stack item pickup (in progress), throwable hand consumes items, spawnable objects tied to item definitions
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@@ -17,6 +17,7 @@ public class GameManager : MonoBehaviour
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public MenuController MenuController { get; private set; }
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public SoundSettingManager SoundSettingManager { get; private set; }
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public PlayerController PlayerController { get; private set; }
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public ItemInstantiationManager ItemInstantiationManager { get; private set; }
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public Image BlackScreen { get; private set; }
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// Are we currently in a scene transition?
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@@ -59,6 +60,7 @@ private void ReloadReferences()
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Instance.Inventory = GetComponent<Inventory>();
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Instance.TimeManager = GetComponent<TimeManager>();
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Instance.PlayerManager = GetComponent<PlayerManager>();
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Instance.ItemInstantiationManager = GetComponent<ItemInstantiationManager>();
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Instance.SoundSettingManager = GetComponent<SoundSettingManager>();
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Instance.SoundSettingManager.ReloadReferences();
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