add world map and fast travel
This commit is contained in:
@@ -13,6 +13,19 @@ private void Start()
|
||||
playerController = GetComponent<PlayerController>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Triggers the fast travel coroutine
|
||||
/// </summary>
|
||||
public void FastTravel(Transform position, bool isPaused)
|
||||
{
|
||||
if (isPaused)
|
||||
{
|
||||
GameManager.Instance.PlayerController.TogglePause();
|
||||
}
|
||||
|
||||
StartCoroutine(FastTravelCoroutine(position));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Triggers the room entrance coroutine, only works if the character is not controllable (keeps from double transitioning)
|
||||
/// </summary>
|
||||
@@ -74,4 +87,41 @@ IEnumerator EnterRoomCoroutine(RoomDoor door)
|
||||
playerController.SetCharacterControl(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handle teleportation and timing for fast travel
|
||||
/// </summary>
|
||||
IEnumerator FastTravelCoroutine(Transform location)
|
||||
{
|
||||
float fadeDuration = 0.2f; // how long to fade to/from black
|
||||
float fadeTime = 0;
|
||||
Color blackScreenColor = Color.black;
|
||||
|
||||
playerController.SetCharacterControl(false);
|
||||
|
||||
while (fadeTime < fadeDuration)
|
||||
{
|
||||
blackScreenColor.a = Mathf.Lerp(0, 1, fadeTime / fadeDuration);
|
||||
GameManager.Instance.BlackScreen.color = blackScreenColor;
|
||||
fadeTime += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
fadeTime = 0;
|
||||
|
||||
playerController.CharacterControllerSetPosition(location.position);
|
||||
|
||||
while (fadeTime < fadeDuration)
|
||||
{
|
||||
blackScreenColor.a = Mathf.Lerp(1, 0, fadeTime / fadeDuration);
|
||||
GameManager.Instance.BlackScreen.color = blackScreenColor;
|
||||
|
||||
fadeTime += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
fadeTime = 0;
|
||||
|
||||
yield return new WaitForSeconds(0.2f);
|
||||
playerController.SetCharacterControl(true);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user