add unlock system for tools

This commit is contained in:
2026-06-29 22:15:59 -05:00
parent 9dfcee6159
commit fc0bcf0201
12 changed files with 513 additions and 65 deletions
+91 -7
View File
@@ -477,6 +477,7 @@ Transform:
m_LocalScale: {x: 6.6666665, y: 2.2222223, z: 6.6666665}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6727541304562925855}
- {fileID: 6959836037467520223}
- {fileID: 7557613548437949332}
- {fileID: 4497923176373106572}
@@ -501,7 +502,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!4 &6959836037467520223
Transform:
m_ObjectHideFlags: 0
@@ -531,6 +532,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 21ea1f4973209f34aa1bfb2f1dda5454, type: 3}
m_Name:
m_EditorClassIdentifier:
ToolType: 1
useTimeSec: 0
altUseTimeSec: 0
inUse: 0
@@ -1454,6 +1456,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: fe5aedf75d904534296ad0d07fe55622, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Throwable
ToolType: 5
useTimeSec: 0
altUseTimeSec: 0
inUse: 0
@@ -1825,6 +1828,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: edd0364a446d1fd489dd8bbb53de613a, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Flashlight
ToolType: 2
useTimeSec: 0
altUseTimeSec: 0
inUse: 0
@@ -1875,6 +1879,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 8adaf1de0b489444189e21893ccde9b5, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::Ballgun
ToolType: 4
useTimeSec: 0
altUseTimeSec: 0
inUse: 0
@@ -2426,6 +2431,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 70102eddcaad3044d9ac0ec62519caad, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::GrappleGun
ToolType: 3
useTimeSec: 0.2
altUseTimeSec: 0
inUse: 0
@@ -2572,7 +2578,7 @@ Transform:
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: -0.78, z: 0}
m_LocalScale: {x: 1, y: 3, z: 1}
m_LocalScale: {x: 1, y: 2.41278, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6581087177990818461}
@@ -3083,6 +3089,82 @@ BoxCollider:
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!1 &9052018062808764455
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6727541304562925855}
- component: {fileID: 2779253558307207697}
- component: {fileID: 8034242111769562475}
m_Layer: 0
m_Name: NoTool
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6727541304562925855
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9052018062808764455}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.016199952, z: 0.01755007}
m_LocalScale: {x: 0.15, y: 0.14999999, z: 0.15}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 6581087177990818461}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2779253558307207697
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9052018062808764455}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 15984e9d9e7f6074f97a69185e39ebb6, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::NoTool
ToolType: 0
useTimeSec: 0
altUseTimeSec: 0
inUse: 0
--- !u!54 &8034242111769562475
Rigidbody:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 9052018062808764455}
serializedVersion: 5
m_Mass: 1
m_LinearDamping: 0
m_AngularDamping: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!1 &9054701043111961555
GameObject:
m_ObjectHideFlags: 0
@@ -3134,6 +3216,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
DougBody: {fileID: 6233083279635182816}
tools:
- {fileID: 2779253558307207697}
- {fileID: 948123141231275876}
- {fileID: 2884873557578242522}
- {fileID: 6033266832729015012}
@@ -3141,7 +3224,8 @@ MonoBehaviour:
- {fileID: 6038027350876930962}
walkSpeed: 2
sprintMultiplier: 1.5
gravity: 1
gravity: 5
rotationSpeed: 40
cameraController: {fileID: 5478143440182735446}
--- !u!114 &5478143440182735446
MonoBehaviour:
@@ -3165,7 +3249,7 @@ MonoBehaviour:
minDistance: 1
zoomSpeed: 5
heightOffset: -0.75
collisionRadius: 0.3
collisionRadius: 0.01
collisionOffset: 0.2
collisionMask:
serializedVersion: 2
@@ -3206,13 +3290,13 @@ CharacterController:
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Height: 3
m_Height: 2.67
m_Radius: 0.92
m_SlopeLimit: 45
m_StepOffset: 0.3
m_SkinWidth: 0.03
m_SkinWidth: 0.01
m_MinMoveDistance: 0
m_Center: {x: 0, y: -0.51, z: 0}
m_Center: {x: 0, y: -0.66, z: 0}
--- !u!1 &9105254285813222465
GameObject:
m_ObjectHideFlags: 0
+176 -4
View File
@@ -154,6 +154,30 @@ PrefabInstance:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: -9056850266462142758, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[2]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -9047727887134345856, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -8907803785428861059, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -8801484775891363735, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[2]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -8794726789177251869, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -8681359355455502985, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -8679921383154817045, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: m_LocalPosition.x
value: 0
@@ -194,10 +218,22 @@ PrefabInstance:
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: -8075798944234085933, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -7849233877077813918, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -7511838633821194502, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -7269420003911142314, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -7152024165247120797, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[2]'
value:
@@ -206,6 +242,10 @@ PrefabInstance:
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -5936135199837667612, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[2]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -5532019473813935150, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
@@ -214,10 +254,54 @@ PrefabInstance:
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -4709409678255011905, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -4659676416678757244, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -4594601065878512338, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -4056037076971932226, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -3922443812785298713, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -3639519509707613619, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[2]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -1429694127308077889, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -623097957256150569, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -338878865451222768, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: -95896753121866928, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 213103072202071130, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 250826824195658063, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 832315335761619832, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
@@ -226,22 +310,70 @@ PrefabInstance:
propertyPath: m_Name
value: Island_cm_Test
objectReference: {fileID: 0}
- target: {fileID: 1030454973722673324, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[2]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 1369179596134303224, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 1708991950593452922, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: m_Layer
value: 3
objectReference: {fileID: 0}
- target: {fileID: 1936764083821156874, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[2]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 2098882618965689144, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 2160165921282053551, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 2444832132617110111, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[3]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 2696388872093842765, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: m_Layer
value: 3
objectReference: {fileID: 0}
- target: {fileID: 3070263602160024847, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 3145335169245159225, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 3802984263324534080, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 3810047666473699632, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 3989179055083284509, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 4029340038601660530, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[2]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 4305739264245721443, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 5008553074459749374, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[2]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 5380494774032967284, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
@@ -250,10 +382,46 @@ PrefabInstance:
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 6750501090022582518, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[2]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 7843400803091073728, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 8026868501028919746, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: 78be8f8bd251f244ab82d30f189c8824, type: 2}
- target: {fileID: 8040117523804346068, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: m_Layer
value: 3
objectReference: {fileID: 0}
- target: {fileID: 8112831532858891024, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 8281812956987458185, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[3]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 8836829699787575794, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 8855642189804323981, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 8914130868685757657, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[1]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
- target: {fileID: 9004041995877974992, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3}
propertyPath: 'm_Materials.Array.data[2]'
value:
objectReference: {fileID: 2100000, guid: b74fa76d3c3551d478f93b2a251df8f8, type: 2}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
@@ -1905,14 +2073,18 @@ PrefabInstance:
serializedVersion: 3
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 1480974628599415149, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
propertyPath: gravity
value: 5
objectReference: {fileID: 0}
- target: {fileID: 1480974628599415149, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
propertyPath: rotationSpeed
value: 40
objectReference: {fileID: 0}
- target: {fileID: 5056434560497563343, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
propertyPath: m_LocalScale.y
value: 2.41278
objectReference: {fileID: 0}
- target: {fileID: 5478143440182735446, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
propertyPath: heightOffset
value: -0.75
objectReference: {fileID: 0}
- target: {fileID: 5478143440182735446, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
propertyPath: collisionRadius
value: 0.01
-1
View File
@@ -22,7 +22,6 @@ public class GameManager : MonoBehaviour
// Are we currently in a scene transition?
private bool isTransitioningScenes = false;
private void Awake()
{
// If there is an instance, and it's not me, delete myself.
+90 -18
View File
@@ -13,6 +13,7 @@ public class PlayerController : MonoBehaviour
public float walkSpeed;
public float sprintMultiplier = 1.5f;
public float gravity = 10;
public float rotationSpeed = 15;
Interactable nearestInteractable;
public CameraController cameraController;
@@ -23,14 +24,9 @@ public class PlayerController : MonoBehaviour
private bool isSprinting = false;
private bool paused = false;
// Mathematical plane used to catch the raycast from camera to get direction for
// looking at the mouse
private Plane groundPlane;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
groundPlane = new Plane(Vector3.up, -DougBody.transform.position.y);
characterController = GetComponent<CharacterController>();
cameraController = GetComponent<CameraController>();
SwitchTools(GameManager.Instance.PlayerManager.CurrentToolIndex);
@@ -40,7 +36,6 @@ void Start()
void Update()
{
moveDir = Vector3.zero;
groundPlane.distance = -DougBody.transform.position.y;
// TODO: Move input detection somewhere else
if (Input.GetKeyDown(KeyCode.Escape))
@@ -223,14 +218,67 @@ void ToolUseDetector()
/// </summary>
void RotatePlayerTowardMouse()
{
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
/*Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
Plane plane = new Plane(cameraController.MainCamera.transform.forward,DougBody.transform.position);
if (groundPlane.Raycast(ray, out var distance))
if (plane.Raycast(ray, out var distance))
{
Vector3 hitPoint = ray.GetPoint(distance);
Vector3 direction = hitPoint - DougBody.transform.position;
direction.y = 0f;
DougBody.transform.LookAt(new Vector3(hitPoint.x, DougBody.transform.position.y, hitPoint.z));
///DougBody.transform.LookAt(new Vector3(hitPoint.x, DougBody.transform.position.y, hitPoint.z));
if (direction.sqrMagnitude > 0.001f)
{
Quaternion targetRotation =
Quaternion.LookRotation(direction);
DougBody.transform.rotation = Quaternion.Slerp(
DougBody.transform.rotation,
targetRotation,
rotationSpeed * Time.deltaTime
);
}
}*/
Camera cam = cameraController.MainCamera;
Ray ray = cam.ScreenPointToRay(Input.mousePosition);
Vector3 targetPoint;
// 1. Try real world hit first (most stable)
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
{
targetPoint = hit.point;
}
else
{
// 2. Fallback to plane at player height
Plane plane = new Plane(Vector3.up, DougBody.transform.position);
if (!plane.Raycast(ray, out float enter))
return;
targetPoint = ray.GetPoint(enter);
}
// 3. Flatten direction so we only rotate on Y axis
Vector3 direction = targetPoint - DougBody.transform.position;
direction.y = 0f;
if (direction.sqrMagnitude < 0.001f)
return;
// 4. Convert to rotation
Quaternion targetRotation = Quaternion.LookRotation(direction.normalized);
// 5. Smooth rotation
DougBody.transform.rotation = Quaternion.Slerp(
DougBody.transform.rotation,
targetRotation,
rotationSpeed * Time.deltaTime
);
}
/// <summary>
@@ -305,8 +353,12 @@ public Vector3 GetVelocity()
/// Switches the tools in hand by taking an index
///
/// <param name="toolIndex">Index of the tool to switch to</param>
/// <param name="defaultToUp">
/// If true, try the next tool if the tool at toolIndex is not unlocked yet. If false,
/// try the previous tool if the tool at toolIndex is not unlocked.
/// </param>
/// </summary>
private void SwitchTools(int toolIndex)
private void SwitchTools(int toolIndex, bool defaultToUp=true)
{
if (toolIndex < 0 || toolIndex >= tools.Length)
{
@@ -319,9 +371,20 @@ private void SwitchTools(int toolIndex)
tool.gameObject.SetActive(false);
}
// load new tool
GameManager.Instance.PlayerManager.CurrentToolIndex = toolIndex;
tools[GameManager.Instance.PlayerManager.CurrentToolIndex].gameObject.SetActive(true);
if (GameManager.Instance.PlayerManager.IsToolUnlocked(tools[toolIndex].ToolType))
{
// load new tool
GameManager.Instance.PlayerManager.CurrentToolIndex = toolIndex;
tools[GameManager.Instance.PlayerManager.CurrentToolIndex].gameObject.SetActive(true);
}
else
{
// try next index
if (defaultToUp)
SwitchTools(toolIndex + 1, defaultToUp);
else
SwitchTools(toolIndex - 1, defaultToUp);
}
}
/// <summary>
@@ -332,11 +395,11 @@ private void SwitchTools(int toolIndex)
private void SwitchTools(bool up)
{
// calculate index of next tool
int newIndex = up ? GameManager.Instance.PlayerManager.CurrentToolIndex - 1 : GameManager.Instance.PlayerManager.CurrentToolIndex + 1;
int newIndex = up ? GameManager.Instance.PlayerManager.CurrentToolIndex + 1 : GameManager.Instance.PlayerManager.CurrentToolIndex - 1;
if (newIndex < 0)
{
newIndex = tools.Length + newIndex;
newIndex = tools.Length - 1;
}
else if (newIndex >= tools.Length)
{
@@ -346,9 +409,18 @@ private void SwitchTools(bool up)
// disable current tool
tools[GameManager.Instance.PlayerManager.CurrentToolIndex].gameObject.SetActive(false);
// load new tool
GameManager.Instance.PlayerManager.CurrentToolIndex = newIndex;
tools[GameManager.Instance.PlayerManager.CurrentToolIndex].gameObject.SetActive(true);
if (GameManager.Instance.PlayerManager.IsToolUnlocked(tools[newIndex].ToolType))
{
// load new tool
GameManager.Instance.PlayerManager.CurrentToolIndex = newIndex;
tools[GameManager.Instance.PlayerManager.CurrentToolIndex].gameObject.SetActive(true);
}
else
{
// try next tool
if (up) SwitchTools(newIndex + 1);
else SwitchTools(newIndex - 1, false);
}
}
}
@@ -1,3 +1,5 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
@@ -5,6 +7,27 @@
public class PlayerManager : MonoBehaviour
{
public int CurrentToolIndex;
private SerializableDictionary<ToolEnum, bool> unlockedToolDict = null;
public bool IsToolUnlocked(ToolEnum tool)
{
if (unlockedToolDict.TryGetValue(tool, out bool unlocked)) return unlocked;
// If no tool dict saved, init the default one (only None is unlocked)
unlockedToolDict = new SerializableDictionary<ToolEnum, bool>();
foreach (ToolEnum toolType in Enum.GetValues(typeof(ToolEnum)))
{
if (toolType == ToolEnum.None)
unlockedToolDict.Add(toolType, true);
else
unlockedToolDict.Add(toolType, false);
}
// Try again
if (unlockedToolDict.TryGetValue(tool, out bool unlockedRetry)) return unlockedRetry;
return false;
}
#region Player Data Save/Load
public void SavePlayerData(ref PlayerSaveData data)
@@ -12,6 +35,7 @@ public void SavePlayerData(ref PlayerSaveData data)
data.activeToolIndex = GameManager.Instance.PlayerManager.CurrentToolIndex;
data.dougPosition = GameManager.Instance.PlayerController.transform.position;
data.currentScene = SceneManager.GetActiveScene().name;
data.unlockedToolDict = unlockedToolDict;
}
public void LoadPlayerData(PlayerSaveData data)
@@ -25,6 +49,24 @@ public void LoadPlayerData(PlayerSaveData data)
GameManager.Instance.PlayerManager.CurrentToolIndex = data.activeToolIndex;
GameManager.Instance.PlayerController.transform.position = data.dougPosition;
}
if (data.unlockedToolDict != null)
{
unlockedToolDict = data.unlockedToolDict;
}
else
{
// If no tool dict saved, init the default one (only None is unlocked)
unlockedToolDict = new SerializableDictionary<ToolEnum, bool>();
foreach (ToolEnum toolType in Enum.GetValues(typeof(ToolEnum)))
{
if (toolType == ToolEnum.None)
unlockedToolDict.Add(toolType, true);
else
unlockedToolDict.Add(toolType, false);
}
}
}
#endregion
}
@@ -35,4 +77,5 @@ public struct PlayerSaveData
public int activeToolIndex;
public Vector3 dougPosition;
public string currentScene;
public SerializableDictionary<ToolEnum, bool> unlockedToolDict;
}
+14
View File
@@ -0,0 +1,14 @@
using UnityEngine;
public class NoTool : Tool
{
public override void Use()
{
// Do nothin'
}
public override void UseAlt()
{
// Do nothin'
}
}
+2
View File
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 15984e9d9e7f6074f97a69185e39ebb6
+41 -19
View File
@@ -20,7 +20,6 @@ private void Update()
{
if (GameManager.Instance.PlayerController != null)
{
SetGroundPlane();
DrawTargetProjection();
}
}
@@ -43,28 +42,51 @@ private void DrawTargetProjection()
targetProjection = GetComponentInChildren<DecalProjector>();
}
Transform player = GameManager.Instance.PlayerController.DougBody.transform;
Transform camera = GameManager.Instance.PlayerController.cameraController.MainCamera.transform;
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (handGroundPlane.Raycast(ray, out var distance))
Vector3 targetPoint;
// First try real world geometry
if (Physics.Raycast(ray, out RaycastHit hit, 1000f))
{
Vector3 hitPoint = ray.GetPoint(distance);
float distanceFromPoint = Vector3.Distance(hitPoint, transform.position);
if (distanceFromPoint > range)
{
Vector3 directionTowardMouse = (hitPoint - transform.position).normalized;
targetProjection.transform.position = new Vector3(transform.position.x, hitPoint.y, transform.position.z);
targetProjection.transform.position += directionTowardMouse * range;
throwForce = range;
}
else
{
targetProjection.gameObject.SetActive(true);
targetProjection.transform.position = hitPoint;
throwForce = distanceFromPoint;
}
targetPoint = hit.point;
}
else
{
// Fallback plane if nothing hit
Plane plane = new Plane(Vector3.up, player.position);
if (!plane.Raycast(ray, out float distance))
return;
targetPoint = ray.GetPoint(distance);
}
// Flatten relative to player
Vector3 offset = targetPoint - player.position;
offset.y = 0f;
// Clamp range
offset = Vector3.ClampMagnitude(offset, range);
throwForce = offset.magnitude;
// Final position
Vector3 finalPosition = player.position + offset;
// Snap back to ground
if (Physics.Raycast(
finalPosition + Vector3.up * 10f,
Vector3.down,
out RaycastHit groundHit,
50f))
{
finalPosition = groundHit.point;
}
targetProjection.transform.position = finalPosition;
}
public override void Use()
+11 -1
View File
@@ -2,8 +2,8 @@
public abstract class Tool : MonoBehaviour
{
[Header("Base Tool Parameters")]
public ToolEnum ToolType = ToolEnum.None;
public float useTimeSec;
public float altUseTimeSec;
public bool inUse;
@@ -14,3 +14,13 @@ public abstract class Tool : MonoBehaviour
// secondary (right click)
public abstract void UseAlt();
}
public enum ToolEnum
{
None,
Shovel,
Flashlight,
GrappleGun,
Ballgun,
ThrowableHand
}
@@ -0,0 +1,31 @@
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class SerializableDictionary<TKey, TValue> : Dictionary<TKey, TValue>, ISerializationCallbackReceiver
{
// THIS DOES NOT WORK IF KEY OR VALUE ARE NON-SERIALIZABLE TYPES
[SerializeField] private List<TKey> keys = new List<TKey>();
[SerializeField] private List<TValue> values = new List<TValue>();
public void OnBeforeSerialize()
{
keys.Clear();
values.Clear();
foreach (var pair in this)
{
keys.Add(pair.Key);
values.Add(pair.Value);
}
}
public void OnAfterDeserialize()
{
Clear();
int count = Mathf.Min(keys.Count, values.Count);
for (int i = 0; i < count; i++)
{
Add(keys[i], values[i]);
}
}
}
@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 45405bd3a7fecb94fa903865f4764cda
+12 -15
View File
@@ -12,11 +12,13 @@ MonoBehaviour:
m_Script: {fileID: 13964, guid: 0000000000000000e000000000000000, type: 0}
m_Name:
m_EditorClassIdentifier:
m_EnablePreviewPackages: 0
m_EnablePackageDependencies: 0
m_EnablePreReleasePackages: 0
m_AdvancedSettingsExpanded: 1
m_ScopedRegistriesSettingsExpanded: 1
m_SeeAllPackageVersions: 0
m_DismissPreviewPackagesInUse: 0
oneTimeWarningShown: 0
oneTimePackageErrorsPopUpShown: 1
m_Registries:
- m_Id: main
m_Name:
@@ -24,20 +26,15 @@ MonoBehaviour:
m_Scopes: []
m_IsDefault: 1
m_Capabilities: 7
m_ConfigSource: 0
m_Compliance:
m_Status: 0
m_Violations: []
m_UserSelectedRegistryName:
m_UserAddingNewScopedRegistry: 0
m_RegistryInfoDraft:
m_ErrorMessage:
m_Original:
m_Id:
m_Name:
m_Url:
m_Scopes: []
m_IsDefault: 0
m_Capabilities: 0
m_Modified: 0
m_Name:
m_Url:
m_Scopes:
-
m_SelectedScopeIndex: 0
m_ErrorMessage:
m_UserModificationsInstanceId: -894
m_OriginalInstanceId: -896
m_LoadAssets: 0