update to unity 6.2, add save system and quest system
This commit is contained in:
+1
-1
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- 'Hi Doug. '
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- Hey, Doug.
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- You helped me.
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- Thanks for doing that!
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- Hey Doug, I need your help.
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- Could you grab 3 star shards and touch the cube over there?
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- 'Remember: 3 star shards and touch the cube over there.'
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- Thanks for your help, Doug!
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serializedVersion: 2
|
||||||
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
|
m_LocalPosition: {x: 2.66292, y: 0.94, z: 13.0053}
|
||||||
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
|
m_ConstrainProportionsScale: 0
|
||||||
|
m_Children:
|
||||||
|
- {fileID: 1210745724}
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!1 &2063514701
|
--- !u!1 &2063514701
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -2828,3 +3102,4 @@ SceneRoots:
|
|||||||
- {fileID: 1023236592}
|
- {fileID: 1023236592}
|
||||||
- {fileID: 23024842}
|
- {fileID: 23024842}
|
||||||
- {fileID: 2146681817}
|
- {fileID: 2146681817}
|
||||||
|
- {fileID: 1892268943}
|
||||||
|
|||||||
@@ -1,9 +1,11 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static GameManager Instance { get; private set; }
|
public static GameManager Instance { get; private set; }
|
||||||
public DialogueManager DialogueManager { get; private set; }
|
public DialogueManager DialogueManager { get; private set; }
|
||||||
|
public Storybools Storybools { get; private set; }
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -19,6 +21,34 @@ private void Awake()
|
|||||||
DontDestroyOnLoad(gameObject);
|
DontDestroyOnLoad(gameObject);
|
||||||
|
|
||||||
DialogueManager = GetComponent<DialogueManager>();
|
DialogueManager = GetComponent<DialogueManager>();
|
||||||
|
SaveSystem.Load();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Storybool Save/Load
|
||||||
|
public void SaveStoryBools(ref StoryboolSaveData data)
|
||||||
|
{
|
||||||
|
data.Storybools = Instance.Storybools;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadStoryBools(StoryboolSaveData data)
|
||||||
|
{
|
||||||
|
if (data.Storybools != null)
|
||||||
|
{
|
||||||
|
Instance.Storybools = data.Storybools;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Instance.Storybools = new Storybools();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
public int StarShards = 0; // will replace with inventory system
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public struct StoryboolSaveData
|
||||||
|
{
|
||||||
|
public Storybools Storybools;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,2 +1,11 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 65dc1a5d5b17b874087eb45227f838f2
|
guid: 65dc1a5d5b17b874087eb45227f838f2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: -1
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|||||||
@@ -7,6 +7,8 @@ public class PickupableItem : Interactable
|
|||||||
|
|
||||||
public override void Interact()
|
public override void Interact()
|
||||||
{
|
{
|
||||||
|
GameManager.Instance.StarShards++; // REMOVE, JUST HERE FOR TESTING BEFORE ADDING INVENTORY SYSTEM
|
||||||
|
|
||||||
Debug.Log("Picked up " + item.itemName + "!");
|
Debug.Log("Picked up " + item.itemName + "!");
|
||||||
MoveOutsideRange(); // I don't love this but if we destroy the object we probably need to do this first
|
MoveOutsideRange(); // I don't love this but if we destroy the object we probably need to do this first
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
|||||||
@@ -6,6 +6,10 @@ public class PlayerController : MonoBehaviour
|
|||||||
public Shovel Shovel;
|
public Shovel Shovel;
|
||||||
public float walkSpeed;
|
public float walkSpeed;
|
||||||
|
|
||||||
|
float digTime = 0.9f;
|
||||||
|
float digTimestamp = 0;
|
||||||
|
bool isDigging = false;
|
||||||
|
|
||||||
Interactable nearestInteractable;
|
Interactable nearestInteractable;
|
||||||
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||||
@@ -16,10 +20,14 @@ void Start()
|
|||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
|
{
|
||||||
|
if (!isDigging)
|
||||||
{
|
{
|
||||||
RotatePlayerTowardMouse();
|
RotatePlayerTowardMouse();
|
||||||
Walk();
|
Walk();
|
||||||
TryInteract();
|
TryInteract();
|
||||||
|
}
|
||||||
|
|
||||||
DigDetector();
|
DigDetector();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -30,10 +38,22 @@ void Walk()
|
|||||||
}
|
}
|
||||||
|
|
||||||
void DigDetector()
|
void DigDetector()
|
||||||
|
{
|
||||||
|
if (!isDigging)
|
||||||
{
|
{
|
||||||
if (Input.GetMouseButtonDown(0))
|
if (Input.GetMouseButtonDown(0))
|
||||||
{
|
{
|
||||||
Shovel.Dig();
|
Shovel.Dig();
|
||||||
|
isDigging = true;
|
||||||
|
digTimestamp = Time.time + digTime; // fuck coroutines fr fr
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Time.time > digTimestamp)
|
||||||
|
{
|
||||||
|
isDigging = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,65 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Quest : MonoBehaviour
|
||||||
|
{
|
||||||
|
public bool hasStarted = false;
|
||||||
|
public bool hasCompleted = false;
|
||||||
|
|
||||||
|
public string[] askText; // ask the player to complete the task
|
||||||
|
public string[] duringText; // what to say to the player when the task is complete
|
||||||
|
public string[] completionText; // what to say to the player upon completion
|
||||||
|
|
||||||
|
public int questID = 0; // connects the quest to the registry, which gives us conditions
|
||||||
|
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
// check if we've completed the quest
|
||||||
|
hasCompleted = QuestRegistry.Instance.CompletedQuests.Contains(questID);
|
||||||
|
hasStarted = QuestRegistry.Instance.ActiveQuests.Contains(questID);
|
||||||
|
|
||||||
|
// this shouldn't be possible, but if the save is changed manually it could happen
|
||||||
|
if (hasStarted && hasCompleted)
|
||||||
|
{
|
||||||
|
hasStarted = false;
|
||||||
|
|
||||||
|
// make sure only one reference exists
|
||||||
|
QuestRegistry.Instance.CompletedQuests.RemoveAll(id => id == questID);
|
||||||
|
QuestRegistry.Instance.CompletedQuests.Add(questID);
|
||||||
|
|
||||||
|
QuestRegistry.Instance.ActiveQuests.RemoveAll(id => id == questID);
|
||||||
|
SaveSystem.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartQuest()
|
||||||
|
{
|
||||||
|
hasStarted = true;
|
||||||
|
QuestRegistry.Instance.ActiveQuests.Add(questID);
|
||||||
|
SaveSystem.Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CheckComplete()
|
||||||
|
{
|
||||||
|
QuestBool[] conditionList = QuestRegistry.Instance.QuestBoolMap[questID];
|
||||||
|
|
||||||
|
if (conditionList != null)
|
||||||
|
{
|
||||||
|
foreach (QuestBool condition in conditionList)
|
||||||
|
{
|
||||||
|
// try each condition until we hit a false
|
||||||
|
if (!condition.getValue())
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
// otherwise return true and mark quest complete
|
||||||
|
QuestRegistry.Instance.ActiveQuests.Remove(questID);
|
||||||
|
QuestRegistry.Instance.CompletedQuests.Add(questID);
|
||||||
|
|
||||||
|
SaveSystem.Save();
|
||||||
|
hasCompleted = true;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2db38219bed101e44b995a3611e4cedd
|
||||||
@@ -0,0 +1,106 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class QuestRegistry : MonoBehaviour
|
||||||
|
{
|
||||||
|
// This will keep a register of all quest data and status
|
||||||
|
public static QuestRegistry Instance { get; private set; }
|
||||||
|
public Dictionary<int, QuestBool[]> QuestBoolMap;
|
||||||
|
public List<int> CompletedQuests;
|
||||||
|
public List<int> ActiveQuests;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
// If there is an instance, and it's not me, delete myself.
|
||||||
|
|
||||||
|
if (Instance != null && Instance != this)
|
||||||
|
{
|
||||||
|
Destroy(this);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
Instance.QuestBoolMap = PopulateQuestData();
|
||||||
|
|
||||||
|
PopulateQuestData();
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private Dictionary<int, QuestBool[]> PopulateQuestData()
|
||||||
|
{
|
||||||
|
Dictionary<int, QuestBool[]> questBoolMap = new Dictionary<int, QuestBool[]>();
|
||||||
|
|
||||||
|
// Quest Bool Structure: QID<QuestID>_<Bool Number>_<descriptiveName>
|
||||||
|
// Example: QID11_4_landBurgerGreaseCleared
|
||||||
|
#region 1 - Sam's Plea
|
||||||
|
QuestBool[] QID1_List = new QuestBool[2];
|
||||||
|
|
||||||
|
// QID1_1_hasEnoughStarshards
|
||||||
|
QID1_List[0] = new QuestBool(() =>
|
||||||
|
{
|
||||||
|
return GameManager.Instance.StarShards > 2;
|
||||||
|
});
|
||||||
|
|
||||||
|
// QID1_2_hasHelpedSam
|
||||||
|
QID1_List[1] = new QuestBool(() =>
|
||||||
|
{
|
||||||
|
return GameManager.Instance.Storybools.hasHelpedSam;
|
||||||
|
});
|
||||||
|
|
||||||
|
questBoolMap.Add(1, QID1_List);
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
return questBoolMap;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Save completed quests to disk
|
||||||
|
public void SaveQuestData(ref QuestSaveData data)
|
||||||
|
{
|
||||||
|
data.ActiveQuests = Instance.ActiveQuests;
|
||||||
|
data.CompletedQuests = Instance.CompletedQuests;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadQuestData(QuestSaveData data)
|
||||||
|
{
|
||||||
|
if (data.ActiveQuests != null)
|
||||||
|
{
|
||||||
|
Instance.ActiveQuests = data.ActiveQuests;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Instance.ActiveQuests = new List<int>();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (data.CompletedQuests != null)
|
||||||
|
{
|
||||||
|
Instance.CompletedQuests = data.CompletedQuests;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Instance.CompletedQuests = new List<int>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class QuestBool
|
||||||
|
{
|
||||||
|
// This let's us define complex behavior for quests. We can also store
|
||||||
|
// raw booleans for this if we have story beats we want to keep track of.
|
||||||
|
public Func<bool> getValue;
|
||||||
|
|
||||||
|
public QuestBool(Func<bool> getValue)
|
||||||
|
{
|
||||||
|
this.getValue = getValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public struct QuestSaveData
|
||||||
|
{
|
||||||
|
public List<int> CompletedQuests;
|
||||||
|
public List<int> ActiveQuests;
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cf9658f7202522245b3ac80235b98b50
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: -2
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -0,0 +1,83 @@
|
|||||||
|
using System;
|
||||||
|
using System.IO;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class SaveSystem
|
||||||
|
{
|
||||||
|
private static SaveData _saveData = new SaveData();
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public struct SaveData
|
||||||
|
{
|
||||||
|
public QuestSaveData QuestData;
|
||||||
|
public StoryboolSaveData StoryboolData;
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string SaveFileName()
|
||||||
|
{
|
||||||
|
return Application.persistentDataPath + "/save.data";
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void GenerateCorruptedSaveReadme()
|
||||||
|
{
|
||||||
|
string path = Application.persistentDataPath + "/README.txt";
|
||||||
|
string errorText = "Your save was corrupted.\n\n" +
|
||||||
|
"This can happen when you edit the save manually, or if the game closed while saving. Your\n" +
|
||||||
|
"corrupted save file has been saved in this directory as 'save.data.backup' if you'd like to\n" +
|
||||||
|
"try manually fixing it. It should follow standard JSON formatting.\n\n" +
|
||||||
|
"Once you fix it, just delete the current save.data file, and remove the '.backup' from your \n" +
|
||||||
|
"old save file. Good luck, and sorry for the inconvenience!";
|
||||||
|
|
||||||
|
File.WriteAllText(path, errorText);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Save()
|
||||||
|
{
|
||||||
|
HandleSaveData();
|
||||||
|
|
||||||
|
File.WriteAllText(SaveFileName(), JsonUtility.ToJson(_saveData, true));
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void HandleSaveData()
|
||||||
|
{
|
||||||
|
GameManager.Instance.SaveStoryBools(ref _saveData.StoryboolData);
|
||||||
|
QuestRegistry.Instance.SaveQuestData(ref _saveData.QuestData);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void Load()
|
||||||
|
{
|
||||||
|
string saveContent;
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
saveContent = File.ReadAllText(SaveFileName());
|
||||||
|
}
|
||||||
|
catch (FileNotFoundException)
|
||||||
|
{
|
||||||
|
Save(); // create new save file if one does not exist
|
||||||
|
saveContent = File.ReadAllText(SaveFileName());
|
||||||
|
}
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
_saveData = JsonUtility.FromJson<SaveData>(saveContent);
|
||||||
|
}
|
||||||
|
catch (ArgumentException)
|
||||||
|
{
|
||||||
|
// Likely a JSON parse error. Let's back up the old version of the save and
|
||||||
|
// make a new one for now
|
||||||
|
|
||||||
|
File.WriteAllText(SaveFileName() + ".backup", saveContent);
|
||||||
|
GenerateCorruptedSaveReadme();
|
||||||
|
Save();
|
||||||
|
}
|
||||||
|
|
||||||
|
HandleLoadData();
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void HandleLoadData()
|
||||||
|
{
|
||||||
|
GameManager.Instance.LoadStoryBools(_saveData.StoryboolData);
|
||||||
|
QuestRegistry.Instance.LoadQuestData(_saveData.QuestData);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e2f06729fcc0a08408d90d49c2336d22
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
[System.Serializable]
|
||||||
|
public class Storybools
|
||||||
|
{
|
||||||
|
// not sure how we'll organize this yet, but right now lets do it by quest
|
||||||
|
#region QID1
|
||||||
|
public bool hasHelpedSam = false;
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 70e96df6062507943b1f7ae7df89dee5
|
||||||
@@ -3,18 +3,85 @@
|
|||||||
public class Talkable : Interactable
|
public class Talkable : Interactable
|
||||||
{
|
{
|
||||||
// this is a character or object that will talk upon interaction
|
// this is a character or object that will talk upon interaction
|
||||||
public Dialogue dialogue;
|
public Dialogue defaultDialogue;
|
||||||
public GameObject talkIndicator;
|
public GameObject talkIndicator;
|
||||||
|
|
||||||
|
public Quest[] quests;
|
||||||
|
Dialogue currentDialogue;
|
||||||
|
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
talkIndicator.SetActive(false);
|
talkIndicator.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void DetermineDialogue()
|
||||||
|
{
|
||||||
|
// based on if we have any open quests and where we're at in the quest,
|
||||||
|
// determine what dialogue to show
|
||||||
|
Quest currentQuest = null;
|
||||||
|
|
||||||
|
// Grab the first ACTIVE quest
|
||||||
|
// If none active, grab the first AVAILABLE quest
|
||||||
|
// If none available, revert to default dialogue
|
||||||
|
if (quests.Length > 0)
|
||||||
|
{
|
||||||
|
// check for ACTIVE quests
|
||||||
|
foreach (Quest q in quests)
|
||||||
|
{
|
||||||
|
if (q.hasStarted && !q.hasCompleted)
|
||||||
|
{
|
||||||
|
currentQuest = q;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// check for AVAILABLE quests
|
||||||
|
if (currentQuest == null)
|
||||||
|
{
|
||||||
|
foreach (Quest q in quests)
|
||||||
|
{
|
||||||
|
if (!q.hasStarted && !q.hasCompleted)
|
||||||
|
{
|
||||||
|
currentQuest = q;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// revert to default if no suitable quest found
|
||||||
|
if (currentQuest == null)
|
||||||
|
{
|
||||||
|
currentDialogue = defaultDialogue;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentQuest.CheckComplete();
|
||||||
|
|
||||||
|
currentDialogue = new Dialogue();
|
||||||
|
currentDialogue.charName = defaultDialogue.charName;
|
||||||
|
|
||||||
|
// set up dialogue based on quest
|
||||||
|
if (currentQuest.hasStarted && !currentQuest.hasCompleted)
|
||||||
|
{
|
||||||
|
currentDialogue.sentences = currentQuest.duringText;
|
||||||
|
}
|
||||||
|
else if (!currentQuest.hasStarted && !currentQuest.hasCompleted)
|
||||||
|
{
|
||||||
|
currentDialogue.sentences = currentQuest.askText;
|
||||||
|
currentQuest.StartQuest();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentDialogue.sentences = currentQuest.completionText;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public override void Interact()
|
public override void Interact()
|
||||||
{
|
{
|
||||||
if (!dialogue.isActive)
|
if (currentDialogue == null || !currentDialogue.isActive)
|
||||||
GameManager.Instance.DialogueManager.StartDialogue(dialogue);
|
{
|
||||||
|
DetermineDialogue();
|
||||||
|
GameManager.Instance.DialogueManager.StartDialogue(currentDialogue);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
GameManager.Instance.DialogueManager.DisplayNextSentence();
|
GameManager.Instance.DialogueManager.DisplayNextSentence();
|
||||||
|
|
||||||
|
|||||||
@@ -61,6 +61,7 @@ MonoBehaviour:
|
|||||||
- rid: 3760263086078427141
|
- rid: 3760263086078427141
|
||||||
- rid: 3760263086078427142
|
- rid: 3760263086078427142
|
||||||
- rid: 3760263086078427143
|
- rid: 3760263086078427143
|
||||||
|
- rid: 4669856846790000640
|
||||||
m_RuntimeSettings:
|
m_RuntimeSettings:
|
||||||
m_List: []
|
m_List: []
|
||||||
m_AssetVersion: 8
|
m_AssetVersion: 8
|
||||||
@@ -222,6 +223,10 @@ MonoBehaviour:
|
|||||||
- {r: 0.5, g: 0, b: 0.5, a: 1}
|
- {r: 0.5, g: 0, b: 0.5, a: 1}
|
||||||
- {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
- {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||||
- {r: 0, g: 0, b: 1, a: 1}
|
- {r: 0, g: 0, b: 1, a: 1}
|
||||||
|
- rid: 4669856846790000640
|
||||||
|
type: {class: RenderingDebuggerRuntimeResources, ns: UnityEngine.Rendering, asm: Unity.RenderPipelines.Core.Runtime}
|
||||||
|
data:
|
||||||
|
m_version: 0
|
||||||
- rid: 6852985685364965376
|
- rid: 6852985685364965376
|
||||||
type: {class: URPShaderStrippingSetting, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
type: {class: URPShaderStrippingSetting, ns: UnityEngine.Rendering.Universal, asm: Unity.RenderPipelines.Universal.Runtime}
|
||||||
data:
|
data:
|
||||||
@@ -235,9 +240,6 @@ MonoBehaviour:
|
|||||||
m_AutodeskInteractive: {fileID: 4800000, guid: 0e9d5a909a1f7e84882a534d0d11e49f, type: 3}
|
m_AutodeskInteractive: {fileID: 4800000, guid: 0e9d5a909a1f7e84882a534d0d11e49f, type: 3}
|
||||||
m_AutodeskInteractiveTransparent: {fileID: 4800000, guid: 5c81372d981403744adbdda4433c9c11, type: 3}
|
m_AutodeskInteractiveTransparent: {fileID: 4800000, guid: 5c81372d981403744adbdda4433c9c11, type: 3}
|
||||||
m_AutodeskInteractiveMasked: {fileID: 4800000, guid: 80aa867ac363ac043847b06ad71604cd, type: 3}
|
m_AutodeskInteractiveMasked: {fileID: 4800000, guid: 80aa867ac363ac043847b06ad71604cd, type: 3}
|
||||||
m_TerrainDetailLit: {fileID: 4800000, guid: f6783ab646d374f94b199774402a5144, type: 3}
|
|
||||||
m_TerrainDetailGrassBillboard: {fileID: 4800000, guid: 29868e73b638e48ca99a19ea58c48d90, type: 3}
|
|
||||||
m_TerrainDetailGrass: {fileID: 4800000, guid: e507fdfead5ca47e8b9a768b51c291a1, type: 3}
|
|
||||||
m_DefaultSpeedTree7Shader: {fileID: 4800000, guid: 0f4122b9a743b744abe2fb6a0a88868b, type: 3}
|
m_DefaultSpeedTree7Shader: {fileID: 4800000, guid: 0f4122b9a743b744abe2fb6a0a88868b, type: 3}
|
||||||
m_DefaultSpeedTree8Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec, type: 3}
|
m_DefaultSpeedTree8Shader: {fileID: -6465566751694194690, guid: 9920c1f1781549a46ba081a2a15a16ec, type: 3}
|
||||||
m_DefaultSpeedTree9Shader: {fileID: -6465566751694194690, guid: cbd3e1cc4ae141c42a30e33b4d666a61, type: 3}
|
m_DefaultSpeedTree9Shader: {fileID: -6465566751694194690, guid: cbd3e1cc4ae141c42a30e33b4d666a61, type: 3}
|
||||||
|
|||||||
@@ -0,0 +1,28 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class TouchCubeTest : Interactable
|
||||||
|
{
|
||||||
|
public override void Interact()
|
||||||
|
{
|
||||||
|
// do nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void MoveInsideRange()
|
||||||
|
{
|
||||||
|
if (GameManager.Instance.Storybools.hasHelpedSam)
|
||||||
|
{
|
||||||
|
Debug.Log("You've already touched the cube!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Touched the cube!");
|
||||||
|
GameManager.Instance.Storybools.hasHelpedSam = true;
|
||||||
|
SaveSystem.Save();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void MoveOutsideRange()
|
||||||
|
{
|
||||||
|
// do nothing
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a9ab60ad80ee08f4eb031540a5744ab5
|
||||||
@@ -1,12 +1,12 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.ai.navigation": "2.0.8",
|
"com.unity.ai.navigation": "2.0.9",
|
||||||
"com.unity.collab-proxy": "2.8.2",
|
"com.unity.collab-proxy": "2.10.2",
|
||||||
"com.unity.ide.visualstudio": "2.0.23",
|
"com.unity.ide.visualstudio": "2.0.25",
|
||||||
"com.unity.render-pipelines.universal": "17.1.0",
|
"com.unity.render-pipelines.universal": "17.2.0",
|
||||||
"com.unity.timeline": "1.8.7",
|
"com.unity.timeline": "1.8.9",
|
||||||
"com.unity.ugui": "2.0.0",
|
"com.unity.ugui": "2.0.0",
|
||||||
"com.unity.visualscripting": "1.9.7",
|
"com.unity.visualscripting": "1.9.8",
|
||||||
"com.unity.modules.accessibility": "1.0.0",
|
"com.unity.modules.accessibility": "1.0.0",
|
||||||
"com.unity.modules.ai": "1.0.0",
|
"com.unity.modules.ai": "1.0.0",
|
||||||
"com.unity.modules.androidjni": "1.0.0",
|
"com.unity.modules.androidjni": "1.0.0",
|
||||||
|
|||||||
+23
-21
@@ -1,7 +1,7 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.ai.navigation": {
|
"com.unity.ai.navigation": {
|
||||||
"version": "2.0.8",
|
"version": "2.0.9",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -10,7 +10,7 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.burst": {
|
"com.unity.burst": {
|
||||||
"version": "1.8.21",
|
"version": "1.8.25",
|
||||||
"depth": 2,
|
"depth": 2,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -20,20 +20,21 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.collab-proxy": {
|
"com.unity.collab-proxy": {
|
||||||
"version": "2.8.2",
|
"version": "2.10.2",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.collections": {
|
"com.unity.collections": {
|
||||||
"version": "2.5.1",
|
"version": "2.6.2",
|
||||||
"depth": 2,
|
"depth": 2,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.burst": "1.8.17",
|
"com.unity.burst": "1.8.23",
|
||||||
"com.unity.test-framework": "1.4.5",
|
"com.unity.mathematics": "1.3.2",
|
||||||
"com.unity.nuget.mono-cecil": "1.11.4",
|
"com.unity.test-framework": "1.4.6",
|
||||||
|
"com.unity.nuget.mono-cecil": "1.11.5",
|
||||||
"com.unity.test-framework.performance": "3.0.3"
|
"com.unity.test-framework.performance": "3.0.3"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
@@ -45,11 +46,11 @@
|
|||||||
"dependencies": {}
|
"dependencies": {}
|
||||||
},
|
},
|
||||||
"com.unity.ide.visualstudio": {
|
"com.unity.ide.visualstudio": {
|
||||||
"version": "2.0.23",
|
"version": "2.0.25",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.test-framework": "1.1.9"
|
"com.unity.test-framework": "1.1.31"
|
||||||
},
|
},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
@@ -61,14 +62,14 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.nuget.mono-cecil": {
|
"com.unity.nuget.mono-cecil": {
|
||||||
"version": "1.11.4",
|
"version": "1.11.5",
|
||||||
"depth": 3,
|
"depth": 3,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.render-pipelines.core": {
|
"com.unity.render-pipelines.core": {
|
||||||
"version": "17.1.0",
|
"version": "17.2.0",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -83,12 +84,12 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.render-pipelines.universal": {
|
"com.unity.render-pipelines.universal": {
|
||||||
"version": "17.1.0",
|
"version": "17.2.0",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.render-pipelines.core": "17.1.0",
|
"com.unity.render-pipelines.core": "17.2.0",
|
||||||
"com.unity.shadergraph": "17.1.0",
|
"com.unity.shadergraph": "17.2.0",
|
||||||
"com.unity.render-pipelines.universal-config": "17.0.3"
|
"com.unity.render-pipelines.universal-config": "17.0.3"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -118,16 +119,16 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.shadergraph": {
|
"com.unity.shadergraph": {
|
||||||
"version": "17.1.0",
|
"version": "17.2.0",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.unity.render-pipelines.core": "17.1.0",
|
"com.unity.render-pipelines.core": "17.2.0",
|
||||||
"com.unity.searcher": "4.9.3"
|
"com.unity.searcher": "4.9.3"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.test-framework": {
|
"com.unity.test-framework": {
|
||||||
"version": "1.5.1",
|
"version": "1.6.0",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
"source": "builtin",
|
"source": "builtin",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -137,7 +138,7 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.test-framework.performance": {
|
"com.unity.test-framework.performance": {
|
||||||
"version": "3.1.0",
|
"version": "3.2.0",
|
||||||
"depth": 3,
|
"depth": 3,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -147,7 +148,7 @@
|
|||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
"com.unity.timeline": {
|
"com.unity.timeline": {
|
||||||
"version": "1.8.7",
|
"version": "1.8.9",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -168,7 +169,7 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.visualscripting": {
|
"com.unity.visualscripting": {
|
||||||
"version": "1.9.7",
|
"version": "1.9.8",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "registry",
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
@@ -325,7 +326,8 @@
|
|||||||
"com.unity.modules.ui": "1.0.0",
|
"com.unity.modules.ui": "1.0.0",
|
||||||
"com.unity.modules.imgui": "1.0.0",
|
"com.unity.modules.imgui": "1.0.0",
|
||||||
"com.unity.modules.jsonserialize": "1.0.0",
|
"com.unity.modules.jsonserialize": "1.0.0",
|
||||||
"com.unity.modules.hierarchycore": "1.0.0"
|
"com.unity.modules.hierarchycore": "1.0.0",
|
||||||
|
"com.unity.modules.physics": "1.0.0"
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"com.unity.modules.umbra": {
|
"com.unity.modules.umbra": {
|
||||||
|
|||||||
@@ -1,2 +1,2 @@
|
|||||||
m_EditorVersion: 6000.1.7f1
|
m_EditorVersion: 6000.2.14f1
|
||||||
m_EditorVersionWithRevision: 6000.1.7f1 (13a8ffad9172)
|
m_EditorVersionWithRevision: 6000.2.14f1 (589824c1fc31)
|
||||||
|
|||||||
@@ -13,6 +13,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
shaderVariantLimit: 128
|
shaderVariantLimit: 128
|
||||||
|
overrideShaderVariantLimit: 0
|
||||||
customInterpolatorErrorThreshold: 32
|
customInterpolatorErrorThreshold: 32
|
||||||
customInterpolatorWarningThreshold: 16
|
customInterpolatorWarningThreshold: 16
|
||||||
customHeatmapValues: {fileID: 0}
|
customHeatmapValues: {fileID: 0}
|
||||||
|
|||||||
@@ -12,4 +12,4 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
|
m_Script: {fileID: 11500000, guid: 247994e1f5a72c2419c26a37e9334c01, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_LastMaterialVersion: 9
|
m_LastMaterialVersion: 10
|
||||||
|
|||||||
Reference in New Issue
Block a user