using UnityEngine; public class SceneDoor : Interactable { // ID of THIS door public int DoorId = 0; // What scene does this door take us to? public string SceneToLoad = ""; // Which door does this lead to in the scene this door takes us to? public int IdOfCorrespondingDoor = 0; // transform that the character should walk towards when entering the room // through this door public Transform WalkDirection; public override void Interact() { // Do nothing } public override void MoveInsideRange() { if (!GameManager.Instance.InSceneTransition()) GameManager.Instance.EnterSceneDoor(SceneToLoad, DoorId); } public override void MoveOutsideRange() { // Do nothing } }