better pause menu system
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@@ -14,7 +14,7 @@ public class GameManager : MonoBehaviour
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public PlayerManager PlayerManager { get; private set; }
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public Inventory Inventory { get; private set; }
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public Storybools Storybools { get; private set; }
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public PauseMenu PauseMenu { get; private set; }
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public MenuController MenuController { get; private set; }
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public SoundSettingManager SoundSettingManager { get; private set; }
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public PlayerController PlayerController { get; private set; }
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public Image BlackScreen { get; private set; }
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@@ -57,16 +57,15 @@ private void ReloadReferences()
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Instance.DialogueManager = GetComponent<DialogueManager>();
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Instance.DialogueManager.ReloadReferences();
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Instance.PauseMenu = GameObject.FindWithTag("PauseMenu").GetComponent<PauseMenu>();
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Instance.PauseMenu.ReloadReferences();
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Instance.PauseMenu.gameObject.SetActive(false);
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Instance.Inventory = GetComponent<Inventory>();
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Instance.TimeManager = GetComponent<TimeManager>();
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Instance.PlayerManager = GetComponent<PlayerManager>();
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Instance.SoundSettingManager = GetComponent<SoundSettingManager>();
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Instance.SoundSettingManager.ReloadReferences();
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Instance.MenuController = GameObject.FindWithTag("MenuController").GetComponent<MenuController>();
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Instance.MenuController.HideAllScreens();
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}
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#region Map Load Handling
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