save position and cam rotation

This commit is contained in:
2026-04-15 21:33:36 -05:00
parent 46ec37309d
commit db47bc3768
12 changed files with 83 additions and 78 deletions
@@ -15,8 +15,8 @@ public class PlayerController : MonoBehaviour
public float gravity = 10;
Interactable nearestInteractable;
public CameraController cameraController;
private CharacterController characterController;
private CameraController cameraController;
private Vector3 moveDir;
private bool hasControl = true; // set this to false if we want to stop reading player inputs
private bool canUseTools = true; // set this to false if we want to stop reading player tool use