save position and cam rotation
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@@ -15,8 +15,8 @@ public class PlayerController : MonoBehaviour
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public float gravity = 10;
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Interactable nearestInteractable;
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public CameraController cameraController;
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private CharacterController characterController;
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private CameraController cameraController;
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private Vector3 moveDir;
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private bool hasControl = true; // set this to false if we want to stop reading player inputs
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private bool canUseTools = true; // set this to false if we want to stop reading player tool use
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