save position and cam rotation

This commit is contained in:
2026-04-15 21:33:36 -05:00
parent 46ec37309d
commit db47bc3768
12 changed files with 83 additions and 78 deletions
+6 -6
View File
@@ -21,7 +21,7 @@ private void Start()
IEnumerator GoToTarget(Vector3 target)
{
GameManager.Instance.GetPlayerController().SetCharacterControl(false);
GameManager.Instance.PlayerController.SetCharacterControl(false);
isMoving = true;
Vector3 startPosition = hook.transform.position;
float elapsedTime = 0f;
@@ -45,7 +45,7 @@ IEnumerator GoToTarget(Vector3 target)
IEnumerator MovePlayerToTarget(Vector3 target)
{
Transform player = GameManager.Instance.GetPlayerController().transform;
Transform player = GameManager.Instance.PlayerController.transform;
Vector3 startPosition = player.position;
float elapsedTime = 0f;
@@ -66,12 +66,12 @@ IEnumerator MovePlayerToTarget(Vector3 target)
isMoving = false;
stuckInTarget = false;
GameManager.Instance.GetPlayerController().SetCharacterControl(true);
GameManager.Instance.PlayerController.SetCharacterControl(true);
}
IEnumerator ShootAndMiss()
{
GameManager.Instance.GetPlayerController().SetCharacterControl(false);
GameManager.Instance.PlayerController.SetCharacterControl(false);
isMoving = true;
@@ -92,7 +92,7 @@ IEnumerator ShootAndMiss()
isMoving = false;
stuckInTarget = false;
GameManager.Instance.GetPlayerController().SetCharacterControl(true);
GameManager.Instance.PlayerController.SetCharacterControl(true);
}
public override void Use()
@@ -105,7 +105,7 @@ public override void Use()
isMoving = false;
stuckInTarget = false;
GameManager.Instance.GetPlayerController().SetCharacterControl(true);
GameManager.Instance.PlayerController.SetCharacterControl(true);
}
else
{