72 lines
1.6 KiB
C#
72 lines
1.6 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using TMPro;
|
|
using UnityEngine;
|
|
|
|
public class DialogueManager : MonoBehaviour
|
|
{
|
|
private Queue<string> sentences;
|
|
private Dialogue currentDialogue;
|
|
|
|
public TextMeshProUGUI nameText;
|
|
public TextMeshProUGUI dialogueText;
|
|
|
|
public Animator animator;
|
|
|
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
|
void Start()
|
|
{
|
|
sentences = new Queue<string>();
|
|
}
|
|
|
|
public void StartDialogue(Dialogue dialogue)
|
|
{
|
|
animator.SetBool("IsOpen", true);
|
|
|
|
sentences.Clear();
|
|
currentDialogue = dialogue;
|
|
nameText.text = dialogue.charName;
|
|
|
|
foreach (string sentence in dialogue.sentences)
|
|
{
|
|
sentences.Enqueue(sentence);
|
|
}
|
|
|
|
currentDialogue.isActive = true;
|
|
DisplayNextSentence();
|
|
}
|
|
|
|
public void DisplayNextSentence()
|
|
{
|
|
if (sentences.Count == 0)
|
|
{
|
|
EndDialogue();
|
|
return;
|
|
}
|
|
|
|
string sentence = sentences.Dequeue();
|
|
StopAllCoroutines();
|
|
StartCoroutine(TypeSentence(sentence));
|
|
}
|
|
|
|
public void EndDialogue()
|
|
{
|
|
animator.SetBool("IsOpen", false);
|
|
|
|
if (currentDialogue != null)
|
|
{
|
|
currentDialogue.isActive = false;
|
|
}
|
|
}
|
|
|
|
IEnumerator TypeSentence(string sentence)
|
|
{
|
|
dialogueText.text = "";
|
|
foreach (char c in sentence.ToCharArray())
|
|
{
|
|
dialogueText.text += c;
|
|
yield return new WaitForSeconds(0.01f);
|
|
}
|
|
}
|
|
}
|