using UnityEngine; public class PlayerController : MonoBehaviour { public GameObject DougBody; public float walkSpeed; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { RotatePlayerTowardMouse(); Walk(); } void Walk() { transform.position += DougBody.transform.forward * Input.GetAxis("Vertical") * walkSpeed * Time.deltaTime; transform.position += DougBody.transform.right * Input.GetAxis("Horizontal") * walkSpeed * Time.deltaTime; } void RotatePlayerTowardMouse() { Vector2 positionOnScreen = Camera.main.WorldToViewportPoint(DougBody.transform.position); Vector2 mouseOnScreen = (Vector2)Camera.main.ScreenToViewportPoint(Input.mousePosition); float angle = Mathf.Atan2(positionOnScreen.y - mouseOnScreen.y, positionOnScreen.x - mouseOnScreen.x) * Mathf.Rad2Deg; DougBody.transform.rotation = Quaternion.Euler(new Vector3(0f, -(angle + 90), 0f)); } }