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master
| Author | SHA1 | Date | |
|---|---|---|---|
| 9dfcee6159 | |||
| 9db5d65278 | |||
| 9948d82dc7 | |||
| 0e652c6cc0 | |||
| 7259fe8d67 | |||
| 8fef9c25d7 | |||
| aee3fe9ea7 |
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using UnityEngine;
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public static class DebugUtilities
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{
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/// <summary>
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/// Draws a wire sphere using Debug.DrawLine for runtime visibility.
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/// </summary>
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public static void DrawWireSphere(Vector3 center, float radius, Color color, float duration, int quality = 3)
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{
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quality = Mathf.Clamp(quality, 1, 10);
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int segments = quality << 2;
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int subdivisions = quality << 3;
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int halfSegments = segments >> 1;
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float strideAngle = 360f / subdivisions;
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float segmentStride = 180f / segments;
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Vector3 first;
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Vector3 next;
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// Draw meridians (vertical circles)
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for (int i = 0; i < segments; i++)
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{
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first = (Vector3.forward * radius);
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first = Quaternion.AngleAxis(segmentStride * (i - halfSegments), Vector3.right) * first;
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for (int j = 0; j < subdivisions; j++)
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{
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next = Quaternion.AngleAxis(strideAngle, Vector3.up) * first;
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Debug.DrawLine(first + center, next + center, color, duration);
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first = next;
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}
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}
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// Draw parallels (horizontal circles)
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Vector3 axis;
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for (int i = 0; i < segments; i++)
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{
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first = (Vector3.forward * radius);
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first = Quaternion.AngleAxis(segmentStride * (i - halfSegments), Vector3.up) * first;
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axis = Quaternion.AngleAxis(90f, Vector3.up) * first;
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for (int j = 0; j < subdivisions; j++)
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{
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next = Quaternion.AngleAxis(strideAngle, axis) * first;
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Debug.DrawLine(first + center, next + center, color, duration);
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first = next;
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}
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}
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}
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+2644
-117
File diff suppressed because it is too large
Load Diff
@@ -2,17 +2,76 @@
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using System.Linq;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
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||||
using static Unity.Cinemachine.CinemachineTargetGroup;
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||||
using static UnityEngine.GraphicsBuffer;
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|
||||
public class CameraController : MonoBehaviour
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{
|
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public float camTargetRotation { get; private set; } = 0;
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public CameraControlMode CamControlMode { get; private set; } = CameraControlMode.SnapRotate;
|
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public Camera MainCamera;
|
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|
||||
private bool isCamRotating = false;
|
||||
|
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[Header("Rotation")]
|
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public float mouseSensitivity = 200f;
|
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public float minPitch = -30f;
|
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public float maxPitch = 60f;
|
||||
public float distance = 5f;
|
||||
private float yaw;
|
||||
private float pitch;
|
||||
|
||||
[Header("Zoom")]
|
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public float followSpeed = 10f;
|
||||
public float maxDistance = 6f;
|
||||
public float minDistance = 1f;
|
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public float zoomSpeed = 5f;
|
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public float heightOffset = -0.5f;
|
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private float currentDistance;
|
||||
private float distanceVelocity;
|
||||
|
||||
[Header("Collision")]
|
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public float collisionRadius = 0.3f;
|
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public float collisionOffset = 0.2f;
|
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public LayerMask collisionMask;
|
||||
|
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[Header("Occlusion Settings")]
|
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public LayerMask obstructionMask;
|
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public float fadedAlpha = 0.25f;
|
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public float fadeSpeed = 5f;
|
||||
|
||||
private Dictionary<Renderer, float> currentAlpha =
|
||||
new Dictionary<Renderer, float>();
|
||||
|
||||
private Dictionary<Renderer, float> targetAlpha =
|
||||
new Dictionary<Renderer, float>();
|
||||
|
||||
public Transform playerCamHome;
|
||||
Transform dougBody;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
HandleCamRotation();
|
||||
UpdateOcclusion();
|
||||
UpdateFade();
|
||||
|
||||
if (Input.GetMouseButton(1))
|
||||
{
|
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HandleFreeCamRotation();
|
||||
}
|
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else
|
||||
{
|
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CamAvoidCollisions();
|
||||
}
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
Vector3 angles = playerCamHome.transform.eulerAngles;
|
||||
|
||||
yaw = angles.y;
|
||||
pitch = angles.x;
|
||||
currentDistance = distance;
|
||||
}
|
||||
|
||||
/// <summary>
|
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@@ -31,26 +90,27 @@ public void RotateCam()
|
||||
/// <summary>
|
||||
/// Set cam rotation immediately
|
||||
/// </summary>
|
||||
public void SnapToRotation(float rotation)
|
||||
void SnapToRotation(float rotation)
|
||||
{
|
||||
playerCamHome.RotateAround(
|
||||
transform.position,
|
||||
Vector3.up,
|
||||
rotation
|
||||
);
|
||||
if (CamControlMode == CameraControlMode.SnapRotate)
|
||||
{
|
||||
playerCamHome.RotateAround(
|
||||
transform.position,
|
||||
Vector3.up,
|
||||
rotation
|
||||
);
|
||||
|
||||
camTargetRotation = rotation;
|
||||
camTargetRotation = rotation;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move cam to desired rotation (every frame)
|
||||
/// </summary>
|
||||
void HandleCamRotation()
|
||||
void HandleSnapCamRotation()
|
||||
{
|
||||
float currentY = playerCamHome.transform.rotation.eulerAngles.y;
|
||||
|
||||
float step = 200 * Time.deltaTime;
|
||||
|
||||
float newY = Mathf.MoveTowardsAngle(currentY, camTargetRotation, step);
|
||||
|
||||
playerCamHome.RotateAround(
|
||||
@@ -64,4 +124,229 @@ void HandleCamRotation()
|
||||
isCamRotating = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Move cam to desired free rotation (every frame)
|
||||
/// </summary>
|
||||
void HandleFreeCamRotation()
|
||||
{
|
||||
if (dougBody == null)
|
||||
{
|
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if (GameManager.Instance.PlayerController.DougBody != null)
|
||||
dougBody = GameManager.Instance.PlayerController.DougBody.transform;
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 target = new Vector3(dougBody.position.x, dougBody.position.y + heightOffset, dougBody.position.z);
|
||||
|
||||
// Mouse Input
|
||||
float mouseX = Input.GetAxis("Mouse X");
|
||||
float mouseY = Input.GetAxis("Mouse Y");
|
||||
|
||||
yaw += mouseX * mouseSensitivity * Time.deltaTime;
|
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pitch -= mouseY * mouseSensitivity * Time.deltaTime;
|
||||
|
||||
pitch = Mathf.Clamp(pitch, minPitch, maxPitch);
|
||||
|
||||
// Rotation
|
||||
Quaternion rotation = Quaternion.Euler(pitch, yaw, 0);
|
||||
|
||||
// Zoom
|
||||
float scroll = Input.GetAxis("Mouse ScrollWheel");
|
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|
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if (Mathf.Abs(scroll) > 0.0001f)
|
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{
|
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distance -= scroll * zoomSpeed;
|
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distance = Mathf.Clamp(distance, minDistance, maxDistance);
|
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}
|
||||
|
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currentDistance = Mathf.SmoothDamp(
|
||||
currentDistance,
|
||||
distance,
|
||||
ref distanceVelocity,
|
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0.05f);
|
||||
|
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float adjustedDistance = currentDistance;
|
||||
|
||||
Vector3 desiredDirection =
|
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rotation * Vector3.back;
|
||||
|
||||
// Camera obstruction handling
|
||||
if (Physics.SphereCast(
|
||||
target,
|
||||
collisionRadius,
|
||||
desiredDirection,
|
||||
out RaycastHit hit,
|
||||
currentDistance,
|
||||
collisionMask,
|
||||
QueryTriggerInteraction.Ignore))
|
||||
{
|
||||
adjustedDistance =
|
||||
Mathf.Max(
|
||||
hit.distance - collisionOffset,
|
||||
minDistance);
|
||||
}
|
||||
|
||||
// Desired Position
|
||||
Vector3 offset = rotation * Vector3.forward * -adjustedDistance;
|
||||
Vector3 desiredPosition = target + offset;
|
||||
|
||||
if (desiredPosition.y < dougBody.position.y)
|
||||
{
|
||||
desiredPosition.y = dougBody.position.y;
|
||||
}
|
||||
|
||||
// Smooth Follow
|
||||
playerCamHome.transform.position = Vector3.Lerp(
|
||||
playerCamHome.transform.position,
|
||||
desiredPosition,
|
||||
followSpeed * Time.deltaTime
|
||||
);
|
||||
|
||||
// Look at player
|
||||
playerCamHome.transform.LookAt(target + Vector3.up);
|
||||
}
|
||||
|
||||
void CamAvoidCollisions()
|
||||
{
|
||||
if (dougBody == null)
|
||||
{
|
||||
if (GameManager.Instance.PlayerController.DougBody != null)
|
||||
dougBody = GameManager.Instance.PlayerController.DougBody.transform;
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
Vector3 target = new Vector3(dougBody.position.x, dougBody.position.y + heightOffset, dougBody.position.z);
|
||||
Quaternion rotation = Quaternion.Euler(pitch, yaw, 0);
|
||||
Vector3 desiredDirection = rotation * Vector3.back;
|
||||
|
||||
float adjustedDistance = currentDistance;
|
||||
|
||||
if (Physics.SphereCast(
|
||||
target,
|
||||
collisionRadius,
|
||||
desiredDirection,
|
||||
out RaycastHit hit,
|
||||
currentDistance,
|
||||
collisionMask,
|
||||
QueryTriggerInteraction.Ignore))
|
||||
{
|
||||
adjustedDistance =
|
||||
Mathf.Max(
|
||||
hit.distance - collisionOffset,
|
||||
minDistance);
|
||||
}
|
||||
|
||||
// Desired Position
|
||||
Vector3 offset = rotation * Vector3.forward * -adjustedDistance;
|
||||
Vector3 desiredPosition = target + offset;
|
||||
|
||||
if (desiredPosition.y < dougBody.position.y)
|
||||
{
|
||||
desiredPosition.y = dougBody.position.y;
|
||||
}
|
||||
|
||||
// Smooth Follow
|
||||
playerCamHome.transform.position = Vector3.Lerp(
|
||||
playerCamHome.transform.position,
|
||||
desiredPosition,
|
||||
followSpeed * Time.deltaTime
|
||||
);
|
||||
|
||||
// Look at player
|
||||
playerCamHome.transform.LookAt(target + Vector3.up);
|
||||
}
|
||||
|
||||
void UpdateOcclusion()
|
||||
{
|
||||
if (dougBody == null)
|
||||
{
|
||||
if (GameManager.Instance.PlayerController.DougBody != null)
|
||||
dougBody = GameManager.Instance.PlayerController.DougBody.transform;
|
||||
else
|
||||
return;
|
||||
}
|
||||
|
||||
// Reset all renderers to visible
|
||||
foreach (Renderer r in new List<Renderer>(targetAlpha.Keys))
|
||||
{
|
||||
targetAlpha[r] = 1f;
|
||||
}
|
||||
|
||||
Vector3 dir =
|
||||
MainCamera.transform.position - dougBody.position;
|
||||
|
||||
float dist = dir.magnitude;
|
||||
|
||||
RaycastHit[] hits = Physics.RaycastAll(
|
||||
dougBody.position,
|
||||
dir.normalized,
|
||||
dist,
|
||||
obstructionMask,
|
||||
QueryTriggerInteraction.Ignore);
|
||||
|
||||
foreach (RaycastHit hit in hits)
|
||||
{
|
||||
Renderer r = hit.collider.GetComponent<Renderer>();
|
||||
|
||||
if (r == null)
|
||||
continue;
|
||||
|
||||
if (!currentAlpha.ContainsKey(r))
|
||||
{
|
||||
currentAlpha[r] = 1f;
|
||||
targetAlpha[r] = 1f;
|
||||
}
|
||||
|
||||
targetAlpha[r] = fadedAlpha;
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateFade()
|
||||
{
|
||||
List<Renderer> renderers =
|
||||
new List<Renderer>(currentAlpha.Keys);
|
||||
|
||||
foreach (Renderer r in renderers)
|
||||
{
|
||||
float current = currentAlpha[r];
|
||||
float target = targetAlpha[r];
|
||||
|
||||
current = Mathf.Lerp(
|
||||
current,
|
||||
target,
|
||||
Time.deltaTime * fadeSpeed);
|
||||
|
||||
currentAlpha[r] = current;
|
||||
|
||||
foreach (Material mat in r.materials)
|
||||
{
|
||||
Color c = mat.color;
|
||||
c.a = current;
|
||||
|
||||
if (Mathf.Abs(current - targetAlpha[r]) < 0.05f)
|
||||
{
|
||||
c.a = targetAlpha[r];
|
||||
}
|
||||
|
||||
mat.color = c;
|
||||
}
|
||||
|
||||
// Cleanup once fully restored
|
||||
if (Mathf.Abs(current - 1f) < 0.01f &&
|
||||
Mathf.Abs(target - 1f) < 0.01f)
|
||||
{
|
||||
currentAlpha.Remove(r);
|
||||
targetAlpha.Remove(r);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public enum CameraControlMode
|
||||
{
|
||||
SnapRotate,
|
||||
FreeRotate
|
||||
}
|
||||
|
||||
@@ -47,6 +47,7 @@ void Update()
|
||||
{
|
||||
if (!paused)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Time.timeScale = 0;
|
||||
canUseTools = false;
|
||||
hasControl = false;
|
||||
@@ -73,18 +74,6 @@ void Update()
|
||||
|
||||
CheckWeaponChange();
|
||||
ApplyWalk();
|
||||
|
||||
// TODO: This is just for testing, remove or clean up if used
|
||||
if (Input.GetKeyDown(KeyCode.Q))
|
||||
{
|
||||
cameraController.RotateCam();
|
||||
}
|
||||
|
||||
// TODO: Add actual save feature later, this is just for test
|
||||
if (Input.GetKeyDown(KeyCode.I))
|
||||
{
|
||||
SaveSystem.Save();
|
||||
}
|
||||
}
|
||||
|
||||
if (canUseTools)
|
||||
@@ -117,14 +106,17 @@ private void CheckSprint()
|
||||
/// </summary>
|
||||
private void CheckWeaponChange()
|
||||
{
|
||||
if (Input.mouseScrollDelta.y > 0)
|
||||
if (!Input.GetMouseButton(1))
|
||||
{
|
||||
SwitchTools(true);
|
||||
}
|
||||
else if (Input.mouseScrollDelta.y < 0)
|
||||
{
|
||||
SwitchTools(false);
|
||||
}
|
||||
if (Input.mouseScrollDelta.y > 0)
|
||||
{
|
||||
SwitchTools(true);
|
||||
}
|
||||
else if (Input.mouseScrollDelta.y < 0)
|
||||
{
|
||||
SwitchTools(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -10,7 +10,6 @@ public class PlayerManager : MonoBehaviour
|
||||
public void SavePlayerData(ref PlayerSaveData data)
|
||||
{
|
||||
data.activeToolIndex = GameManager.Instance.PlayerManager.CurrentToolIndex;
|
||||
data.camRotation = GameManager.Instance.PlayerController.cameraController.camTargetRotation;
|
||||
data.dougPosition = GameManager.Instance.PlayerController.transform.position;
|
||||
data.currentScene = SceneManager.GetActiveScene().name;
|
||||
}
|
||||
@@ -24,7 +23,6 @@ public void LoadPlayerData(PlayerSaveData data)
|
||||
else
|
||||
{
|
||||
GameManager.Instance.PlayerManager.CurrentToolIndex = data.activeToolIndex;
|
||||
GameManager.Instance.PlayerController.cameraController.SnapToRotation(data.camRotation);
|
||||
GameManager.Instance.PlayerController.transform.position = data.dougPosition;
|
||||
}
|
||||
}
|
||||
@@ -35,7 +33,6 @@ public void LoadPlayerData(PlayerSaveData data)
|
||||
public struct PlayerSaveData
|
||||
{
|
||||
public int activeToolIndex;
|
||||
public float camRotation;
|
||||
public Vector3 dougPosition;
|
||||
public string currentScene;
|
||||
}
|
||||
|
||||
+34
-4
@@ -1,9 +1,12 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.Audio;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class SoundSettingManager : MonoBehaviour
|
||||
{
|
||||
public AudioMixer audioMixer;
|
||||
|
||||
float masterVolume;
|
||||
float musicVolume;
|
||||
float sfxVolume;
|
||||
@@ -28,21 +31,40 @@ public void ReloadReferences()
|
||||
MasterSlider.onValueChanged.AddListener(OnMasterValueChanged);
|
||||
SfxSlider.onValueChanged.AddListener(OnSfxValueChanged);
|
||||
MusicSlider.onValueChanged.AddListener(OnMusicValueChanged);
|
||||
|
||||
MasterSlider.value = masterVolume;
|
||||
SfxSlider.value = sfxVolume;
|
||||
MusicSlider.value = musicVolume;
|
||||
}
|
||||
|
||||
public void OnMasterValueChanged(float newValue)
|
||||
{
|
||||
masterVolume = newValue;
|
||||
SetVolumeFloat(newValue, "MasterVolume");
|
||||
}
|
||||
|
||||
public void OnSfxValueChanged(float newValue)
|
||||
{
|
||||
sfxVolume = newValue;
|
||||
SetVolumeFloat(newValue, "SFXVolume");
|
||||
}
|
||||
|
||||
public void OnMusicValueChanged(float newValue)
|
||||
{
|
||||
musicVolume = newValue;
|
||||
SetVolumeFloat(newValue, "MusicVolume");
|
||||
}
|
||||
|
||||
private void SetVolumeFloat(float sliderVal, string mixerGroup)
|
||||
{
|
||||
// Convert linear 0-1 to dB (-80 to 0 range)
|
||||
float dbValue = Mathf.Log10(sliderVal) * 20;
|
||||
if (sliderVal == 0)
|
||||
{
|
||||
dbValue = -80;
|
||||
}
|
||||
|
||||
audioMixer.SetFloat(mixerGroup, dbValue);
|
||||
}
|
||||
|
||||
#region Sound Settings Data Save/Load
|
||||
@@ -55,10 +77,18 @@ public void SaveSoundSettingsData(ref SoundSettingSaveData data)
|
||||
|
||||
public void LoadSoundSettingsData(SoundSettingSaveData data)
|
||||
{
|
||||
musicVolume = data.musicVolume;
|
||||
sfxVolume = data.sfxVolume;
|
||||
masterVolume = data.masterVolume;
|
||||
}
|
||||
musicVolume = data.musicVolume;
|
||||
sfxVolume = data.sfxVolume;
|
||||
masterVolume = data.masterVolume;
|
||||
|
||||
MasterSlider.value = masterVolume;
|
||||
SfxSlider.value = sfxVolume;
|
||||
MusicSlider.value = musicVolume;
|
||||
|
||||
SetVolumeFloat(masterVolume, "MasterVolume");
|
||||
SetVolumeFloat(musicVolume, "MusicVolume");
|
||||
SetVolumeFloat(sfxVolume, "SFXVolume");
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
@@ -342,6 +342,9 @@ MonoBehaviour:
|
||||
skyOcclusionIntensityMultiplier:
|
||||
m_OverrideState: 1
|
||||
m_Value: 1
|
||||
worldOffset:
|
||||
m_OverrideState: 1
|
||||
m_Value: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &-1216621516061285780
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
@@ -376,6 +379,9 @@ MonoBehaviour:
|
||||
highQualityFiltering:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
filter:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
downscale:
|
||||
m_OverrideState: 1
|
||||
m_Value: 0
|
||||
@@ -462,8 +468,6 @@ MonoBehaviour:
|
||||
- {fileID: -6288072647309666549}
|
||||
- {fileID: 7518938298396184218}
|
||||
- {fileID: -1410297666881709256}
|
||||
- {fileID: -7750755424749557576}
|
||||
- {fileID: -5139089513906902183}
|
||||
--- !u!114 &853819529557874667
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
|
||||
BIN
Binary file not shown.
@@ -0,0 +1,110 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dd94efce2613467429ba62d5e1847e88
|
||||
ModelImporter:
|
||||
serializedVersion: 24200
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 0
|
||||
materialSearch: 1
|
||||
materialLocation: 1
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 0
|
||||
motionNodeName:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importPhysicalCameras: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
generateMeshLods: 0
|
||||
meshLodGenerationFlags: 0
|
||||
maximumMeshLod: -1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
strictVertexDataChecks: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
+1
-1
@@ -1479,9 +1479,9 @@ Transform:
|
||||
m_LocalScale: {x: 1.7391305, y: 1.7391305, z: 1.7391305}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 5210793787358148244}
|
||||
- {fileID: 3172362146895278104}
|
||||
- {fileID: 8838351739978356113}
|
||||
- {fileID: 5210793787358148244}
|
||||
- {fileID: 4317687165807747350}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.ai.navigation": "2.0.9",
|
||||
"com.unity.cinemachine": "3.1.6",
|
||||
"com.unity.collab-proxy": "2.10.2",
|
||||
"com.unity.ide.visualstudio": "2.0.25",
|
||||
"com.unity.render-pipelines.universal": "17.3.0",
|
||||
|
||||
@@ -19,6 +19,16 @@
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.cinemachine": {
|
||||
"version": "3.1.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.splines": "2.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "2.10.2",
|
||||
"depth": 0,
|
||||
@@ -107,6 +117,13 @@
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.settings-manager": {
|
||||
"version": "2.1.1",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.shadergraph": {
|
||||
"version": "17.3.0",
|
||||
"depth": 1,
|
||||
@@ -116,6 +133,17 @@
|
||||
"com.unity.searcher": "4.9.3"
|
||||
}
|
||||
},
|
||||
"com.unity.splines": {
|
||||
"version": "2.8.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.mathematics": "1.2.1",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.settings-manager": "1.0.3"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.6.0",
|
||||
"depth": 1,
|
||||
|
||||
@@ -21,7 +21,7 @@ TagManager:
|
||||
- Default
|
||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- CameraObstructions
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
|
||||
Reference in New Issue
Block a user