update to unity 6.2, add save system and quest system

This commit is contained in:
2025-12-02 16:52:02 -06:00
parent aea12ab091
commit c7dca2f8e5
23 changed files with 767 additions and 48 deletions
+2
View File
@@ -7,6 +7,8 @@ public class PickupableItem : Interactable
public override void Interact()
{
GameManager.Instance.StarShards++; // REMOVE, JUST HERE FOR TESTING BEFORE ADDING INVENTORY SYSTEM
Debug.Log("Picked up " + item.itemName + "!");
MoveOutsideRange(); // I don't love this but if we destroy the object we probably need to do this first
Destroy(gameObject);