25 lines
564 B
C#
25 lines
564 B
C#
using UnityEngine;
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public class GameManager : MonoBehaviour
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{
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public static GameManager Instance { get; private set; }
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public DialogueManager DialogueManager { get; private set; }
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private void Awake()
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{
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// If there is an instance, and it's not me, delete myself.
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if (Instance != null && Instance != this)
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{
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Destroy(this);
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}
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else
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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DialogueManager = GetComponent<DialogueManager>();
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}
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}
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}
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