diff --git a/Assets/FastTravelIcon.cs b/Assets/FastTravelIcon.cs new file mode 100644 index 0000000..3007625 --- /dev/null +++ b/Assets/FastTravelIcon.cs @@ -0,0 +1,17 @@ +using UnityEngine; + +public class FastTravelIcon : MonoBehaviour +{ + public Transform TravelLocation; + TeleportHandler TeleportHandler; + + private void Start() + { + TeleportHandler = GameObject.FindWithTag("Player").GetComponent(); + } + + public void GoToLocation() + { + TeleportHandler.FastTravel(TravelLocation, true); + } +} diff --git a/Assets/FastTravelIcon.cs.meta b/Assets/FastTravelIcon.cs.meta new file mode 100644 index 0000000..2bed59b --- /dev/null +++ b/Assets/FastTravelIcon.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c3711c2e3d35fde4c8fd02cebc72979d \ No newline at end of file diff --git a/Assets/MapPlayerIcon.cs b/Assets/MapPlayerIcon.cs new file mode 100644 index 0000000..1fc05e4 --- /dev/null +++ b/Assets/MapPlayerIcon.cs @@ -0,0 +1,34 @@ +using UnityEngine; + +public class MapPlayerIcon : MonoBehaviour +{ + public Vector3 RealMapBottomRight; + public Vector3 RealMapTopLeft; + + RectTransform MapTransform; + RectTransform PlayerIconTransform; + + void Start() + { + PlayerIconTransform = GetComponent(); + MapTransform = PlayerIconTransform.parent.GetComponent(); + } + + // Update is called once per frame + void Update() + { + Vector3 playerPos = GameManager.Instance.PlayerController.transform.position; + + float worldMinX = RealMapTopLeft.x; + float worldMaxX = RealMapBottomRight.x; + float worldMinZ = RealMapBottomRight.z; + float worldMaxZ = RealMapTopLeft.z; + + // translate player position to percentage of map for x and y + float normalizedX = Mathf.InverseLerp(worldMinX, worldMaxX, playerPos.x); + float normalizedY = Mathf.InverseLerp(worldMinZ, worldMaxZ, playerPos.z); + + // anchor is 0, subtract 0.5 for accurate coords + PlayerIconTransform.anchoredPosition = new Vector2((normalizedX - 0.5f) * MapTransform.rect.width, (normalizedY -0.5f) * MapTransform.rect.height); + } +} diff --git a/Assets/MapPlayerIcon.cs.meta b/Assets/MapPlayerIcon.cs.meta new file mode 100644 index 0000000..ab26c5e --- /dev/null +++ b/Assets/MapPlayerIcon.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: f08acec5e7dc5004a9b3427a8e19b5f4 \ No newline at end of file diff --git a/Assets/Scenes/World_Greaybox.unity b/Assets/Scenes/World_Greaybox.unity index 38194f0..2bd9f03 100644 --- a/Assets/Scenes/World_Greaybox.unity +++ b/Assets/Scenes/World_Greaybox.unity @@ -119,18 +119,13 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!1 &76266684 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: -1064288617166043774, guid: 5d4389ebffbf7bd458488fd3ea3fc492, type: 3} - m_PrefabInstance: {fileID: 144528497} - m_PrefabAsset: {fileID: 0} --- !u!64 &76266688 MeshCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - 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@@ -86,6 +70,27 @@ void Update() DoMovement(); } + public void TogglePause() + { + if (!paused) + { + Cursor.lockState = CursorLockMode.None; + Time.timeScale = 0; + canUseTools = false; + hasControl = false; + GameManager.Instance.MenuController.ShowScreen("Pause"); + } + else + { + Time.timeScale = 1; + canUseTools = true; + hasControl = true; + GameManager.Instance.MenuController.HideAllScreens(); + } + + paused = !paused; + } + #region Movement Calculation/Input Processing /// /// If player presses space, jump @@ -384,6 +389,16 @@ public void CharacterControllerMove(Vector3 movement) characterController.Move(movement); } + /// + /// Set the character controller's position + /// + public void CharacterControllerSetPosition(Vector3 pos) + { + characterController.enabled = false; + transform.position = pos; + characterController.enabled = true; + } + /// /// Auto-walk the character in the specified direction. Uses character's walk /// speed and camera rotation (per-frame) diff --git a/Assets/Scripts/Management/TeleportHandler.cs b/Assets/Scripts/Management/TeleportHandler.cs index 956fec6..6a411c1 100644 --- a/Assets/Scripts/Management/TeleportHandler.cs +++ b/Assets/Scripts/Management/TeleportHandler.cs @@ -13,6 +13,19 @@ private void Start() playerController = GetComponent(); } + /// + /// Triggers the fast travel coroutine + /// + public void FastTravel(Transform position, bool isPaused) + { + if (isPaused) + { + GameManager.Instance.PlayerController.TogglePause(); + } + + StartCoroutine(FastTravelCoroutine(position)); + } + /// /// Triggers the room entrance coroutine, only works if the character is not controllable (keeps from double transitioning) /// @@ -74,4 +87,41 @@ IEnumerator EnterRoomCoroutine(RoomDoor door) playerController.SetCharacterControl(true); } + /// + /// Handle teleportation and timing for fast travel + /// + IEnumerator FastTravelCoroutine(Transform location) + { + float fadeDuration = 0.2f; // how long to fade to/from black + float fadeTime = 0; + Color blackScreenColor = Color.black; + + playerController.SetCharacterControl(false); + + while (fadeTime < fadeDuration) + { + blackScreenColor.a = Mathf.Lerp(0, 1, fadeTime / fadeDuration); + GameManager.Instance.BlackScreen.color = blackScreenColor; + fadeTime += Time.deltaTime; + yield return null; + } + fadeTime = 0; + + playerController.CharacterControllerSetPosition(location.position); + + while (fadeTime < fadeDuration) + { + blackScreenColor.a = Mathf.Lerp(1, 0, fadeTime / fadeDuration); + GameManager.Instance.BlackScreen.color = blackScreenColor; + + fadeTime += Time.deltaTime; + yield return null; + } + + fadeTime = 0; + + yield return new WaitForSeconds(0.2f); + playerController.SetCharacterControl(true); + } + } diff --git a/Assets/Scripts/WorldInteraction/Talkable.cs b/Assets/Scripts/WorldInteraction/Talkable.cs index 6ffa87d..8d9ee09 100644 --- a/Assets/Scripts/WorldInteraction/Talkable.cs +++ b/Assets/Scripts/WorldInteraction/Talkable.cs @@ -15,7 +15,11 @@ public class Talkable : Interactable public void Start() { voice = GetComponent(); 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