using UnityEngine; // Put this on an empty game object with a trigger collider. Anything inside of this // trigger collider with an Explodable script will explode public class Explosion : MonoBehaviour { private void OnTriggerEnter(Collider other) { if (other != null) { Explodable explodable = other.GetComponent(); if (explodable != null) { explodable.Explode(); } } } }