using UnityEngine; public class TouchCubeTest : Interactable { public override void Interact() { // do nothing } public override void MoveInsideRange() { if (GameManager.Instance.Storybools.hasHelpedSam) { Debug.Log("You've already touched the cube!"); } else { Debug.Log("Touched the cube!"); GameManager.Instance.Storybools.hasHelpedSam = true; SaveSystem.Save(); } } public override void MoveOutsideRange() { // do nothing } }