using UnityEngine; // this class is specifically referring to items in the world that can be picked up public class PickupableItem : Interactable { public ItemIdEnum itemId; public int quantity; private Item itemObj; private void Start() { itemObj = new Item(itemId); Debug.Log(itemObj.itemName); } public override void Interact() { if (GameManager.Instance.Inventory.AddItem(itemObj, quantity)) { MoveOutsideRange(); // I don't love this but if we destroy the object we probably need to do this first Destroy(gameObject); } } public override void MoveInsideRange() { GameManager.Instance.DialogueManager.ShowItemText(itemObj.itemName); } public override void MoveOutsideRange() { GameManager.Instance.DialogueManager.HideItemText(); } }