- {fileID: 813193272}
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- {fileID: 813193272}
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m_Father: {fileID: 265036979}
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m_Father: {fileID: 265036979}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1366274845 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 1356069847872831277, guid: 6d1ef2b53d3ef0446852da522af66b73, type: 3}
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m_PrefabInstance: {fileID: 6325623361260993107}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Button
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--- !u!1 &1378316137
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -3860,6 +3838,17 @@ Transform:
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- {fileID: 2146681817}
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- {fileID: 2146681817}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1889534305 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 249075524138301096, guid: 6d1ef2b53d3ef0446852da522af66b73, type: 3}
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m_PrefabInstance: {fileID: 6325623361260993107}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Button
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--- !u!1 &1892268938
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--- !u!1 &1892268938
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -4156,17 +4145,6 @@ Transform:
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- {fileID: 441147620}
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- {fileID: 441147620}
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &2079108456 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 4694531887666682614, guid: 6d1ef2b53d3ef0446852da522af66b73, type: 3}
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m_PrefabInstance: {fileID: 6325623361260993107}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Button
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--- !u!1 &2146681811
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--- !u!1 &2146681811
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -4408,10 +4386,46 @@ PrefabInstance:
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serializedVersion: 3
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serializedVersion: 3
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m_TransformParent: {fileID: 1704696510}
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m_TransformParent: {fileID: 1704696510}
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m_Modifications:
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propertyPath: m_AnchorMax.y
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propertyPath: m_Name
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propertyPath: m_Name
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value: UI
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value: UI
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y
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value: -76
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objectReference: {fileID: 0}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 5514935285560916770, guid: 6d1ef2b53d3ef0446852da522af66b73, type: 3}
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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value: 0
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value: 0
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@@ -4452,18 +4466,18 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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- target: {fileID: 8504793874200787636, guid: 6d1ef2b53d3ef0446852da522af66b73, type: 3}
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||||||
propertyPath: QuitButton
|
propertyPath: SettingsMenu
|
||||||
value:
|
value:
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||||||
objectReference: {fileID: 2079108456}
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objectReference: {fileID: 6325623361260993109}
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- target: {fileID: 8504793874200787636, guid: 6d1ef2b53d3ef0446852da522af66b73, type: 3}
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- target: {fileID: 8504793874200787636, guid: 6d1ef2b53d3ef0446852da522af66b73, type: 3}
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||||||
propertyPath: SaveButton
|
propertyPath: SettingsButton
|
||||||
value:
|
value:
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||||||
objectReference: {fileID: 1366274845}
|
objectReference: {fileID: 1889534305}
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||||||
- target: {fileID: 8504793874200787636, guid: 6d1ef2b53d3ef0446852da522af66b73, type: 3}
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|
||||||
propertyPath: DeleteSaveButton
|
|
||||||
value:
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|
||||||
objectReference: {fileID: 1299342542}
|
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_RemovedGameObjects: []
|
m_RemovedGameObjects: []
|
||||||
m_AddedGameObjects: []
|
m_AddedGameObjects: []
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@@ -4474,6 +4488,11 @@ Transform:
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m_CorrespondingSourceObject: {fileID: 6792308726050395253, guid: 6d1ef2b53d3ef0446852da522af66b73, type: 3}
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m_CorrespondingSourceObject: {fileID: 6792308726050395253, guid: 6d1ef2b53d3ef0446852da522af66b73, type: 3}
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m_PrefabInstance: {fileID: 6325623361260993107}
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m_PrefabInstance: {fileID: 6325623361260993107}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &6325623361260993109 stripped
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||||||
|
GameObject:
|
||||||
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m_CorrespondingSourceObject: {fileID: 3851509619645923519, guid: 6d1ef2b53d3ef0446852da522af66b73, type: 3}
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m_PrefabInstance: {fileID: 6325623361260993107}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &7959480261809233915
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--- !u!1001 &7959480261809233915
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PrefabInstance:
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PrefabInstance:
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||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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||||||
|
|||||||
@@ -15,6 +15,7 @@ public class GameManager : MonoBehaviour
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|||||||
public Inventory Inventory { get; private set; }
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public Inventory Inventory { get; private set; }
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||||||
public Storybools Storybools { get; private set; }
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public Storybools Storybools { get; private set; }
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||||||
public PauseMenu PauseMenu { get; private set; }
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public PauseMenu PauseMenu { get; private set; }
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||||||
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public SoundSettingManager SoundSettingManager { get; private set; }
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||||||
public PlayerController PlayerController { get; private set; }
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public PlayerController PlayerController { get; private set; }
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||||||
public Image BlackScreen { get; private set; }
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public Image BlackScreen { get; private set; }
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||||||
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||||||
@@ -44,7 +45,6 @@ private void Awake()
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|||||||
private void Start()
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private void Start()
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||||||
{
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{
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||||||
SaveSystem.Load();
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SaveSystem.Load();
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||||||
SaveSystem.Save(); // save off any corruption fixes
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|
||||||
}
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}
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||||||
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||||||
/// <summary>
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/// <summary>
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||||||
@@ -64,21 +64,24 @@ private void ReloadReferences()
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|||||||
Instance.Inventory = GetComponent<Inventory>();
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Instance.Inventory = GetComponent<Inventory>();
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||||||
Instance.TimeManager = GetComponent<TimeManager>();
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Instance.TimeManager = GetComponent<TimeManager>();
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||||||
Instance.PlayerManager = GetComponent<PlayerManager>();
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Instance.PlayerManager = GetComponent<PlayerManager>();
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||||||
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||||||
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Instance.SoundSettingManager = GetComponent<SoundSettingManager>();
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||||||
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Instance.SoundSettingManager.ReloadReferences();
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||||||
}
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}
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||||||
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||||||
#region Map Load Handling
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#region Map Load Handling
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||||||
/// <summary>
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/// <summary>
|
||||||
/// Triggers transition to a map point
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/// Triggers transition to a map point
|
||||||
/// </summary>
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/// </summary>
|
||||||
public void GoToMapPoint(MapPoint mapPoint)
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public void GoToMapPoint(MapPoint mapPoint, bool instantBlackScreen = false)
|
||||||
{
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{
|
||||||
StartCoroutine(GoToMapPointCoroutine(mapPoint));
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StartCoroutine(GoToMapPointCoroutine(mapPoint, instantBlackScreen));
|
||||||
}
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}
|
||||||
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|
||||||
/// <summary>
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/// <summary>
|
||||||
/// Executes transition to map point (scene and location)
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/// Executes transition to map point (scene and location)
|
||||||
/// </summary>
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/// </summary>
|
||||||
private IEnumerator GoToMapPointCoroutine(MapPoint mapPoint)
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private IEnumerator GoToMapPointCoroutine(MapPoint mapPoint, bool instantBlackScreen)
|
||||||
{
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{
|
||||||
Instance.isTransitioningScenes = true;
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Instance.isTransitioningScenes = true;
|
||||||
Instance.PlayerController.SetCharacterControl(false);
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Instance.PlayerController.SetCharacterControl(false);
|
||||||
@@ -89,15 +92,24 @@ private IEnumerator GoToMapPointCoroutine(MapPoint mapPoint)
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|||||||
float fadeTime = 0;
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float fadeTime = 0;
|
||||||
Color blackScreenColor = Color.black;
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Color blackScreenColor = Color.black;
|
||||||
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|
||||||
while (fadeTime < fadeDuration)
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// Fade to black when instantBlackScreen is false
|
||||||
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if (!instantBlackScreen)
|
||||||
{
|
{
|
||||||
blackScreenColor.a = Mathf.Lerp(0, 1, fadeTime / fadeDuration);
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while (fadeTime < fadeDuration)
|
||||||
Instance.BlackScreen.color = blackScreenColor;
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{
|
||||||
fadeTime += Time.deltaTime;
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blackScreenColor.a = Mathf.Lerp(0, 1, fadeTime / fadeDuration);
|
||||||
yield return null;
|
Instance.BlackScreen.color = blackScreenColor;
|
||||||
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fadeTime += Time.deltaTime;
|
||||||
|
yield return null;
|
||||||
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}
|
||||||
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fadeTime = 0;
|
||||||
|
}
|
||||||
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else
|
||||||
|
{
|
||||||
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// instantly make screen black before scene transition
|
||||||
|
blackScreenColor.a = 1;
|
||||||
|
Instance.BlackScreen.color = blackScreenColor;
|
||||||
}
|
}
|
||||||
fadeTime = 0;
|
|
||||||
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|
||||||
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|
||||||
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(mapPoint.Scene);
|
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(mapPoint.Scene);
|
||||||
while (!asyncLoad.isDone)
|
while (!asyncLoad.isDone)
|
||||||
@@ -126,6 +138,9 @@ private IEnumerator GoToMapPointCoroutine(MapPoint mapPoint)
|
|||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
blackScreenColor.a = 0;
|
||||||
|
Instance.BlackScreen.color = blackScreenColor;
|
||||||
|
|
||||||
// move character a little more
|
// move character a little more
|
||||||
while (fadeTime < moveDuration)
|
while (fadeTime < moveDuration)
|
||||||
{
|
{
|
||||||
@@ -183,6 +198,7 @@ private IEnumerator EnterSceneDoorCoroutine(string scene, int doorId)
|
|||||||
ReloadReferences();
|
ReloadReferences();
|
||||||
|
|
||||||
// Make sure screen is black in new scene
|
// Make sure screen is black in new scene
|
||||||
|
blackScreenColor.a = 1;
|
||||||
Instance.BlackScreen.color = blackScreenColor;
|
Instance.BlackScreen.color = blackScreenColor;
|
||||||
|
|
||||||
SceneDoor door = GameSceneManager.Instance.GetDoorWithId(doorId);
|
SceneDoor door = GameSceneManager.Instance.GetDoorWithId(doorId);
|
||||||
@@ -207,6 +223,9 @@ private IEnumerator EnterSceneDoorCoroutine(string scene, int doorId)
|
|||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
blackScreenColor.a = 0;
|
||||||
|
Instance.BlackScreen.color = blackScreenColor;
|
||||||
|
|
||||||
// move character a little more
|
// move character a little more
|
||||||
while (fadeTime < moveDuration)
|
while (fadeTime < moveDuration)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -7,4 +7,10 @@ public class MapPoint
|
|||||||
{
|
{
|
||||||
public string Scene;
|
public string Scene;
|
||||||
public Vector3 SpawnPosition;
|
public Vector3 SpawnPosition;
|
||||||
|
|
||||||
|
public MapPoint(string scene, Vector3 spawnPosition)
|
||||||
|
{
|
||||||
|
this.Scene = scene;
|
||||||
|
this.SpawnPosition = spawnPosition;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -17,14 +17,16 @@ public void SavePlayerData(ref PlayerSaveData data)
|
|||||||
|
|
||||||
public void LoadPlayerData(PlayerSaveData data)
|
public void LoadPlayerData(PlayerSaveData data)
|
||||||
{
|
{
|
||||||
/*if (data.currentScene != null && data.currentScene != SceneManager.GetActiveScene().name)
|
if (data.currentScene != null && data.currentScene != SceneManager.GetActiveScene().name)
|
||||||
{
|
{
|
||||||
SceneManager.LoadScene(data.currentScene);
|
GameManager.Instance.GoToMapPoint(new MapPoint(data.currentScene, data.dougPosition), true);
|
||||||
}*/
|
}
|
||||||
|
else
|
||||||
GameManager.Instance.PlayerManager.CurrentToolIndex = data.activeToolIndex;
|
{
|
||||||
GameManager.Instance.PlayerController.cameraController.SnapToRotation(data.camRotation);
|
GameManager.Instance.PlayerManager.CurrentToolIndex = data.activeToolIndex;
|
||||||
GameManager.Instance.PlayerController.transform.position = data.dougPosition;
|
GameManager.Instance.PlayerController.cameraController.SnapToRotation(data.camRotation);
|
||||||
|
GameManager.Instance.PlayerController.transform.position = data.dougPosition;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ MonoImporter:
|
|||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: -2
|
executionOrder: -501
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|||||||
@@ -14,6 +14,7 @@ public struct SaveData
|
|||||||
public InventorySaveData InventorySaveData;
|
public InventorySaveData InventorySaveData;
|
||||||
public TimeSaveData TimeSaveData;
|
public TimeSaveData TimeSaveData;
|
||||||
public PlayerSaveData PlayerSaveData;
|
public PlayerSaveData PlayerSaveData;
|
||||||
|
public SoundSettingSaveData SoundSettingSaveData;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static string SaveFileName()
|
public static string SaveFileName()
|
||||||
@@ -61,6 +62,7 @@ private static void HandleSaveData()
|
|||||||
GameManager.Instance.TimeManager.SaveTime(ref _saveData.TimeSaveData);
|
GameManager.Instance.TimeManager.SaveTime(ref _saveData.TimeSaveData);
|
||||||
GameManager.Instance.PlayerManager.SavePlayerData(ref _saveData.PlayerSaveData);
|
GameManager.Instance.PlayerManager.SavePlayerData(ref _saveData.PlayerSaveData);
|
||||||
QuestRegistry.Instance.SaveQuestData(ref _saveData.QuestData);
|
QuestRegistry.Instance.SaveQuestData(ref _saveData.QuestData);
|
||||||
|
GameManager.Instance.SoundSettingManager.SaveSoundSettingsData(ref _saveData.SoundSettingSaveData);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void Load()
|
public static void Load()
|
||||||
@@ -101,5 +103,6 @@ public static void HandleLoadData()
|
|||||||
GameManager.Instance.TimeManager.LoadTime(_saveData.TimeSaveData);
|
GameManager.Instance.TimeManager.LoadTime(_saveData.TimeSaveData);
|
||||||
GameManager.Instance.PlayerManager.LoadPlayerData(_saveData.PlayerSaveData);
|
GameManager.Instance.PlayerManager.LoadPlayerData(_saveData.PlayerSaveData);
|
||||||
QuestRegistry.Instance.LoadQuestData(_saveData.QuestData);
|
QuestRegistry.Instance.LoadQuestData(_saveData.QuestData);
|
||||||
|
GameManager.Instance.SoundSettingManager.LoadSoundSettingsData(_saveData.SoundSettingSaveData);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,71 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class SoundSettingManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
float masterVolume;
|
||||||
|
float musicVolume;
|
||||||
|
float sfxVolume;
|
||||||
|
|
||||||
|
Slider MasterSlider;
|
||||||
|
Slider SfxSlider;
|
||||||
|
Slider MusicSlider;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
MasterSlider.value = masterVolume;
|
||||||
|
SfxSlider.value = sfxVolume;
|
||||||
|
MusicSlider.value = musicVolume;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ReloadReferences()
|
||||||
|
{
|
||||||
|
MasterSlider = GameObject.FindWithTag("MasterSlider").GetComponent<Slider>();
|
||||||
|
SfxSlider = GameObject.FindWithTag("SfxSlider").GetComponent<Slider>();
|
||||||
|
MusicSlider = GameObject.FindWithTag("MusicSlider").GetComponent<Slider>();
|
||||||
|
|
||||||
|
MasterSlider.onValueChanged.AddListener(OnMasterValueChanged);
|
||||||
|
SfxSlider.onValueChanged.AddListener(OnSfxValueChanged);
|
||||||
|
MusicSlider.onValueChanged.AddListener(OnMusicValueChanged);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnMasterValueChanged(float newValue)
|
||||||
|
{
|
||||||
|
masterVolume = newValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSfxValueChanged(float newValue)
|
||||||
|
{
|
||||||
|
sfxVolume = newValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnMusicValueChanged(float newValue)
|
||||||
|
{
|
||||||
|
musicVolume = newValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Sound Settings Data Save/Load
|
||||||
|
public void SaveSoundSettingsData(ref SoundSettingSaveData data)
|
||||||
|
{
|
||||||
|
data.musicVolume = musicVolume;
|
||||||
|
data.sfxVolume = sfxVolume;
|
||||||
|
data.masterVolume = masterVolume;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadSoundSettingsData(SoundSettingSaveData data)
|
||||||
|
{
|
||||||
|
musicVolume = data.musicVolume;
|
||||||
|
sfxVolume = data.sfxVolume;
|
||||||
|
masterVolume = data.masterVolume;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public struct SoundSettingSaveData
|
||||||
|
{
|
||||||
|
public float musicVolume;
|
||||||
|
public float sfxVolume;
|
||||||
|
public float masterVolume;
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ab14394efecbd6540af369ced75e81d0
|
||||||
+2134
-3
File diff suppressed because it is too large
Load Diff
@@ -14,6 +14,9 @@ TagManager:
|
|||||||
- ItemPickupText
|
- ItemPickupText
|
||||||
- DialogContainer
|
- DialogContainer
|
||||||
- PauseMenu
|
- PauseMenu
|
||||||
|
- MasterSlider
|
||||||
|
- SfxSlider
|
||||||
|
- MusicSlider
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
- TransparentFX
|
- TransparentFX
|
||||||
|
|||||||
Reference in New Issue
Block a user