stack item pickup (in progress), throwable hand consumes items, spawnable objects tied to item definitions

This commit is contained in:
2026-09-16 22:48:52 -05:00
parent d8295719b0
commit f4642ea005
17 changed files with 444 additions and 26 deletions
+13
View File
@@ -439,6 +439,7 @@ GameObject:
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- component: {fileID: 5173819118098093347}
- component: {fileID: 1410439939888368689}
- component: {fileID: 4848130177960439240}
m_Layer: 0
m_Name: GameManager
m_TagString: Untagged
@@ -574,3 +575,15 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::SoundSettingManager
audioMixer: {fileID: 24100000, guid: 3490106d3e6edc143b9179d3107780dd, type: 2}
--- !u!114 &4848130177960439240
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 8685480739473632986}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f2dcea982e135f3448df561481c5fea7, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::ItemInstantiationManager