started sound settings menu, still in progress
This commit is contained in:
@@ -438,6 +438,7 @@ GameObject:
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@@ -560,3 +561,15 @@ MonoBehaviour:
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@@ -3,10 +3,13 @@
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public class PauseMenu : MonoBehaviour
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{
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public Button SettingsButton;
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public Button SaveButton;
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public Button DeleteSaveButton;
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public Button QuitButton;
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public GameObject SettingsMenu;
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public void ReloadReferences()
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{
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// pull all game objs here
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@@ -14,6 +17,7 @@ public void ReloadReferences()
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void Start()
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{
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SettingsButton.onClick.AddListener(ShowSettings);
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SaveButton.onClick.AddListener(SaveSystem.Save);
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DeleteSaveButton.onClick.AddListener(SaveSystem.ClearSave);
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}
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@@ -22,4 +26,9 @@ void Update()
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{
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}
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void ShowSettings()
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{
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SettingsMenu.SetActive(true);
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}
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}
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@@ -3838,6 +3838,17 @@ Transform:
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--- !u!1 &1892268938
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@@ -4375,10 +4386,46 @@ PrefabInstance:
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- target: {fileID: 8504793874200787636, guid: 6d1ef2b53d3ef0446852da522af66b73, type: 3}
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propertyPath: SettingsMenu
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value:
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objectReference: {fileID: 6325623361260993109}
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- target: {fileID: 8504793874200787636, guid: 6d1ef2b53d3ef0446852da522af66b73, type: 3}
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propertyPath: SettingsButton
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value:
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objectReference: {fileID: 1889534305}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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GameObject:
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -15,6 +15,7 @@ public class GameManager : MonoBehaviour
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public Inventory Inventory { get; private set; }
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public Storybools Storybools { get; private set; }
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public PauseMenu PauseMenu { get; private set; }
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public SoundSettingManager SoundSettingManager { get; private set; }
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public PlayerController PlayerController { get; private set; }
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public Image BlackScreen { get; private set; }
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@@ -63,6 +64,9 @@ private void ReloadReferences()
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Instance.Inventory = GetComponent<Inventory>();
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Instance.TimeManager = GetComponent<TimeManager>();
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Instance.PlayerManager = GetComponent<PlayerManager>();
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Instance.SoundSettingManager = GetComponent<SoundSettingManager>();
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Instance.SoundSettingManager.ReloadReferences();
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}
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#region Map Load Handling
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@@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: -2
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executionOrder: -501
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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@@ -14,6 +14,7 @@ public struct SaveData
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public InventorySaveData InventorySaveData;
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public TimeSaveData TimeSaveData;
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public PlayerSaveData PlayerSaveData;
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public SoundSettingSaveData SoundSettingSaveData;
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}
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public static string SaveFileName()
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@@ -61,6 +62,7 @@ private static void HandleSaveData()
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GameManager.Instance.TimeManager.SaveTime(ref _saveData.TimeSaveData);
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GameManager.Instance.PlayerManager.SavePlayerData(ref _saveData.PlayerSaveData);
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QuestRegistry.Instance.SaveQuestData(ref _saveData.QuestData);
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GameManager.Instance.SoundSettingManager.SaveSoundSettingsData(ref _saveData.SoundSettingSaveData);
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}
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public static void Load()
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@@ -101,5 +103,6 @@ public static void HandleLoadData()
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GameManager.Instance.TimeManager.LoadTime(_saveData.TimeSaveData);
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GameManager.Instance.PlayerManager.LoadPlayerData(_saveData.PlayerSaveData);
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QuestRegistry.Instance.LoadQuestData(_saveData.QuestData);
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GameManager.Instance.SoundSettingManager.LoadSoundSettingsData(_saveData.SoundSettingSaveData);
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}
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}
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@@ -0,0 +1,71 @@
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class SoundSettingManager : MonoBehaviour
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{
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float masterVolume;
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float musicVolume;
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float sfxVolume;
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Slider MasterSlider;
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Slider SfxSlider;
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Slider MusicSlider;
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private void Start()
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{
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MasterSlider.value = masterVolume;
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SfxSlider.value = sfxVolume;
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MusicSlider.value = musicVolume;
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}
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public void ReloadReferences()
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{
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MasterSlider = GameObject.FindWithTag("MasterSlider").GetComponent<Slider>();
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SfxSlider = GameObject.FindWithTag("SfxSlider").GetComponent<Slider>();
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MusicSlider = GameObject.FindWithTag("MusicSlider").GetComponent<Slider>();
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MasterSlider.onValueChanged.AddListener(OnMasterValueChanged);
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SfxSlider.onValueChanged.AddListener(OnSfxValueChanged);
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MusicSlider.onValueChanged.AddListener(OnMusicValueChanged);
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}
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public void OnMasterValueChanged(float newValue)
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{
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masterVolume = newValue;
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}
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public void OnSfxValueChanged(float newValue)
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{
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sfxVolume = newValue;
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}
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public void OnMusicValueChanged(float newValue)
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{
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musicVolume = newValue;
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}
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#region Sound Settings Data Save/Load
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public void SaveSoundSettingsData(ref SoundSettingSaveData data)
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{
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data.musicVolume = musicVolume;
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data.sfxVolume = sfxVolume;
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data.masterVolume = masterVolume;
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}
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public void LoadSoundSettingsData(SoundSettingSaveData data)
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{
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musicVolume = data.musicVolume;
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sfxVolume = data.sfxVolume;
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masterVolume = data.masterVolume;
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}
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#endregion
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}
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[System.Serializable]
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public struct SoundSettingSaveData
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{
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public float musicVolume;
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public float sfxVolume;
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public float masterVolume;
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: ab14394efecbd6540af369ced75e81d0
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+2134
-3
File diff suppressed because it is too large
Load Diff
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