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7 Commits
b8d5a52148
..
trey
| Author | SHA1 | Date | |
|---|---|---|---|
| d8295719b0 | |||
| fc78d599a8 | |||
| 0063735802 | |||
| 25236e29e6 | |||
| 16342f1ff4 | |||
| 2715ba7a86 | |||
| 778653994d |
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@@ -0,0 +1,17 @@
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using UnityEngine;
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||||||
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||||||
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public class FastTravelIcon : MonoBehaviour
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{
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||||||
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public Transform TravelLocation;
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||||||
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TeleportHandler TeleportHandler;
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||||||
|
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||||||
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private void Start()
|
||||||
|
{
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||||||
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TeleportHandler = GameObject.FindWithTag("Player").GetComponent<TeleportHandler>();
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||||||
|
}
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||||||
|
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||||||
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public void GoToLocation()
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||||||
|
{
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||||||
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TeleportHandler.FastTravel(TravelLocation, true);
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|
}
|
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|
}
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--- !u!33 &8008322410806594511
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@@ -5087,6 +5182,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::Tnt
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m_EditorClassIdentifier: Assembly-CSharp::Tnt
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explodeLight: {fileID: 5338768621936571555}
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explodeParticle: {fileID: 5366483297162523608}
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explodeParticle: {fileID: 5366483297162523608}
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explosion: {fileID: 7545598716694529264}
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fuseTime: 2
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--- !u!1 &8211024835675607581
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||||||
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|||||||
@@ -0,0 +1,34 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
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||||||
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public class MapPlayerIcon : MonoBehaviour
|
||||||
|
{
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||||||
|
public Vector3 RealMapBottomRight;
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||||||
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public Vector3 RealMapTopLeft;
|
||||||
|
|
||||||
|
RectTransform MapTransform;
|
||||||
|
RectTransform PlayerIconTransform;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
PlayerIconTransform = GetComponent<RectTransform>();
|
||||||
|
MapTransform = PlayerIconTransform.parent.GetComponent<RectTransform>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
Vector3 playerPos = GameManager.Instance.PlayerController.transform.position;
|
||||||
|
|
||||||
|
float worldMinX = RealMapTopLeft.x;
|
||||||
|
float worldMaxX = RealMapBottomRight.x;
|
||||||
|
float worldMinZ = RealMapBottomRight.z;
|
||||||
|
float worldMaxZ = RealMapTopLeft.z;
|
||||||
|
|
||||||
|
// translate player position to percentage of map for x and y
|
||||||
|
float normalizedX = Mathf.InverseLerp(worldMinX, worldMaxX, playerPos.x);
|
||||||
|
float normalizedY = Mathf.InverseLerp(worldMinZ, worldMaxZ, playerPos.z);
|
||||||
|
|
||||||
|
// anchor is 0, subtract 0.5 for accurate coords
|
||||||
|
PlayerIconTransform.anchoredPosition = new Vector2((normalizedX - 0.5f) * MapTransform.rect.width, (normalizedY -0.5f) * MapTransform.rect.height);
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
fileFormatVersion: 2
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guid: f08acec5e7dc5004a9b3427a8e19b5f4
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+10488
-2360
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Load Diff
@@ -1,6 +1,7 @@
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|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
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||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Unity.VisualScripting;
|
using Unity.VisualScripting;
|
||||||
|
using UnityEditor.Rendering;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UIElements;
|
using UnityEngine.UIElements;
|
||||||
using static Unity.Cinemachine.CinemachineTargetGroup;
|
using static Unity.Cinemachine.CinemachineTargetGroup;
|
||||||
@@ -8,38 +9,35 @@
|
|||||||
|
|
||||||
public class CameraController : MonoBehaviour
|
public class CameraController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float camTargetRotation { get; private set; } = 0;
|
[Header("Target")]
|
||||||
public CameraControlMode CamControlMode { get; private set; } = CameraControlMode.SnapRotate;
|
[SerializeField] private Transform target;
|
||||||
|
[SerializeField] private Vector3 targetOffset = new Vector3(0f, 1.5f, 0f);
|
||||||
public Camera MainCamera;
|
public Camera MainCamera;
|
||||||
|
public Transform playerCamHome;
|
||||||
|
|
||||||
private bool isCamRotating = false;
|
[Header("Orbit")]
|
||||||
|
[SerializeField] private float distance = 5f;
|
||||||
[Header("Rotation")]
|
[SerializeField] private float minDistance = 1f;
|
||||||
public float mouseSensitivity = 200f;
|
[SerializeField] private float maxDistance = 8f;
|
||||||
public float minPitch = -30f;
|
[SerializeField] private float rotationSpeed = 180f;
|
||||||
public float maxPitch = 60f;
|
[SerializeField] private float rotationOffset = 270f;
|
||||||
public float distance = 5f;
|
[SerializeField] private float minPitch = -30f;
|
||||||
private float yaw;
|
[SerializeField] private float maxPitch = 75f;
|
||||||
private float pitch;
|
|
||||||
|
|
||||||
[Header("Zoom")]
|
[Header("Zoom")]
|
||||||
public float followSpeed = 10f;
|
[SerializeField] private float zoomSpeed = 2f;
|
||||||
public float maxDistance = 6f;
|
[SerializeField] private float zoomSmoothness = 10f;
|
||||||
public float minDistance = 1f;
|
|
||||||
public float zoomSpeed = 5f;
|
|
||||||
public float heightOffset = -0.5f;
|
|
||||||
private float currentDistance;
|
|
||||||
private float distanceVelocity;
|
|
||||||
|
|
||||||
[Header("Collision")]
|
[Header("Camera Collision")]
|
||||||
public float collisionRadius = 0.3f;
|
[SerializeField] private LayerMask collisionLayers;
|
||||||
public float collisionOffset = 0.2f;
|
[SerializeField] private float collisionRadius = 0.25f;
|
||||||
public LayerMask collisionMask;
|
[SerializeField] private float collisionOffset = 0.1f;
|
||||||
|
[SerializeField] private float positionSmoothness = 15f;
|
||||||
|
|
||||||
[Header("Occlusion Settings")]
|
[Header("Occlusion Settings")]
|
||||||
public LayerMask obstructionMask;
|
[SerializeField] private LayerMask obstructionMask;
|
||||||
public float fadedAlpha = 0.25f;
|
[SerializeField] private float fadedAlpha = 0.25f;
|
||||||
public float fadeSpeed = 5f;
|
[SerializeField] private float fadeSpeed = 5f;
|
||||||
|
|
||||||
private Dictionary<Renderer, float> currentAlpha =
|
private Dictionary<Renderer, float> currentAlpha =
|
||||||
new Dictionary<Renderer, float>();
|
new Dictionary<Renderer, float>();
|
||||||
@@ -47,228 +45,119 @@ public class CameraController : MonoBehaviour
|
|||||||
private Dictionary<Renderer, float> targetAlpha =
|
private Dictionary<Renderer, float> targetAlpha =
|
||||||
new Dictionary<Renderer, float>();
|
new Dictionary<Renderer, float>();
|
||||||
|
|
||||||
public Transform playerCamHome;
|
private float yaw;
|
||||||
Transform dougBody;
|
private float pitch = 20f;
|
||||||
|
private float targetDistance;
|
||||||
|
private Vector3 currentVelocity;
|
||||||
|
|
||||||
private void Update()
|
public Vector3 Forward
|
||||||
{
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
Vector3 forward = MainCamera.transform.forward;
|
||||||
|
forward.y = 0f;
|
||||||
|
return forward.normalized;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public Vector3 Right
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
Vector3 right = MainCamera.transform.right;
|
||||||
|
right.y = 0f;
|
||||||
|
return right.normalized;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
targetDistance = distance;
|
||||||
|
|
||||||
|
Vector3 startingAngles = MainCamera.transform.eulerAngles;
|
||||||
|
yaw = startingAngles.y + rotationOffset;
|
||||||
|
pitch = startingAngles.x;
|
||||||
|
|
||||||
|
if (pitch > 180f)
|
||||||
|
{
|
||||||
|
pitch -= 360f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void LateUpdate()
|
||||||
|
{
|
||||||
|
if (target == null)
|
||||||
|
{
|
||||||
|
if (GameManager.Instance.PlayerController.DougBody != null)
|
||||||
|
target = GameManager.Instance.PlayerController.DougBody.transform;
|
||||||
|
else
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
UpdateOcclusion();
|
UpdateOcclusion();
|
||||||
UpdateFade();
|
UpdateFade();
|
||||||
|
HandleRotation();
|
||||||
if (Input.GetMouseButton(1))
|
HandleZoom();
|
||||||
{
|
UpdateCameraPosition();
|
||||||
HandleFreeCamRotation();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
CamAvoidCollisions();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Start()
|
private void HandleRotation()
|
||||||
{
|
{
|
||||||
Vector3 angles = playerCamHome.transform.eulerAngles;
|
if (!Input.GetMouseButton(1))
|
||||||
|
|
||||||
yaw = angles.y;
|
|
||||||
pitch = angles.x;
|
|
||||||
currentDistance = distance;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Trigger cam rotation
|
|
||||||
/// </summary>
|
|
||||||
public void RotateCam()
|
|
||||||
{
|
{
|
||||||
if (!isCamRotating)
|
UnityEngine.Cursor.visible = true;
|
||||||
{
|
UnityEngine.Cursor.lockState = CursorLockMode.None;
|
||||||
float currentY = playerCamHome.transform.rotation.eulerAngles.y;
|
|
||||||
camTargetRotation = currentY + 90f;
|
|
||||||
isCamRotating = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Set cam rotation immediately
|
|
||||||
/// </summary>
|
|
||||||
void SnapToRotation(float rotation)
|
|
||||||
{
|
|
||||||
if (CamControlMode == CameraControlMode.SnapRotate)
|
|
||||||
{
|
|
||||||
playerCamHome.RotateAround(
|
|
||||||
transform.position,
|
|
||||||
Vector3.up,
|
|
||||||
rotation
|
|
||||||
);
|
|
||||||
|
|
||||||
camTargetRotation = rotation;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Move cam to desired rotation (every frame)
|
|
||||||
/// </summary>
|
|
||||||
void HandleSnapCamRotation()
|
|
||||||
{
|
|
||||||
float currentY = playerCamHome.transform.rotation.eulerAngles.y;
|
|
||||||
float step = 200 * Time.deltaTime;
|
|
||||||
float newY = Mathf.MoveTowardsAngle(currentY, camTargetRotation, step);
|
|
||||||
|
|
||||||
playerCamHome.RotateAround(
|
|
||||||
transform.position,
|
|
||||||
Vector3.up,
|
|
||||||
newY - currentY
|
|
||||||
);
|
|
||||||
|
|
||||||
if (Mathf.Abs(Mathf.DeltaAngle(newY, camTargetRotation)) < 0.01f)
|
|
||||||
{
|
|
||||||
isCamRotating = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Move cam to desired free rotation (every frame)
|
|
||||||
/// </summary>
|
|
||||||
void HandleFreeCamRotation()
|
|
||||||
{
|
|
||||||
if (dougBody == null)
|
|
||||||
{
|
|
||||||
if (GameManager.Instance.PlayerController.DougBody != null)
|
|
||||||
dougBody = GameManager.Instance.PlayerController.DougBody.transform;
|
|
||||||
else
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3 target = new Vector3(dougBody.position.x, dougBody.position.y + heightOffset, dougBody.position.z);
|
UnityEngine.Cursor.visible = false;
|
||||||
|
UnityEngine.Cursor.lockState = CursorLockMode.Locked;
|
||||||
|
|
||||||
// Mouse Input
|
yaw += Input.GetAxis("Mouse X") * rotationSpeed * Time.deltaTime;
|
||||||
float mouseX = Input.GetAxis("Mouse X");
|
pitch -= Input.GetAxis("Mouse Y") * rotationSpeed * Time.deltaTime;
|
||||||
float mouseY = Input.GetAxis("Mouse Y");
|
|
||||||
|
|
||||||
yaw += mouseX * mouseSensitivity * Time.deltaTime;
|
|
||||||
pitch -= mouseY * mouseSensitivity * Time.deltaTime;
|
|
||||||
|
|
||||||
pitch = Mathf.Clamp(pitch, minPitch, maxPitch);
|
pitch = Mathf.Clamp(pitch, minPitch, maxPitch);
|
||||||
|
|
||||||
// Rotation
|
|
||||||
Quaternion rotation = Quaternion.Euler(pitch, yaw, 0);
|
|
||||||
|
|
||||||
// Zoom
|
|
||||||
float scroll = Input.GetAxis("Mouse ScrollWheel");
|
|
||||||
|
|
||||||
if (Mathf.Abs(scroll) > 0.0001f)
|
|
||||||
{
|
|
||||||
distance -= scroll * zoomSpeed;
|
|
||||||
distance = Mathf.Clamp(distance, minDistance, maxDistance);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
currentDistance = Mathf.SmoothDamp(
|
private void HandleZoom()
|
||||||
currentDistance,
|
|
||||||
distance,
|
|
||||||
ref distanceVelocity,
|
|
||||||
0.05f);
|
|
||||||
|
|
||||||
float adjustedDistance = currentDistance;
|
|
||||||
|
|
||||||
Vector3 desiredDirection =
|
|
||||||
rotation * Vector3.back;
|
|
||||||
|
|
||||||
// Camera obstruction handling
|
|
||||||
if (Physics.SphereCast(
|
|
||||||
target,
|
|
||||||
collisionRadius,
|
|
||||||
desiredDirection,
|
|
||||||
out RaycastHit hit,
|
|
||||||
currentDistance,
|
|
||||||
collisionMask,
|
|
||||||
QueryTriggerInteraction.Ignore))
|
|
||||||
{
|
{
|
||||||
adjustedDistance =
|
if (!Input.GetMouseButton(1))
|
||||||
Mathf.Max(
|
|
||||||
hit.distance - collisionOffset,
|
|
||||||
minDistance);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Desired Position
|
|
||||||
Vector3 offset = rotation * Vector3.forward * -adjustedDistance;
|
|
||||||
Vector3 desiredPosition = target + offset;
|
|
||||||
|
|
||||||
if (desiredPosition.y < dougBody.position.y)
|
|
||||||
{
|
{
|
||||||
desiredPosition.y = dougBody.position.y;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Smooth Follow
|
|
||||||
playerCamHome.transform.position = Vector3.Lerp(
|
|
||||||
playerCamHome.transform.position,
|
|
||||||
desiredPosition,
|
|
||||||
followSpeed * Time.deltaTime
|
|
||||||
);
|
|
||||||
|
|
||||||
// Look at player
|
|
||||||
playerCamHome.transform.LookAt(target + Vector3.up);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CamAvoidCollisions()
|
|
||||||
{
|
|
||||||
if (dougBody == null)
|
|
||||||
{
|
|
||||||
if (GameManager.Instance.PlayerController.DougBody != null)
|
|
||||||
dougBody = GameManager.Instance.PlayerController.DougBody.transform;
|
|
||||||
else
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Vector3 target = new Vector3(dougBody.position.x, dougBody.position.y + heightOffset, dougBody.position.z);
|
float scrollInput = Input.GetAxis("Mouse ScrollWheel");
|
||||||
Quaternion rotation = Quaternion.Euler(pitch, yaw, 0);
|
|
||||||
Vector3 desiredDirection = rotation * Vector3.back;
|
|
||||||
|
|
||||||
float adjustedDistance = currentDistance;
|
targetDistance -= scrollInput * zoomSpeed;
|
||||||
|
targetDistance = Mathf.Clamp(targetDistance, minDistance, maxDistance);
|
||||||
|
|
||||||
if (Physics.SphereCast(
|
distance = Mathf.Lerp(distance, targetDistance, zoomSmoothness * Time.deltaTime);
|
||||||
target,
|
|
||||||
collisionRadius,
|
|
||||||
desiredDirection,
|
|
||||||
out RaycastHit hit,
|
|
||||||
currentDistance,
|
|
||||||
collisionMask,
|
|
||||||
QueryTriggerInteraction.Ignore))
|
|
||||||
{
|
|
||||||
adjustedDistance =
|
|
||||||
Mathf.Max(
|
|
||||||
hit.distance - collisionOffset,
|
|
||||||
minDistance);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Desired Position
|
private void UpdateCameraPosition()
|
||||||
Vector3 offset = rotation * Vector3.forward * -adjustedDistance;
|
|
||||||
Vector3 desiredPosition = target + offset;
|
|
||||||
|
|
||||||
if (desiredPosition.y < dougBody.position.y)
|
|
||||||
{
|
{
|
||||||
desiredPosition.y = dougBody.position.y;
|
Vector3 targetPosition = target.position + targetOffset;
|
||||||
|
|
||||||
|
Quaternion orbitRotation = Quaternion.Euler(pitch, yaw, 0f);
|
||||||
|
|
||||||
|
Vector3 desiredDirection = orbitRotation * Vector3.back;
|
||||||
|
Vector3 desiredPosition = targetPosition + desiredDirection * distance;
|
||||||
|
|
||||||
|
float correctedDistance = distance;
|
||||||
|
|
||||||
|
if (Physics.SphereCast(targetPosition, collisionRadius, desiredDirection, out RaycastHit hit, distance, collisionLayers, QueryTriggerInteraction.Ignore))
|
||||||
|
{
|
||||||
|
correctedDistance = Mathf.Max(minDistance, hit.distance - collisionOffset);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Smooth Follow
|
Vector3 finalPosition = targetPosition + desiredDirection * correctedDistance;
|
||||||
playerCamHome.transform.position = Vector3.Lerp(
|
|
||||||
playerCamHome.transform.position,
|
|
||||||
desiredPosition,
|
|
||||||
followSpeed * Time.deltaTime
|
|
||||||
);
|
|
||||||
|
|
||||||
// Look at player
|
MainCamera.transform.position = Vector3.SmoothDamp(MainCamera.transform.position, finalPosition, ref currentVelocity, 1f / positionSmoothness);
|
||||||
playerCamHome.transform.LookAt(target + Vector3.up);
|
|
||||||
|
MainCamera.transform.rotation = Quaternion.LookRotation(targetPosition - MainCamera.transform.position, Vector3.up);
|
||||||
}
|
}
|
||||||
|
|
||||||
void UpdateOcclusion()
|
void UpdateOcclusion()
|
||||||
{
|
{
|
||||||
if (dougBody == null)
|
|
||||||
{
|
|
||||||
if (GameManager.Instance.PlayerController.DougBody != null)
|
|
||||||
dougBody = GameManager.Instance.PlayerController.DougBody.transform;
|
|
||||||
else
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reset all renderers to visible
|
// Reset all renderers to visible
|
||||||
foreach (Renderer r in new List<Renderer>(targetAlpha.Keys))
|
foreach (Renderer r in new List<Renderer>(targetAlpha.Keys))
|
||||||
{
|
{
|
||||||
@@ -276,12 +165,12 @@ void UpdateOcclusion()
|
|||||||
}
|
}
|
||||||
|
|
||||||
Vector3 dir =
|
Vector3 dir =
|
||||||
MainCamera.transform.position - dougBody.position;
|
MainCamera.transform.position - target.position;
|
||||||
|
|
||||||
float dist = dir.magnitude;
|
float dist = dir.magnitude;
|
||||||
|
|
||||||
RaycastHit[] hits = Physics.RaycastAll(
|
RaycastHit[] hits = Physics.RaycastAll(
|
||||||
dougBody.position,
|
target.position,
|
||||||
dir.normalized,
|
dir.normalized,
|
||||||
dist,
|
dist,
|
||||||
obstructionMask,
|
obstructionMask,
|
||||||
|
|||||||
@@ -43,23 +43,7 @@ void Update()
|
|||||||
// TODO: Move input detection somewhere else
|
// TODO: Move input detection somewhere else
|
||||||
if (Input.GetKeyDown(KeyCode.Escape))
|
if (Input.GetKeyDown(KeyCode.Escape))
|
||||||
{
|
{
|
||||||
if (!paused)
|
TogglePause();
|
||||||
{
|
|
||||||
Cursor.lockState = CursorLockMode.None;
|
|
||||||
Time.timeScale = 0;
|
|
||||||
canUseTools = false;
|
|
||||||
hasControl = false;
|
|
||||||
GameManager.Instance.MenuController.ShowScreen("Pause");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Time.timeScale = 1;
|
|
||||||
canUseTools = true;
|
|
||||||
hasControl = true;
|
|
||||||
GameManager.Instance.MenuController.HideAllScreens();
|
|
||||||
}
|
|
||||||
|
|
||||||
paused = !paused;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (hasControl)
|
if (hasControl)
|
||||||
@@ -86,6 +70,27 @@ void Update()
|
|||||||
DoMovement();
|
DoMovement();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void TogglePause()
|
||||||
|
{
|
||||||
|
if (!paused)
|
||||||
|
{
|
||||||
|
Cursor.lockState = CursorLockMode.None;
|
||||||
|
Time.timeScale = 0;
|
||||||
|
canUseTools = false;
|
||||||
|
hasControl = false;
|
||||||
|
GameManager.Instance.MenuController.ShowScreen("Pause");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Time.timeScale = 1;
|
||||||
|
canUseTools = true;
|
||||||
|
hasControl = true;
|
||||||
|
GameManager.Instance.MenuController.HideAllScreens();
|
||||||
|
}
|
||||||
|
|
||||||
|
paused = !paused;
|
||||||
|
}
|
||||||
|
|
||||||
#region Movement Calculation/Input Processing
|
#region Movement Calculation/Input Processing
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// If player presses space, jump
|
/// If player presses space, jump
|
||||||
@@ -144,17 +149,9 @@ void ApplyWalk()
|
|||||||
verticalMovement = Input.GetAxisRaw("Vertical");
|
verticalMovement = Input.GetAxisRaw("Vertical");
|
||||||
horizontalMovement = Input.GetAxisRaw("Horizontal");
|
horizontalMovement = Input.GetAxisRaw("Horizontal");
|
||||||
}
|
}
|
||||||
|
Vector3 input = Vector3.ClampMagnitude(new Vector3(horizontalMovement, 0f, verticalMovement), 1f);
|
||||||
|
|
||||||
moveDir = new Vector3(horizontalMovement, 0, verticalMovement).normalized;
|
moveDir = cameraController.Forward * input.z + cameraController.Right * input.x;
|
||||||
|
|
||||||
if (cameraController != null)
|
|
||||||
{
|
|
||||||
// re-matrix the rotation direction so movement is consistent no matter what
|
|
||||||
// the camera rotation is
|
|
||||||
|
|
||||||
Matrix4x4 matrix = Matrix4x4.Rotate(Quaternion.Euler(0, cameraController.playerCamHome.rotation.eulerAngles.y, 0));
|
|
||||||
moveDir = matrix.MultiplyPoint3x4(moveDir);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -239,6 +236,19 @@ void RotatePlayerTowardMouse()
|
|||||||
}
|
}
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
|
// When rotating the cam with right mouse, look forward
|
||||||
|
if (Input.GetMouseButton(1))
|
||||||
|
{
|
||||||
|
Quaternion targetRotation = Quaternion.LookRotation(cameraController.Forward);
|
||||||
|
|
||||||
|
DougBody.transform.rotation = Quaternion.Slerp(
|
||||||
|
DougBody.transform.rotation,
|
||||||
|
targetRotation,
|
||||||
|
rotationSpeed * Time.deltaTime
|
||||||
|
);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
Camera cam = cameraController.MainCamera;
|
Camera cam = cameraController.MainCamera;
|
||||||
|
|
||||||
Ray ray = cam.ScreenPointToRay(Input.mousePosition);
|
Ray ray = cam.ScreenPointToRay(Input.mousePosition);
|
||||||
@@ -278,6 +288,7 @@ void RotatePlayerTowardMouse()
|
|||||||
rotationSpeed * Time.deltaTime
|
rotationSpeed * Time.deltaTime
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Try to interact by detecting nearest interactable
|
/// Try to interact by detecting nearest interactable
|
||||||
@@ -384,6 +395,16 @@ public void CharacterControllerMove(Vector3 movement)
|
|||||||
characterController.Move(movement);
|
characterController.Move(movement);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set the character controller's position
|
||||||
|
/// </summary>
|
||||||
|
public void CharacterControllerSetPosition(Vector3 pos)
|
||||||
|
{
|
||||||
|
characterController.enabled = false;
|
||||||
|
transform.position = pos;
|
||||||
|
characterController.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Auto-walk the character in the specified direction. Uses character's walk
|
/// Auto-walk the character in the specified direction. Uses character's walk
|
||||||
/// speed and camera rotation (per-frame)
|
/// speed and camera rotation (per-frame)
|
||||||
|
|||||||
@@ -13,6 +13,19 @@ private void Start()
|
|||||||
playerController = GetComponent<PlayerController>();
|
playerController = GetComponent<PlayerController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Triggers the fast travel coroutine
|
||||||
|
/// </summary>
|
||||||
|
public void FastTravel(Transform position, bool isPaused)
|
||||||
|
{
|
||||||
|
if (isPaused)
|
||||||
|
{
|
||||||
|
GameManager.Instance.PlayerController.TogglePause();
|
||||||
|
}
|
||||||
|
|
||||||
|
StartCoroutine(FastTravelCoroutine(position));
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Triggers the room entrance coroutine, only works if the character is not controllable (keeps from double transitioning)
|
/// Triggers the room entrance coroutine, only works if the character is not controllable (keeps from double transitioning)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -74,4 +87,41 @@ IEnumerator EnterRoomCoroutine(RoomDoor door)
|
|||||||
playerController.SetCharacterControl(true);
|
playerController.SetCharacterControl(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Handle teleportation and timing for fast travel
|
||||||
|
/// </summary>
|
||||||
|
IEnumerator FastTravelCoroutine(Transform location)
|
||||||
|
{
|
||||||
|
float fadeDuration = 0.2f; // how long to fade to/from black
|
||||||
|
float fadeTime = 0;
|
||||||
|
Color blackScreenColor = Color.black;
|
||||||
|
|
||||||
|
playerController.SetCharacterControl(false);
|
||||||
|
|
||||||
|
while (fadeTime < fadeDuration)
|
||||||
|
{
|
||||||
|
blackScreenColor.a = Mathf.Lerp(0, 1, fadeTime / fadeDuration);
|
||||||
|
GameManager.Instance.BlackScreen.color = blackScreenColor;
|
||||||
|
fadeTime += Time.deltaTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
fadeTime = 0;
|
||||||
|
|
||||||
|
playerController.CharacterControllerSetPosition(location.position);
|
||||||
|
|
||||||
|
while (fadeTime < fadeDuration)
|
||||||
|
{
|
||||||
|
blackScreenColor.a = Mathf.Lerp(1, 0, fadeTime / fadeDuration);
|
||||||
|
GameManager.Instance.BlackScreen.color = blackScreenColor;
|
||||||
|
|
||||||
|
fadeTime += Time.deltaTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
fadeTime = 0;
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(0.2f);
|
||||||
|
playerController.SetCharacterControl(true);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -2,12 +2,23 @@
|
|||||||
|
|
||||||
public class BurriedItem : Diggable
|
public class BurriedItem : Diggable
|
||||||
{
|
{
|
||||||
public GameObject ItemToSpawn;
|
// Spawnpoint is optional, will spawn at location of dig spot, translated up
|
||||||
|
// on y-axis
|
||||||
public Transform Spawnpoint;
|
public Transform Spawnpoint;
|
||||||
|
public GameObject ItemToSpawn;
|
||||||
|
|
||||||
public override void Dig()
|
public override void Dig()
|
||||||
|
{
|
||||||
|
if (Spawnpoint == null)
|
||||||
|
{
|
||||||
|
Vector3 newPos = new Vector3(transform.position.x, transform.position.y + 0.2f, transform.position.z);
|
||||||
|
Instantiate(ItemToSpawn, newPos, transform.rotation, null);
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
Instantiate(ItemToSpawn, Spawnpoint.position, Spawnpoint.rotation, null);
|
Instantiate(ItemToSpawn, Spawnpoint.position, Spawnpoint.rotation, null);
|
||||||
|
}
|
||||||
|
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -0,0 +1,34 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// Put this on things that will explode when they enter the collision trigger
|
||||||
|
// an Explosion script
|
||||||
|
public class Explodable : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Light is optional (only if you want the exploded object to create light)
|
||||||
|
public Light explodeLight;
|
||||||
|
public ParticleSystem explodeParticle;
|
||||||
|
public float explosionLengthTime;
|
||||||
|
|
||||||
|
public void Explode()
|
||||||
|
{
|
||||||
|
if (explodeLight != null)
|
||||||
|
{
|
||||||
|
explodeLight.gameObject.SetActive(true);
|
||||||
|
explodeLight.transform.parent = null;
|
||||||
|
|
||||||
|
Destroy(explodeLight.gameObject, explosionLengthTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (explodeParticle != null)
|
||||||
|
{
|
||||||
|
explodeParticle.gameObject.SetActive(true);
|
||||||
|
explodeParticle.transform.parent = null;
|
||||||
|
//explodeParticle.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
|
||||||
|
explodeParticle.Play();
|
||||||
|
|
||||||
|
Destroy(explodeParticle.gameObject, explosionLengthTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0c0bbb84f48543046b86f073995c09b1
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// Put this on an empty game object with a trigger collider. Anything inside of this
|
||||||
|
// trigger collider with an Explodable script will explode
|
||||||
|
public class Explosion : MonoBehaviour
|
||||||
|
{
|
||||||
|
private void OnTriggerEnter(Collider other)
|
||||||
|
{
|
||||||
|
if (other != null)
|
||||||
|
{
|
||||||
|
Explodable explodable = other.GetComponent<Explodable>();
|
||||||
|
if (explodable != null)
|
||||||
|
{
|
||||||
|
explodable.Explode();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fcf160d0f430fff438a4e57b70f778b2
|
||||||
@@ -15,8 +15,12 @@ public class Talkable : Interactable
|
|||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
voice = GetComponent<DialogueVoice>();
|
voice = GetComponent<DialogueVoice>();
|
||||||
|
|
||||||
|
if (talkIndicator != null)
|
||||||
|
{
|
||||||
talkIndicator.SetActive(false);
|
talkIndicator.SetActive(false);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void DetermineDialogue()
|
void DetermineDialogue()
|
||||||
{
|
{
|
||||||
@@ -90,17 +94,27 @@ public override void Interact()
|
|||||||
else
|
else
|
||||||
GameManager.Instance.DialogueManager.DisplayNextSentence();
|
GameManager.Instance.DialogueManager.DisplayNextSentence();
|
||||||
|
|
||||||
|
if (talkIndicator != null)
|
||||||
|
{
|
||||||
talkIndicator.SetActive(false);
|
talkIndicator.SetActive(false);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override void MoveInsideRange()
|
public override void MoveInsideRange()
|
||||||
|
{
|
||||||
|
if (talkIndicator != null)
|
||||||
{
|
{
|
||||||
talkIndicator.SetActive(true);
|
talkIndicator.SetActive(true);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override void MoveOutsideRange()
|
public override void MoveOutsideRange()
|
||||||
{
|
{
|
||||||
GameManager.Instance.DialogueManager.EndDialogue();
|
GameManager.Instance.DialogueManager.EndDialogue();
|
||||||
|
|
||||||
|
if (talkIndicator != null)
|
||||||
|
{
|
||||||
talkIndicator.SetActive(false);
|
talkIndicator.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ public class Tnt : MonoBehaviour
|
|||||||
{
|
{
|
||||||
public Light explodeLight;
|
public Light explodeLight;
|
||||||
public ParticleSystem explodeParticle;
|
public ParticleSystem explodeParticle;
|
||||||
|
public Explosion explosion;
|
||||||
|
|
||||||
public float fuseTime;
|
public float fuseTime;
|
||||||
public float explosionLengthTime;
|
public float explosionLengthTime;
|
||||||
@@ -17,6 +18,8 @@ void Update()
|
|||||||
if (!exploded && timer > fuseTime)
|
if (!exploded && timer > fuseTime)
|
||||||
{
|
{
|
||||||
exploded = true;
|
exploded = true;
|
||||||
|
explosion.gameObject.SetActive(true);
|
||||||
|
explosion.transform.parent = null;
|
||||||
explodeLight.gameObject.SetActive(true);
|
explodeLight.gameObject.SetActive(true);
|
||||||
explodeLight.transform.parent = null;
|
explodeLight.transform.parent = null;
|
||||||
explodeParticle.gameObject.SetActive(true);
|
explodeParticle.gameObject.SetActive(true);
|
||||||
@@ -26,6 +29,7 @@ void Update()
|
|||||||
|
|
||||||
Destroy(explodeLight.gameObject, explosionLengthTime);
|
Destroy(explodeLight.gameObject, explosionLengthTime);
|
||||||
Destroy(explodeParticle.gameObject, explosionLengthTime);
|
Destroy(explodeParticle.gameObject, explosionLengthTime);
|
||||||
|
Destroy(explosion.gameObject, 0.1f);
|
||||||
|
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
|
|||||||
LFS
BIN
Binary file not shown.
@@ -0,0 +1,117 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ff5af43c5cbc5064d90c8078a8b2e90a
|
||||||
|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 13
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 0
|
||||||
|
wrapV: 0
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 1
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 0
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 0
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 0
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 4
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
customData:
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID:
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
spriteCustomMetadata:
|
||||||
|
entries: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -24,7 +24,7 @@ TagManager:
|
|||||||
- CameraObstructions
|
- CameraObstructions
|
||||||
- Water
|
- Water
|
||||||
- UI
|
- UI
|
||||||
-
|
- Dither
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
|
|||||||
Reference in New Issue
Block a user