using UnityEngine; public class Shovel : MonoBehaviour { public Animator shovelAnimator; public void Dig() { shovelAnimator.SetTrigger("Dig"); } // this only works if this script is sitting on the object with the collider!! private void OnTriggerEnter(Collider other) { Diggable diggable = other.GetComponent(); if (diggable != null) { diggable.Dig(); } } }