save position and cam rotation
This commit is contained in:
@@ -3142,6 +3142,7 @@ MonoBehaviour:
|
|||||||
walkSpeed: 2
|
walkSpeed: 2
|
||||||
sprintMultiplier: 1.5
|
sprintMultiplier: 1.5
|
||||||
gravity: 1
|
gravity: 1
|
||||||
|
cameraController: {fileID: 5478143440182735446}
|
||||||
--- !u!114 &5478143440182735446
|
--- !u!114 &5478143440182735446
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -1426,17 +1426,6 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::SunRotation
|
m_EditorClassIdentifier: Assembly-CSharp::SunRotation
|
||||||
offset: 270
|
offset: 270
|
||||||
--- !u!114 &415981849 stripped
|
|
||||||
MonoBehaviour:
|
|
||||||
m_CorrespondingSourceObject: {fileID: 6038027350876930962, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
|
|
||||||
m_PrefabInstance: {fileID: 7959480261809233915}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 0}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: 70102eddcaad3044d9ac0ec62519caad, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::GrappleGun
|
|
||||||
--- !u!1 &419915067
|
--- !u!1 &419915067
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -3643,6 +3632,17 @@ RectTransform:
|
|||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: 0}
|
||||||
m_SizeDelta: {x: 0, y: 0}
|
m_SizeDelta: {x: 0, y: 0}
|
||||||
m_Pivot: {x: 0, y: 0}
|
m_Pivot: {x: 0, y: 0}
|
||||||
|
--- !u!114 &1733921841 stripped
|
||||||
|
MonoBehaviour:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 5478143440182735446, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 7959480261809233915}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: 34a2af7866b6ecc4ab5f2b6222f7dbe2, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::CameraController
|
||||||
--- !u!1 &1735546792
|
--- !u!1 &1735546792
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -4483,17 +4483,9 @@ PrefabInstance:
|
|||||||
m_TransformParent: {fileID: 0}
|
m_TransformParent: {fileID: 0}
|
||||||
m_Modifications:
|
m_Modifications:
|
||||||
- target: {fileID: 1480974628599415149, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
|
- target: {fileID: 1480974628599415149, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
|
||||||
propertyPath: tools.Array.size
|
propertyPath: cameraController
|
||||||
value: 5
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 1480974628599415149, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
|
|
||||||
propertyPath: 'tools.Array.data[4]'
|
|
||||||
value:
|
value:
|
||||||
objectReference: {fileID: 415981849}
|
objectReference: {fileID: 1733921841}
|
||||||
- target: {fileID: 5056434560497563343, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
|
|
||||||
propertyPath: m_LocalPosition.y
|
|
||||||
value: -0.78
|
|
||||||
objectReference: {fileID: 0}
|
|
||||||
- target: {fileID: 5526037850913171920, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
|
- target: {fileID: 5526037850913171920, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
|
||||||
propertyPath: m_LocalPosition.x
|
propertyPath: m_LocalPosition.x
|
||||||
value: -0.60945
|
value: -0.60945
|
||||||
@@ -4534,10 +4526,6 @@ PrefabInstance:
|
|||||||
propertyPath: m_LocalEulerAnglesHint.z
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
value: 0
|
value: 0
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 5907675754202653673, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
|
|
||||||
propertyPath: ball
|
|
||||||
value:
|
|
||||||
objectReference: {fileID: 7664016258760507437, guid: 0b0365667a94c474bb3cc42312aac1db, type: 3}
|
|
||||||
- target: {fileID: 9054701043111961555, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
|
- target: {fileID: 9054701043111961555, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
|
||||||
propertyPath: m_Name
|
propertyPath: m_Name
|
||||||
value: Doug
|
value: Doug
|
||||||
|
|||||||
+15
-1
@@ -5,7 +5,7 @@
|
|||||||
|
|
||||||
public class CameraController : MonoBehaviour
|
public class CameraController : MonoBehaviour
|
||||||
{
|
{
|
||||||
private float camTargetRotation = 0;
|
public float camTargetRotation { get; private set; } = 0;
|
||||||
private bool isCamRotating = false;
|
private bool isCamRotating = false;
|
||||||
|
|
||||||
public Transform playerCamHome;
|
public Transform playerCamHome;
|
||||||
@@ -28,6 +28,20 @@ public void RotateCam()
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Set cam rotation immediately
|
||||||
|
/// </summary>
|
||||||
|
public void SnapToRotation(float rotation)
|
||||||
|
{
|
||||||
|
playerCamHome.RotateAround(
|
||||||
|
transform.position,
|
||||||
|
Vector3.up,
|
||||||
|
rotation
|
||||||
|
);
|
||||||
|
|
||||||
|
camTargetRotation = rotation;
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Move cam to desired rotation (every frame)
|
/// Move cam to desired rotation (every frame)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -15,11 +15,12 @@ public class GameManager : MonoBehaviour
|
|||||||
public Inventory Inventory { get; private set; }
|
public Inventory Inventory { get; private set; }
|
||||||
public Storybools Storybools { get; private set; }
|
public Storybools Storybools { get; private set; }
|
||||||
public PauseMenu PauseMenu { get; private set; }
|
public PauseMenu PauseMenu { get; private set; }
|
||||||
|
public PlayerController PlayerController { get; private set; }
|
||||||
|
public Image BlackScreen { get; private set; }
|
||||||
|
|
||||||
// Are we currently in a scene transition?
|
// Are we currently in a scene transition?
|
||||||
private bool isTransitioningScenes = false;
|
private bool isTransitioningScenes = false;
|
||||||
private Image blackScreen;
|
|
||||||
private PlayerController playerController;
|
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -38,7 +39,10 @@ private void Awake()
|
|||||||
DontDestroyOnLoad(gameObject);
|
DontDestroyOnLoad(gameObject);
|
||||||
|
|
||||||
ReloadReferences();
|
ReloadReferences();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
SaveSystem.Load();
|
SaveSystem.Load();
|
||||||
SaveSystem.Save(); // save off any corruption fixes
|
SaveSystem.Save(); // save off any corruption fixes
|
||||||
}
|
}
|
||||||
@@ -48,8 +52,8 @@ private void Awake()
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void ReloadReferences()
|
private void ReloadReferences()
|
||||||
{
|
{
|
||||||
Instance.blackScreen = GameObject.FindWithTag("BlackScreen").GetComponent<Image>();
|
Instance.BlackScreen = GameObject.FindWithTag("BlackScreen").GetComponent<Image>();
|
||||||
Instance.playerController = GameObject.FindWithTag("Player").GetComponent<PlayerController>();
|
Instance.PlayerController = GameObject.FindWithTag("Player").GetComponent<PlayerController>();
|
||||||
Instance.DialogueManager = GetComponent<DialogueManager>();
|
Instance.DialogueManager = GetComponent<DialogueManager>();
|
||||||
Instance.DialogueManager.ReloadReferences();
|
Instance.DialogueManager.ReloadReferences();
|
||||||
|
|
||||||
@@ -77,7 +81,7 @@ public void GoToMapPoint(MapPoint mapPoint)
|
|||||||
private IEnumerator GoToMapPointCoroutine(MapPoint mapPoint)
|
private IEnumerator GoToMapPointCoroutine(MapPoint mapPoint)
|
||||||
{
|
{
|
||||||
Instance.isTransitioningScenes = true;
|
Instance.isTransitioningScenes = true;
|
||||||
Instance.playerController.SetCharacterControl(false);
|
Instance.PlayerController.SetCharacterControl(false);
|
||||||
|
|
||||||
// Fade to black
|
// Fade to black
|
||||||
float fadeDuration = 0.2f; // how long to fade to/from black
|
float fadeDuration = 0.2f; // how long to fade to/from black
|
||||||
@@ -88,7 +92,7 @@ private IEnumerator GoToMapPointCoroutine(MapPoint mapPoint)
|
|||||||
while (fadeTime < fadeDuration)
|
while (fadeTime < fadeDuration)
|
||||||
{
|
{
|
||||||
blackScreenColor.a = Mathf.Lerp(0, 1, fadeTime / fadeDuration);
|
blackScreenColor.a = Mathf.Lerp(0, 1, fadeTime / fadeDuration);
|
||||||
blackScreen.color = blackScreenColor;
|
Instance.BlackScreen.color = blackScreenColor;
|
||||||
fadeTime += Time.deltaTime;
|
fadeTime += Time.deltaTime;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
@@ -105,18 +109,18 @@ private IEnumerator GoToMapPointCoroutine(MapPoint mapPoint)
|
|||||||
ReloadReferences();
|
ReloadReferences();
|
||||||
|
|
||||||
// Make sure screen is black in new scene
|
// Make sure screen is black in new scene
|
||||||
blackScreen.color = blackScreenColor;
|
Instance.BlackScreen.color = blackScreenColor;
|
||||||
|
|
||||||
if (Instance.playerController != null && GameSceneManager.Instance != null)
|
if (Instance.PlayerController != null && GameSceneManager.Instance != null)
|
||||||
{
|
{
|
||||||
Instance.playerController.CharacterControllerMove(mapPoint.SpawnPosition - playerController.transform.position);
|
Instance.PlayerController.CharacterControllerMove(mapPoint.SpawnPosition - PlayerController.transform.position);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Fade back in
|
// Fade back in
|
||||||
while (fadeTime < fadeDuration)
|
while (fadeTime < fadeDuration)
|
||||||
{
|
{
|
||||||
blackScreenColor.a = Mathf.Lerp(1, 0, fadeTime / fadeDuration);
|
blackScreenColor.a = Mathf.Lerp(1, 0, fadeTime / fadeDuration);
|
||||||
Instance.blackScreen.color = blackScreenColor;
|
Instance.BlackScreen.color = blackScreenColor;
|
||||||
fadeTime += Time.deltaTime;
|
fadeTime += Time.deltaTime;
|
||||||
|
|
||||||
yield return null;
|
yield return null;
|
||||||
@@ -132,7 +136,7 @@ private IEnumerator GoToMapPointCoroutine(MapPoint mapPoint)
|
|||||||
fadeTime = 0;
|
fadeTime = 0;
|
||||||
|
|
||||||
Instance.isTransitioningScenes = false;
|
Instance.isTransitioningScenes = false;
|
||||||
Instance.playerController.SetCharacterControl(true);
|
Instance.PlayerController.SetCharacterControl(true);
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
@@ -151,7 +155,7 @@ public void EnterSceneDoor(string scene, int door)
|
|||||||
private IEnumerator EnterSceneDoorCoroutine(string scene, int doorId)
|
private IEnumerator EnterSceneDoorCoroutine(string scene, int doorId)
|
||||||
{
|
{
|
||||||
Instance.isTransitioningScenes = true;
|
Instance.isTransitioningScenes = true;
|
||||||
Instance.playerController.SetCharacterControl(false);
|
Instance.PlayerController.SetCharacterControl(false);
|
||||||
|
|
||||||
// Fade to black
|
// Fade to black
|
||||||
float fadeDuration = 0.2f; // how long to fade to/from black
|
float fadeDuration = 0.2f; // how long to fade to/from black
|
||||||
@@ -162,7 +166,7 @@ private IEnumerator EnterSceneDoorCoroutine(string scene, int doorId)
|
|||||||
while (fadeTime < fadeDuration)
|
while (fadeTime < fadeDuration)
|
||||||
{
|
{
|
||||||
blackScreenColor.a = Mathf.Lerp(0, 1, fadeTime / fadeDuration);
|
blackScreenColor.a = Mathf.Lerp(0, 1, fadeTime / fadeDuration);
|
||||||
blackScreen.color = blackScreenColor;
|
Instance.BlackScreen.color = blackScreenColor;
|
||||||
fadeTime += Time.deltaTime;
|
fadeTime += Time.deltaTime;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
@@ -179,16 +183,16 @@ private IEnumerator EnterSceneDoorCoroutine(string scene, int doorId)
|
|||||||
ReloadReferences();
|
ReloadReferences();
|
||||||
|
|
||||||
// Make sure screen is black in new scene
|
// Make sure screen is black in new scene
|
||||||
blackScreen.color = blackScreenColor;
|
Instance.BlackScreen.color = blackScreenColor;
|
||||||
|
|
||||||
SceneDoor door = GameSceneManager.Instance.GetDoorWithId(doorId);
|
SceneDoor door = GameSceneManager.Instance.GetDoorWithId(doorId);
|
||||||
|
|
||||||
if (Instance.playerController != null && GameSceneManager.Instance != null)
|
if (Instance.PlayerController != null && GameSceneManager.Instance != null)
|
||||||
{
|
{
|
||||||
if (door != null)
|
if (door != null)
|
||||||
{
|
{
|
||||||
Instance.playerController.CharacterControllerMove(door.gameObject.transform.position - playerController.transform.position);
|
Instance.PlayerController.CharacterControllerMove(door.gameObject.transform.position - PlayerController.transform.position);
|
||||||
Instance.playerController.DougBody.transform.rotation = door.gameObject.transform.rotation;
|
Instance.PlayerController.DougBody.transform.rotation = door.gameObject.transform.rotation;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -196,17 +200,17 @@ private IEnumerator EnterSceneDoorCoroutine(string scene, int doorId)
|
|||||||
while (fadeTime < fadeDuration)
|
while (fadeTime < fadeDuration)
|
||||||
{
|
{
|
||||||
blackScreenColor.a = Mathf.Lerp(1, 0, fadeTime / fadeDuration);
|
blackScreenColor.a = Mathf.Lerp(1, 0, fadeTime / fadeDuration);
|
||||||
Instance.blackScreen.color = blackScreenColor;
|
Instance.BlackScreen.color = blackScreenColor;
|
||||||
fadeTime += Time.deltaTime;
|
fadeTime += Time.deltaTime;
|
||||||
|
|
||||||
Instance.playerController.WalkInDirection((door.WalkDirection.position - playerController.transform.position).normalized);
|
Instance.PlayerController.WalkInDirection((door.WalkDirection.position - PlayerController.transform.position).normalized);
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// move character a little more
|
// move character a little more
|
||||||
while (fadeTime < moveDuration)
|
while (fadeTime < moveDuration)
|
||||||
{
|
{
|
||||||
Instance.playerController.WalkInDirection((door.WalkDirection.position - playerController.transform.position).normalized);
|
Instance.PlayerController.WalkInDirection((door.WalkDirection.position - PlayerController.transform.position).normalized);
|
||||||
fadeTime += Time.deltaTime;
|
fadeTime += Time.deltaTime;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
@@ -214,7 +218,7 @@ private IEnumerator EnterSceneDoorCoroutine(string scene, int doorId)
|
|||||||
fadeTime = 0;
|
fadeTime = 0;
|
||||||
|
|
||||||
Instance.isTransitioningScenes = false;
|
Instance.isTransitioningScenes = false;
|
||||||
Instance.playerController.SetCharacterControl(true);
|
Instance.PlayerController.SetCharacterControl(true);
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
@@ -226,22 +230,6 @@ public bool InSceneTransition()
|
|||||||
return Instance.isTransitioningScenes;
|
return Instance.isTransitioningScenes;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get the blackscreen object reference
|
|
||||||
/// </summary>
|
|
||||||
public Image GetBlackScreen()
|
|
||||||
{
|
|
||||||
return Instance.blackScreen;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Get the playerContoller object reference
|
|
||||||
/// </summary>
|
|
||||||
public PlayerController GetPlayerController()
|
|
||||||
{
|
|
||||||
return Instance.playerController;
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Storybool Save/Load
|
#region Storybool Save/Load
|
||||||
public void SaveStoryBools(ref StoryboolSaveData data)
|
public void SaveStoryBools(ref StoryboolSaveData data)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ MonoImporter:
|
|||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: -1
|
executionOrder: -500
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|||||||
@@ -15,8 +15,8 @@ public class PlayerController : MonoBehaviour
|
|||||||
public float gravity = 10;
|
public float gravity = 10;
|
||||||
|
|
||||||
Interactable nearestInteractable;
|
Interactable nearestInteractable;
|
||||||
|
public CameraController cameraController;
|
||||||
private CharacterController characterController;
|
private CharacterController characterController;
|
||||||
private CameraController cameraController;
|
|
||||||
private Vector3 moveDir;
|
private Vector3 moveDir;
|
||||||
private bool hasControl = true; // set this to false if we want to stop reading player inputs
|
private bool hasControl = true; // set this to false if we want to stop reading player inputs
|
||||||
private bool canUseTools = true; // set this to false if we want to stop reading player tool use
|
private bool canUseTools = true; // set this to false if we want to stop reading player tool use
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
// Handles scene-persistent player data
|
// Handles scene-persistent player data
|
||||||
public class PlayerManager : MonoBehaviour
|
public class PlayerManager : MonoBehaviour
|
||||||
@@ -9,11 +10,21 @@ public class PlayerManager : MonoBehaviour
|
|||||||
public void SavePlayerData(ref PlayerSaveData data)
|
public void SavePlayerData(ref PlayerSaveData data)
|
||||||
{
|
{
|
||||||
data.activeToolIndex = GameManager.Instance.PlayerManager.CurrentToolIndex;
|
data.activeToolIndex = GameManager.Instance.PlayerManager.CurrentToolIndex;
|
||||||
|
data.camRotation = GameManager.Instance.PlayerController.cameraController.camTargetRotation;
|
||||||
|
data.dougPosition = GameManager.Instance.PlayerController.transform.position;
|
||||||
|
data.currentScene = SceneManager.GetActiveScene().name;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoadPlayerData(PlayerSaveData data)
|
public void LoadPlayerData(PlayerSaveData data)
|
||||||
{
|
{
|
||||||
|
/*if (data.currentScene != null && data.currentScene != SceneManager.GetActiveScene().name)
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(data.currentScene);
|
||||||
|
}*/
|
||||||
|
|
||||||
GameManager.Instance.PlayerManager.CurrentToolIndex = data.activeToolIndex;
|
GameManager.Instance.PlayerManager.CurrentToolIndex = data.activeToolIndex;
|
||||||
|
GameManager.Instance.PlayerController.cameraController.SnapToRotation(data.camRotation);
|
||||||
|
GameManager.Instance.PlayerController.transform.position = data.dougPosition;
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
}
|
}
|
||||||
@@ -22,4 +33,7 @@ public void LoadPlayerData(PlayerSaveData data)
|
|||||||
public struct PlayerSaveData
|
public struct PlayerSaveData
|
||||||
{
|
{
|
||||||
public int activeToolIndex;
|
public int activeToolIndex;
|
||||||
|
public float camRotation;
|
||||||
|
public Vector3 dougPosition;
|
||||||
|
public string currentScene;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ IEnumerator EnterRoomCoroutine(RoomDoor door)
|
|||||||
while (fadeTime < fadeDuration)
|
while (fadeTime < fadeDuration)
|
||||||
{
|
{
|
||||||
blackScreenColor.a = Mathf.Lerp(0, 1, fadeTime / fadeDuration);
|
blackScreenColor.a = Mathf.Lerp(0, 1, fadeTime / fadeDuration);
|
||||||
GameManager.Instance.GetBlackScreen().color = blackScreenColor;
|
GameManager.Instance.BlackScreen.color = blackScreenColor;
|
||||||
fadeTime += Time.deltaTime;
|
fadeTime += Time.deltaTime;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
@@ -53,7 +53,7 @@ IEnumerator EnterRoomCoroutine(RoomDoor door)
|
|||||||
while (fadeTime < fadeDuration)
|
while (fadeTime < fadeDuration)
|
||||||
{
|
{
|
||||||
blackScreenColor.a = Mathf.Lerp(1, 0, fadeTime / fadeDuration);
|
blackScreenColor.a = Mathf.Lerp(1, 0, fadeTime / fadeDuration);
|
||||||
GameManager.Instance.GetBlackScreen().color = blackScreenColor;
|
GameManager.Instance.BlackScreen.color = blackScreenColor;
|
||||||
playerController.WalkInDirection((door.linkedDoor.WalkDirection.position - playerController.transform.position).normalized);
|
playerController.WalkInDirection((door.linkedDoor.WalkDirection.position - playerController.transform.position).normalized);
|
||||||
|
|
||||||
fadeTime += Time.deltaTime;
|
fadeTime += Time.deltaTime;
|
||||||
|
|||||||
@@ -13,7 +13,7 @@ public override void Use()
|
|||||||
newBall.transform.position = transform.position;
|
newBall.transform.position = transform.position;
|
||||||
|
|
||||||
Vector3 direction = transform.forward * shootForce;
|
Vector3 direction = transform.forward * shootForce;
|
||||||
direction += GameManager.Instance.GetPlayerController().GetVelocity();
|
direction += GameManager.Instance.PlayerController.GetVelocity();
|
||||||
|
|
||||||
newBall.GetComponent<Rigidbody>().AddForce(direction, ForceMode.Impulse);
|
newBall.GetComponent<Rigidbody>().AddForce(direction, ForceMode.Impulse);
|
||||||
|
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ private void Start()
|
|||||||
|
|
||||||
IEnumerator GoToTarget(Vector3 target)
|
IEnumerator GoToTarget(Vector3 target)
|
||||||
{
|
{
|
||||||
GameManager.Instance.GetPlayerController().SetCharacterControl(false);
|
GameManager.Instance.PlayerController.SetCharacterControl(false);
|
||||||
isMoving = true;
|
isMoving = true;
|
||||||
Vector3 startPosition = hook.transform.position;
|
Vector3 startPosition = hook.transform.position;
|
||||||
float elapsedTime = 0f;
|
float elapsedTime = 0f;
|
||||||
@@ -45,7 +45,7 @@ IEnumerator GoToTarget(Vector3 target)
|
|||||||
|
|
||||||
IEnumerator MovePlayerToTarget(Vector3 target)
|
IEnumerator MovePlayerToTarget(Vector3 target)
|
||||||
{
|
{
|
||||||
Transform player = GameManager.Instance.GetPlayerController().transform;
|
Transform player = GameManager.Instance.PlayerController.transform;
|
||||||
Vector3 startPosition = player.position;
|
Vector3 startPosition = player.position;
|
||||||
float elapsedTime = 0f;
|
float elapsedTime = 0f;
|
||||||
|
|
||||||
@@ -66,12 +66,12 @@ IEnumerator MovePlayerToTarget(Vector3 target)
|
|||||||
isMoving = false;
|
isMoving = false;
|
||||||
stuckInTarget = false;
|
stuckInTarget = false;
|
||||||
|
|
||||||
GameManager.Instance.GetPlayerController().SetCharacterControl(true);
|
GameManager.Instance.PlayerController.SetCharacterControl(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator ShootAndMiss()
|
IEnumerator ShootAndMiss()
|
||||||
{
|
{
|
||||||
GameManager.Instance.GetPlayerController().SetCharacterControl(false);
|
GameManager.Instance.PlayerController.SetCharacterControl(false);
|
||||||
|
|
||||||
isMoving = true;
|
isMoving = true;
|
||||||
|
|
||||||
@@ -92,7 +92,7 @@ IEnumerator ShootAndMiss()
|
|||||||
isMoving = false;
|
isMoving = false;
|
||||||
stuckInTarget = false;
|
stuckInTarget = false;
|
||||||
|
|
||||||
GameManager.Instance.GetPlayerController().SetCharacterControl(true);
|
GameManager.Instance.PlayerController.SetCharacterControl(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Use()
|
public override void Use()
|
||||||
@@ -105,7 +105,7 @@ public override void Use()
|
|||||||
isMoving = false;
|
isMoving = false;
|
||||||
stuckInTarget = false;
|
stuckInTarget = false;
|
||||||
|
|
||||||
GameManager.Instance.GetPlayerController().SetCharacterControl(true);
|
GameManager.Instance.PlayerController.SetCharacterControl(true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -18,7 +18,7 @@ public class ThrowableHand : Tool
|
|||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (GameManager.Instance.GetPlayerController() != null)
|
if (GameManager.Instance.PlayerController != null)
|
||||||
{
|
{
|
||||||
SetGroundPlane();
|
SetGroundPlane();
|
||||||
DrawTargetProjection();
|
DrawTargetProjection();
|
||||||
@@ -29,10 +29,10 @@ private void SetGroundPlane()
|
|||||||
{
|
{
|
||||||
if (handGroundPlane == null)
|
if (handGroundPlane == null)
|
||||||
{
|
{
|
||||||
handGroundPlane = new Plane(Vector3.up, -GameManager.Instance.GetPlayerController().DougBody.transform.position.y);
|
handGroundPlane = new Plane(Vector3.up, -GameManager.Instance.PlayerController.DougBody.transform.position.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
handGroundPlane.distance = -GameManager.Instance.GetPlayerController().DougBody.transform.position.y;
|
handGroundPlane.distance = -GameManager.Instance.PlayerController.DougBody.transform.position.y;
|
||||||
handGroundPlane.normal = Vector3.up;
|
handGroundPlane.normal = Vector3.up;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -73,7 +73,7 @@ public override void Use()
|
|||||||
newBomb.transform.position = transform.position;
|
newBomb.transform.position = transform.position;
|
||||||
|
|
||||||
Vector3 direction = transform.forward * throwForce * forceModifier;
|
Vector3 direction = transform.forward * throwForce * forceModifier;
|
||||||
direction += GameManager.Instance.GetPlayerController().GetVelocity();
|
direction += GameManager.Instance.PlayerController.GetVelocity();
|
||||||
direction.y = loft;
|
direction.y = loft;
|
||||||
|
|
||||||
newBomb.GetComponent<Rigidbody>().AddForce(direction, ForceMode.Impulse);
|
newBomb.GetComponent<Rigidbody>().AddForce(direction, ForceMode.Impulse);
|
||||||
|
|||||||
Reference in New Issue
Block a user