stack item pickup (in progress), throwable hand consumes items, spawnable objects tied to item definitions
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@@ -439,6 +439,7 @@ GameObject:
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- component: {fileID: 4444498079052879519}
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- component: {fileID: 5173819118098093347}
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- component: {fileID: 1410439939888368689}
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- component: {fileID: 4848130177960439240}
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m_Layer: 0
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m_Name: GameManager
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m_TagString: Untagged
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@@ -574,3 +575,15 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::SoundSettingManager
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audioMixer: {fileID: 24100000, guid: 3490106d3e6edc143b9179d3107780dd, type: 2}
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--- !u!114 &4848130177960439240
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 8685480739473632986}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: f2dcea982e135f3448df561481c5fea7, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::ItemInstantiationManager
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