17 lines
399 B
C#
17 lines
399 B
C#
using UnityEngine;
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// Gives a location to be teleported to and displayed on a map. This will be used by
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// the game manager to allow for fast travel
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[System.Serializable]
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public class MapPoint
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{
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public string Scene;
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public Vector3 SpawnPosition;
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public MapPoint(string scene, Vector3 spawnPosition)
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{
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this.Scene = scene;
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this.SpawnPosition = spawnPosition;
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}
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}
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