add sprint, basic projection for shovel dig radius
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@@ -6,11 +6,12 @@
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// Handle room and scene transitions
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public class TeleportHandler : MonoBehaviour
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{
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public Image blackScreenObject;
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Image blackScreenObject;
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PlayerController playerController;
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private void Start()
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{
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blackScreenObject = GameManager.Instance.GetBlackScreen();
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playerController = GetComponent<PlayerController>();
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}
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