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54db4e4b73
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| 54db4e4b73 | |||
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| 57b14d4ba9 | |||
| 6e22731e50 |
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We just need some more money around here. '
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|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &1854015637
|
--- !u!1 &1854015637
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -7922,6 +8379,18 @@ PrefabInstance:
|
|||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_TransformParent: {fileID: 0}
|
m_TransformParent: {fileID: 0}
|
||||||
m_Modifications:
|
m_Modifications:
|
||||||
|
- target: {fileID: 1480974628599415149, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
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|
propertyPath: gravity
|
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|
value: 1
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|
objectReference: {fileID: 0}
|
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|
- target: {fileID: 1480974628599415149, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
|
||||||
|
propertyPath: tools.Array.size
|
||||||
|
value: 4
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||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 1480974628599415149, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
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||||||
|
propertyPath: 'tools.Array.data[3]'
|
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|
value:
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||||||
|
objectReference: {fileID: 373047378}
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||||||
- target: {fileID: 5526037850913171920, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
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- target: {fileID: 5526037850913171920, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
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||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
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||||||
value: -0.60945
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value: -0.60945
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@@ -7962,6 +8431,14 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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|
propertyPath: ball
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|
value:
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objectReference: {fileID: 7664016258760507437, guid: 0b0365667a94c474bb3cc42312aac1db, type: 3}
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- target: {fileID: 8111368525007731252, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
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propertyPath: m_MinMoveDistance
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 9054701043111961555, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
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- target: {fileID: 9054701043111961555, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
|
||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: Doug
|
value: Doug
|
||||||
@@ -7984,6 +8461,7 @@ SceneRoots:
|
|||||||
- {fileID: 7959480261809233915}
|
- {fileID: 7959480261809233915}
|
||||||
- {fileID: 430850203}
|
- {fileID: 430850203}
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- {fileID: 265036979}
|
- {fileID: 265036979}
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|
- {fileID: 371361803}
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- {fileID: 1892268943}
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- {fileID: 1892268943}
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- {fileID: 1502779279}
|
- {fileID: 1502779279}
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||||||
- {fileID: 1854015638}
|
- {fileID: 1854015638}
|
||||||
|
|||||||
@@ -6,6 +6,15 @@ public class Dialogue
|
|||||||
public string charName;
|
public string charName;
|
||||||
public bool isActive = false;
|
public bool isActive = false;
|
||||||
|
|
||||||
[TextArea(3,10)]
|
public DialogueLine[] sentences;
|
||||||
public string[] sentences;
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class DialogueLine
|
||||||
|
{
|
||||||
|
// is Doug or the character talking? Let's convo have 2 sides
|
||||||
|
public bool isDoug;
|
||||||
|
|
||||||
|
[TextArea(3, 10)]
|
||||||
|
public string line;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
public class DialogueManager : MonoBehaviour
|
public class DialogueManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Queue<string> sentences;
|
private Queue<DialogueLine> sentences;
|
||||||
private Dialogue currentDialogue;
|
private Dialogue currentDialogue;
|
||||||
private DialogueVoice currentDialogueVoice;
|
private DialogueVoice currentDialogueVoice;
|
||||||
private float maxDialogueWaitTime = 1.0f;
|
private float maxDialogueWaitTime = 1.0f;
|
||||||
@@ -25,7 +25,7 @@ public class DialogueManager : MonoBehaviour
|
|||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
sentences = new Queue<string>();
|
sentences = new Queue<DialogueLine>();
|
||||||
voiceSourcePool = GetComponentsInChildren<AudioSource>();
|
voiceSourcePool = GetComponentsInChildren<AudioSource>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -45,9 +45,8 @@ public void StartDialogue(Dialogue dialogue, DialogueVoice dialogueVoice)
|
|||||||
sentences.Clear();
|
sentences.Clear();
|
||||||
currentDialogue = dialogue;
|
currentDialogue = dialogue;
|
||||||
currentDialogueVoice = dialogueVoice;
|
currentDialogueVoice = dialogueVoice;
|
||||||
nameText.text = dialogue.charName;
|
|
||||||
|
|
||||||
foreach (string sentence in dialogue.sentences)
|
foreach (DialogueLine sentence in dialogue.sentences)
|
||||||
{
|
{
|
||||||
sentences.Enqueue(sentence);
|
sentences.Enqueue(sentence);
|
||||||
}
|
}
|
||||||
@@ -64,7 +63,7 @@ public void DisplayNextSentence()
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
string sentence = sentences.Dequeue();
|
DialogueLine sentence = sentences.Dequeue();
|
||||||
StopAllCoroutines();
|
StopAllCoroutines();
|
||||||
StopVoices();
|
StopVoices();
|
||||||
StartCoroutine(TypeSentence(sentence));
|
StartCoroutine(TypeSentence(sentence));
|
||||||
@@ -82,34 +81,51 @@ public void EndDialogue()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator TypeSentence(string sentence)
|
IEnumerator TypeSentence(DialogueLine sentence)
|
||||||
{
|
{
|
||||||
dialogueText.text = "";
|
dialogueText.text = "";
|
||||||
char[] sentenceCharArray = sentence.ToCharArray();
|
|
||||||
|
if (sentence.isDoug)
|
||||||
|
{
|
||||||
|
nameText.text = "Doug";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
nameText.text = currentDialogue.charName;
|
||||||
|
}
|
||||||
|
|
||||||
|
char[] sentenceCharArray = sentence.line.ToCharArray();
|
||||||
for (int i = 0; i < sentenceCharArray.Length; i++)
|
for (int i = 0; i < sentenceCharArray.Length; i++)
|
||||||
{
|
{
|
||||||
dialogueText.text += sentenceCharArray[i];
|
dialogueText.text += sentenceCharArray[i];
|
||||||
|
|
||||||
if (currentDialogueVoice != null && currentDialogueVoice.voice != Voices.None)
|
if (sentence.isDoug)
|
||||||
{
|
{
|
||||||
if (i % currentDialogueVoice.speechInterval == 0)
|
// TODO: Add Doug voice
|
||||||
{
|
yield return new WaitForSeconds(0.03f);
|
||||||
AudioClip voiceToPlay = currentDialogueVoice.GetClipFromChar(char.ToLower(sentenceCharArray[i]));
|
|
||||||
|
|
||||||
if (voiceToPlay != null)
|
|
||||||
{
|
|
||||||
PlayNextClip(voiceToPlay);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
yield return new WaitForSeconds(maxDialogueWaitTime - currentDialogueVoice.talkSpeed * maxDialogueWaitTime);
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// TODO: Add speed variable to non-voices (Talkable.cs)
|
if (currentDialogueVoice != null && currentDialogueVoice.voice != Voices.None)
|
||||||
yield return new WaitForSeconds(0.03f);
|
{
|
||||||
|
if (i % currentDialogueVoice.speechInterval == 0)
|
||||||
|
{
|
||||||
|
AudioClip voiceToPlay = currentDialogueVoice.GetClipFromChar(char.ToLower(sentenceCharArray[i]));
|
||||||
|
|
||||||
|
if (voiceToPlay != null)
|
||||||
|
{
|
||||||
|
PlayNextClip(voiceToPlay);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return new WaitForSeconds(maxDialogueWaitTime - currentDialogueVoice.talkSpeed * maxDialogueWaitTime);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// TODO: Add speed variable to non-voices (Talkable.cs)
|
||||||
|
yield return new WaitForSeconds(0.03f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,30 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// Very simple script, just takes a light on start and slowly fades it to 0
|
||||||
|
// over the duration specified.
|
||||||
|
[RequireComponent(typeof(Light))]
|
||||||
|
public class FadingLight : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
Light lightObj;
|
||||||
|
|
||||||
|
public float duration;
|
||||||
|
public bool isFading;
|
||||||
|
|
||||||
|
float timer;
|
||||||
|
float startIntensity;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
lightObj = GetComponent<Light>();
|
||||||
|
startIntensity = lightObj.intensity;
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
float t = timer / duration;
|
||||||
|
t = Mathf.Clamp01(t);
|
||||||
|
lightObj.intensity = Mathf.Lerp(startIntensity, 0, t);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2742aa9b9a50a9d458a4daef485a3956
|
||||||
@@ -153,6 +153,14 @@ public Image GetBlackScreen()
|
|||||||
return Instance.blackScreen;
|
return Instance.blackScreen;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the playerContoller object reference
|
||||||
|
/// </summary>
|
||||||
|
public PlayerController GetPlayerController()
|
||||||
|
{
|
||||||
|
return Instance.playerController;
|
||||||
|
}
|
||||||
|
|
||||||
#region Storybool Save/Load
|
#region Storybool Save/Load
|
||||||
public void SaveStoryBools(ref StoryboolSaveData data)
|
public void SaveStoryBools(ref StoryboolSaveData data)
|
||||||
{
|
{
|
||||||
|
|||||||
+18
-12
@@ -20,9 +20,14 @@ public class PlayerController : MonoBehaviour
|
|||||||
private bool hasControl = true; // set this to false if we want to stop reading player inputs
|
private bool hasControl = true; // set this to false if we want to stop reading player inputs
|
||||||
private bool isSprinting = false;
|
private bool isSprinting = false;
|
||||||
|
|
||||||
|
// Mathematical plane used to catch the raycast from camera to get direction for
|
||||||
|
// looking at the mouse
|
||||||
|
private Plane groundPlane;
|
||||||
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
groundPlane = new Plane(Vector3.up, -DougBody.transform.position.y);
|
||||||
characterController = GetComponent<CharacterController>();
|
characterController = GetComponent<CharacterController>();
|
||||||
cameraController = GetComponent<CameraController>();
|
cameraController = GetComponent<CameraController>();
|
||||||
SwitchTools(GameManager.Instance.PlayerManager.CurrentToolIndex);
|
SwitchTools(GameManager.Instance.PlayerManager.CurrentToolIndex);
|
||||||
@@ -32,6 +37,7 @@ void Start()
|
|||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
moveDir = Vector3.zero;
|
moveDir = Vector3.zero;
|
||||||
|
groundPlane.distance = -DougBody.transform.position.y;
|
||||||
|
|
||||||
if (hasControl)
|
if (hasControl)
|
||||||
{
|
{
|
||||||
@@ -129,10 +135,7 @@ void ApplyGravity()
|
|||||||
else
|
else
|
||||||
moveDir *= walkSpeed;
|
moveDir *= walkSpeed;
|
||||||
|
|
||||||
if (!characterController.isGrounded)
|
moveDir.y += -gravity;
|
||||||
{
|
|
||||||
moveDir.y = -gravity;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -201,17 +204,12 @@ void ToolUseDetector()
|
|||||||
void RotatePlayerTowardMouse()
|
void RotatePlayerTowardMouse()
|
||||||
{
|
{
|
||||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||||
RaycastHit hit;
|
|
||||||
|
|
||||||
if (Physics.Raycast(ray, out hit, Mathf.Infinity))
|
if (groundPlane.Raycast(ray, out var distance))
|
||||||
{
|
{
|
||||||
Vector3 targetPosition = hit.point;
|
Vector3 hitPoint = ray.GetPoint(distance);
|
||||||
targetPosition.y = transform.position.y;
|
|
||||||
|
|
||||||
Vector3 direction = targetPosition - transform.position;
|
DougBody.transform.LookAt(new Vector3(hitPoint.x, DougBody.transform.position.y, hitPoint.z));
|
||||||
Quaternion targetRotation = Quaternion.LookRotation(direction, Vector3.up);
|
|
||||||
|
|
||||||
DougBody.transform.rotation = targetRotation;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -267,6 +265,14 @@ public bool GetCharacterHasControl()
|
|||||||
return hasControl;
|
return hasControl;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Expose the character controller's velocity
|
||||||
|
/// </summary>
|
||||||
|
public Vector3 GetVelocity()
|
||||||
|
{
|
||||||
|
return characterController.velocity;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Switches the tools in hand by taking an index
|
/// Switches the tools in hand by taking an index
|
||||||
///
|
///
|
||||||
@@ -5,9 +5,9 @@ public class Quest : MonoBehaviour
|
|||||||
public bool hasStarted = false;
|
public bool hasStarted = false;
|
||||||
public bool hasCompleted = false;
|
public bool hasCompleted = false;
|
||||||
|
|
||||||
public string[] askText; // ask the player to complete the task
|
public DialogueLine[] askText; // ask the player to complete the task
|
||||||
public string[] duringText; // what to say to the player when the task is complete
|
public DialogueLine[] duringText; // what to say to the player when the task is complete
|
||||||
public string[] completionText; // what to say to the player upon completion
|
public DialogueLine[] completionText; // what to say to the player upon completion
|
||||||
|
|
||||||
public int questID = 0; // connects the quest to the registry, which gives us conditions
|
public int questID = 0; // connects the quest to the registry, which gives us conditions
|
||||||
|
|
||||||
|
|||||||
@@ -53,6 +53,36 @@ private void Awake()
|
|||||||
questBoolMap.Add(1, QID1_List);
|
questBoolMap.Add(1, QID1_List);
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
#region 2 - (Story Quest #1) No More Freeloading
|
||||||
|
// This is the first time we talk to grandma. She wants help around the house.
|
||||||
|
// Quest is complete after we talk to the shop keeper and complete quest 3.
|
||||||
|
|
||||||
|
QuestBool[] QID2_List = new QuestBool[1];
|
||||||
|
|
||||||
|
// QID2_1_completedQuest3
|
||||||
|
QID1_List[0] = new QuestBool(() =>
|
||||||
|
{
|
||||||
|
return CompletedQuests.Contains(3);
|
||||||
|
});
|
||||||
|
|
||||||
|
questBoolMap.Add(2, QID1_List);
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region 3 - (Story Quest #1.5) First Paycheck
|
||||||
|
// This is the first time we talk to the shopkeeper. He tells us to find a star
|
||||||
|
// shard and bring it to him.
|
||||||
|
|
||||||
|
QuestBool[] QID3_List = new QuestBool[1];
|
||||||
|
|
||||||
|
// QID3_1_hasEnoughStarshards
|
||||||
|
QID1_List[0] = new QuestBool(() =>
|
||||||
|
{
|
||||||
|
return GameManager.Instance.Inventory.GetItemQuantity(ItemIdEnum.STAR_SHARD) > 0;
|
||||||
|
});
|
||||||
|
|
||||||
|
questBoolMap.Add(3, QID1_List);
|
||||||
|
#endregion
|
||||||
|
|
||||||
return questBoolMap;
|
return questBoolMap;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -7,4 +7,8 @@ public class Storybools
|
|||||||
#region QID1
|
#region QID1
|
||||||
public bool hasHelpedSam = false;
|
public bool hasHelpedSam = false;
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
#region QID3
|
||||||
|
public bool talkedToShopkeep = false;
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -6,12 +6,10 @@
|
|||||||
// Handle room and scene transitions
|
// Handle room and scene transitions
|
||||||
public class TeleportHandler : MonoBehaviour
|
public class TeleportHandler : MonoBehaviour
|
||||||
{
|
{
|
||||||
Image blackScreenObject;
|
|
||||||
PlayerController playerController;
|
PlayerController playerController;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
blackScreenObject = GameManager.Instance.GetBlackScreen();
|
|
||||||
playerController = GetComponent<PlayerController>();
|
playerController = GetComponent<PlayerController>();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -43,7 +41,7 @@ IEnumerator EnterRoomCoroutine(RoomDoor door)
|
|||||||
while (fadeTime < fadeDuration)
|
while (fadeTime < fadeDuration)
|
||||||
{
|
{
|
||||||
blackScreenColor.a = Mathf.Lerp(0, 1, fadeTime / fadeDuration);
|
blackScreenColor.a = Mathf.Lerp(0, 1, fadeTime / fadeDuration);
|
||||||
blackScreenObject.color = blackScreenColor;
|
GameManager.Instance.GetBlackScreen().color = blackScreenColor;
|
||||||
fadeTime += Time.deltaTime;
|
fadeTime += Time.deltaTime;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
@@ -55,7 +53,7 @@ IEnumerator EnterRoomCoroutine(RoomDoor door)
|
|||||||
while (fadeTime < fadeDuration)
|
while (fadeTime < fadeDuration)
|
||||||
{
|
{
|
||||||
blackScreenColor.a = Mathf.Lerp(1, 0, fadeTime / fadeDuration);
|
blackScreenColor.a = Mathf.Lerp(1, 0, fadeTime / fadeDuration);
|
||||||
blackScreenObject.color = blackScreenColor;
|
GameManager.Instance.GetBlackScreen().color = blackScreenColor;
|
||||||
playerController.WalkInDirection((door.linkedDoor.WalkDirection.position - playerController.transform.position).normalized);
|
playerController.WalkInDirection((door.linkedDoor.WalkDirection.position - playerController.transform.position).normalized);
|
||||||
|
|
||||||
fadeTime += Time.deltaTime;
|
fadeTime += Time.deltaTime;
|
||||||
|
|||||||
@@ -0,0 +1,33 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Tnt : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Light explodeLight;
|
||||||
|
public ParticleSystem explodeParticle;
|
||||||
|
|
||||||
|
public float fuseTime;
|
||||||
|
public float explosionLengthTime;
|
||||||
|
float timer = 0;
|
||||||
|
private bool exploded = false;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
|
||||||
|
if (!exploded && timer > fuseTime)
|
||||||
|
{
|
||||||
|
exploded = true;
|
||||||
|
explodeLight.gameObject.SetActive(true);
|
||||||
|
explodeLight.transform.parent = null;
|
||||||
|
explodeParticle.gameObject.SetActive(true);
|
||||||
|
explodeParticle.transform.parent = null;
|
||||||
|
explodeParticle.transform.localScale = new Vector3(0.05f, 0.05f, 0.05f);
|
||||||
|
explodeParticle.Play();
|
||||||
|
|
||||||
|
Destroy(explodeLight.gameObject, explosionLengthTime);
|
||||||
|
Destroy(explodeParticle.gameObject, explosionLengthTime);
|
||||||
|
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f876d4c98cbd6c8499fa411ab2468058
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 20c8faa2469f8aa45be8aae9439949d1
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Ballgun : Tool
|
||||||
|
{
|
||||||
|
[Header("Ball Gun Parameters")]
|
||||||
|
public float shootForce = 10;
|
||||||
|
public GameObject ball;
|
||||||
|
public float ballLifeTime = 5;
|
||||||
|
|
||||||
|
public override void Use()
|
||||||
|
{
|
||||||
|
GameObject newBall = Instantiate(ball);
|
||||||
|
newBall.transform.position = transform.position;
|
||||||
|
|
||||||
|
Vector3 direction = transform.forward * shootForce;
|
||||||
|
direction += GameManager.Instance.GetPlayerController().GetVelocity();
|
||||||
|
|
||||||
|
newBall.GetComponent<Rigidbody>().AddForce(direction, ForceMode.Impulse);
|
||||||
|
|
||||||
|
Destroy(newBall, ballLifeTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void UseAlt()
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 8adaf1de0b489444189e21893ccde9b5
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
public class Flashlight : Tool
|
public class Flashlight : Tool
|
||||||
{
|
{
|
||||||
|
[Header("Flashlight Parameters")]
|
||||||
public Light lightSrc;
|
public Light lightSrc;
|
||||||
|
|
||||||
public override void Use()
|
public override void Use()
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
public class Shovel : Tool
|
public class Shovel : Tool
|
||||||
{
|
{
|
||||||
|
[Header("Shovel Parameters")]
|
||||||
public Animator shovelAnimator;
|
public Animator shovelAnimator;
|
||||||
|
|
||||||
public override void Use()
|
public override void Use()
|
||||||
@@ -0,0 +1,86 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.Rendering.Universal;
|
||||||
|
using static UnityEngine.GraphicsBuffer;
|
||||||
|
|
||||||
|
public class ThrowableHand : Tool
|
||||||
|
{
|
||||||
|
[Header("Throwable Hand Parameters")]
|
||||||
|
public float range;
|
||||||
|
public float forceModifier;
|
||||||
|
public float loft;
|
||||||
|
public GameObject testBomb;
|
||||||
|
|
||||||
|
// Mathematical plane used to catch the raycast from camera to get direction for
|
||||||
|
// looking at the mouse
|
||||||
|
private Plane handGroundPlane;
|
||||||
|
private DecalProjector targetProjection;
|
||||||
|
private float throwForce;
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (GameManager.Instance.GetPlayerController() != null)
|
||||||
|
{
|
||||||
|
SetGroundPlane();
|
||||||
|
DrawTargetProjection();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetGroundPlane()
|
||||||
|
{
|
||||||
|
if (handGroundPlane == null)
|
||||||
|
{
|
||||||
|
handGroundPlane = new Plane(Vector3.up, -GameManager.Instance.GetPlayerController().DougBody.transform.position.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
handGroundPlane.distance = -GameManager.Instance.GetPlayerController().DougBody.transform.position.y;
|
||||||
|
handGroundPlane.normal = Vector3.up;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DrawTargetProjection()
|
||||||
|
{
|
||||||
|
if (targetProjection == null)
|
||||||
|
{
|
||||||
|
targetProjection = GetComponentInChildren<DecalProjector>();
|
||||||
|
}
|
||||||
|
|
||||||
|
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||||
|
|
||||||
|
if (handGroundPlane.Raycast(ray, out var distance))
|
||||||
|
{
|
||||||
|
Vector3 hitPoint = ray.GetPoint(distance);
|
||||||
|
|
||||||
|
float distanceFromPoint = Vector3.Distance(hitPoint, transform.position);
|
||||||
|
if (distanceFromPoint > range)
|
||||||
|
{
|
||||||
|
Vector3 directionTowardMouse = (hitPoint - transform.position).normalized;
|
||||||
|
targetProjection.transform.position = new Vector3(transform.position.x, hitPoint.y, transform.position.z);
|
||||||
|
targetProjection.transform.position += directionTowardMouse * range;
|
||||||
|
|
||||||
|
throwForce = range;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
targetProjection.gameObject.SetActive(true);
|
||||||
|
targetProjection.transform.position = hitPoint;
|
||||||
|
throwForce = distanceFromPoint;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Use()
|
||||||
|
{
|
||||||
|
GameObject newBomb = Instantiate(testBomb);
|
||||||
|
newBomb.transform.position = transform.position;
|
||||||
|
|
||||||
|
Vector3 direction = transform.forward * throwForce * forceModifier;
|
||||||
|
direction += GameManager.Instance.GetPlayerController().GetVelocity();
|
||||||
|
direction.y = loft;
|
||||||
|
|
||||||
|
newBomb.GetComponent<Rigidbody>().AddForce(direction, ForceMode.Impulse);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void UseAlt()
|
||||||
|
{
|
||||||
|
throw new System.NotImplementedException();
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
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|
fileFormatVersion: 2
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guid: fe5aedf75d904534296ad0d07fe55622
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||||||
@@ -2,6 +2,8 @@
|
|||||||
|
|
||||||
public abstract class Tool : MonoBehaviour
|
public abstract class Tool : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
|
[Header("Base Tool Parameters")]
|
||||||
public float useTimeSec;
|
public float useTimeSec;
|
||||||
public float altUseTimeSec;
|
public float altUseTimeSec;
|
||||||
public bool inUse;
|
public bool inUse;
|
||||||
@@ -0,0 +1,158 @@
|
|||||||
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%YAML 1.1
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+137
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Reference in New Issue
Block a user