add sprint, basic projection for shovel dig radius
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@@ -142,6 +142,14 @@ public bool InSceneTransition()
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return Instance.isTransitioningScenes;
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}
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/// <summary>
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/// Get the blackscreen object reference
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/// </summary>
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public Image GetBlackScreen()
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{
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return Instance.blackScreen;
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}
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#region Storybool Save/Load
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public void SaveStoryBools(ref StoryboolSaveData data)
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{
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@@ -6,11 +6,12 @@
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// Handle room and scene transitions
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public class TeleportHandler : MonoBehaviour
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{
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public Image blackScreenObject;
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Image blackScreenObject;
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PlayerController playerController;
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private void Start()
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{
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blackScreenObject = GameManager.Instance.GetBlackScreen();
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playerController = GetComponent<PlayerController>();
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}
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