stack item pickup (in progress), throwable hand consumes items, spawnable objects tied to item definitions

This commit is contained in:
2026-09-16 22:48:52 -05:00
parent d8295719b0
commit f4642ea005
17 changed files with 444 additions and 26 deletions
+2
View File
@@ -17,6 +17,7 @@ public class GameManager : MonoBehaviour
public MenuController MenuController { get; private set; }
public SoundSettingManager SoundSettingManager { get; private set; }
public PlayerController PlayerController { get; private set; }
public ItemInstantiationManager ItemInstantiationManager { get; private set; }
public Image BlackScreen { get; private set; }
// Are we currently in a scene transition?
@@ -59,6 +60,7 @@ private void ReloadReferences()
Instance.Inventory = GetComponent<Inventory>();
Instance.TimeManager = GetComponent<TimeManager>();
Instance.PlayerManager = GetComponent<PlayerManager>();
Instance.ItemInstantiationManager = GetComponent<ItemInstantiationManager>();
Instance.SoundSettingManager = GetComponent<SoundSettingManager>();
Instance.SoundSettingManager.ReloadReferences();