using UnityEngine; public class MiniMapCam : MonoBehaviour { Transform playerTransform; Transform camHomeTransform; void LateUpdate() { if (playerTransform == null) { playerTransform = GameManager.Instance.PlayerController.transform; } if (camHomeTransform == null) { camHomeTransform = GameManager.Instance.PlayerController.cameraController.playerCamHome; } Vector3 newPosition = playerTransform.position; newPosition.y = transform.position.y; transform.position = newPosition; transform.rotation = Quaternion.Euler(90, camHomeTransform.eulerAngles.y, 0); } }