add map menu
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@@ -0,0 +1,25 @@
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using UnityEngine;
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public class MiniMapCam : MonoBehaviour
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{
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Transform playerTransform;
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Transform camHomeTransform;
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void LateUpdate()
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{
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if (playerTransform == null)
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{
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playerTransform = GameManager.Instance.PlayerController.transform;
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}
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if (camHomeTransform == null)
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{
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camHomeTransform = GameManager.Instance.PlayerController.cameraController.playerCamHome;
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}
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Vector3 newPosition = playerTransform.position;
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newPosition.y = transform.position.y;
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transform.position = newPosition;
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transform.rotation = Quaternion.Euler(90, camHomeTransform.eulerAngles.y, 0);
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 64af30c5f595a904b9beb633d468cbff
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@@ -0,0 +1,39 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!84 &8400000
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RenderTexture:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: MiniMapRenderTexture
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m_ImageContentsHash:
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
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m_IsAlphaChannelOptional: 0
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serializedVersion: 6
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m_Width: 256
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m_Height: 256
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthStencilFormat: 90
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m_ColorFormat: 4
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m_MipMap: 1
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m_GenerateMips: 1
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m_SRGB: 1
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m_UseDynamicScale: 0
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m_UseDynamicScaleExplicit: 0
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m_BindMS: 0
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m_EnableCompatibleFormat: 1
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m_EnableRandomWrite: 0
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m_TextureSettings:
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serializedVersion: 2
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m_FilterMode: 1
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m_Aniso: 0
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m_MipBias: 0
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m_WrapU: 1
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m_WrapV: 1
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m_WrapW: 1
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m_Dimension: 2
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m_VolumeDepth: 1
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m_ShadowSamplingMode: 2
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 93d78654fc891634d9bbf8c77c58e435
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 8400000
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userData:
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assetBundleName:
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assetBundleVariant:
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+1317
-1
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+1294
-3
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