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using UnityEngine;
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[System.Serializable]
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public class Dialogue
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{
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public string charName;
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@@ -0,0 +1,71 @@
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using System.Collections;
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||||
using System.Collections.Generic;
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||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class DialogueManager : MonoBehaviour
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||||
{
|
||||
private Queue<string> sentences;
|
||||
private Dialogue currentDialogue;
|
||||
|
||||
public TextMeshProUGUI nameText;
|
||||
public TextMeshProUGUI dialogueText;
|
||||
|
||||
public Animator animator;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
sentences = new Queue<string>();
|
||||
}
|
||||
|
||||
public void StartDialogue(Dialogue dialogue)
|
||||
{
|
||||
animator.SetBool("IsOpen", true);
|
||||
|
||||
sentences.Clear();
|
||||
currentDialogue = dialogue;
|
||||
nameText.text = dialogue.charName;
|
||||
|
||||
foreach (string sentence in dialogue.sentences)
|
||||
{
|
||||
sentences.Enqueue(sentence);
|
||||
}
|
||||
|
||||
currentDialogue.isActive = true;
|
||||
DisplayNextSentence();
|
||||
}
|
||||
|
||||
public void DisplayNextSentence()
|
||||
{
|
||||
if (sentences.Count == 0)
|
||||
{
|
||||
EndDialogue();
|
||||
return;
|
||||
}
|
||||
|
||||
string sentence = sentences.Dequeue();
|
||||
StopAllCoroutines();
|
||||
StartCoroutine(TypeSentence(sentence));
|
||||
}
|
||||
|
||||
public void EndDialogue()
|
||||
{
|
||||
animator.SetBool("IsOpen", false);
|
||||
|
||||
if (currentDialogue != null)
|
||||
{
|
||||
currentDialogue.isActive = false;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator TypeSentence(string sentence)
|
||||
{
|
||||
dialogueText.text = "";
|
||||
foreach (char c in sentence.ToCharArray())
|
||||
{
|
||||
dialogueText.text += c;
|
||||
yield return new WaitForSeconds(0.01f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9741c059777b7a74681122aa761e2dee
|
||||
@@ -0,0 +1,24 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
public static GameManager Instance { get; private set; }
|
||||
public DialogueManager DialogueManager { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// If there is an instance, and it's not me, delete myself.
|
||||
|
||||
if (Instance != null && Instance != this)
|
||||
{
|
||||
Destroy(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
|
||||
DialogueManager = GetComponent<DialogueManager>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 65dc1a5d5b17b874087eb45227f838f2
|
||||
@@ -0,0 +1,11 @@
|
||||
using UnityEngine;
|
||||
|
||||
public abstract class Interactable : MonoBehaviour
|
||||
{
|
||||
public abstract void Interact();
|
||||
|
||||
// for entering/exiting trigger regions
|
||||
public abstract void MoveInsideRange();
|
||||
|
||||
public abstract void MoveOutsideRange();
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 93469a9daba3a934aa97867b44cc5ecb
|
||||
@@ -0,0 +1,72 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerController : MonoBehaviour
|
||||
{
|
||||
public GameObject DougBody;
|
||||
public float walkSpeed;
|
||||
|
||||
Interactable nearestInteractable;
|
||||
|
||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
RotatePlayerTowardMouse();
|
||||
Walk();
|
||||
TryInteract();
|
||||
}
|
||||
|
||||
void Walk()
|
||||
{
|
||||
transform.position += DougBody.transform.forward * Input.GetAxis("Vertical") * walkSpeed * Time.deltaTime;
|
||||
transform.position += DougBody.transform.right * Input.GetAxis("Horizontal") * walkSpeed * Time.deltaTime;
|
||||
}
|
||||
|
||||
void RotatePlayerTowardMouse()
|
||||
{
|
||||
Vector2 positionOnScreen = Camera.main.WorldToViewportPoint(DougBody.transform.position);
|
||||
Vector2 mouseOnScreen = (Vector2)Camera.main.ScreenToViewportPoint(Input.mousePosition);
|
||||
|
||||
float angle = Mathf.Atan2(positionOnScreen.y - mouseOnScreen.y, positionOnScreen.x - mouseOnScreen.x) * Mathf.Rad2Deg;
|
||||
|
||||
DougBody.transform.rotation = Quaternion.Euler(new Vector3(0f, -(angle + 90), 0f));
|
||||
}
|
||||
|
||||
void TryInteract()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.E) && nearestInteractable != null)
|
||||
{
|
||||
nearestInteractable.Interact();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
Interactable interactable = other.GetComponent<Interactable>();
|
||||
|
||||
// store nearest interactable if it exists
|
||||
if (interactable != null)
|
||||
{
|
||||
nearestInteractable = interactable;
|
||||
interactable.MoveInsideRange();
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit(Collider other)
|
||||
{
|
||||
// just null out interactables when we leave an interactable trigger (we cant and shouldn't overlap interactables)
|
||||
Interactable interactable = other.GetComponent<Interactable>();
|
||||
|
||||
// store nearest interactable if it exists
|
||||
if (interactable != null)
|
||||
{
|
||||
nearestInteractable.MoveOutsideRange();
|
||||
nearestInteractable = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dd992e504b31cbc45b8efb17f51e5f50
|
||||
@@ -0,0 +1,34 @@
|
||||
using UnityEngine;
|
||||
|
||||
public class Talkable : Interactable
|
||||
{
|
||||
// this is a character or object that will talk upon interaction
|
||||
public Dialogue dialogue;
|
||||
public GameObject talkIndicator;
|
||||
|
||||
public void Start()
|
||||
{
|
||||
talkIndicator.SetActive(false);
|
||||
}
|
||||
|
||||
public override void Interact()
|
||||
{
|
||||
if (!dialogue.isActive)
|
||||
GameManager.Instance.DialogueManager.StartDialogue(dialogue);
|
||||
else
|
||||
GameManager.Instance.DialogueManager.DisplayNextSentence();
|
||||
|
||||
talkIndicator.SetActive(false);
|
||||
}
|
||||
|
||||
public override void MoveInsideRange()
|
||||
{
|
||||
talkIndicator.SetActive(true);
|
||||
}
|
||||
|
||||
public override void MoveOutsideRange()
|
||||
{
|
||||
GameManager.Instance.DialogueManager.EndDialogue();
|
||||
talkIndicator.SetActive(false);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e85641f45d2eb9b458bbba38374b1360
|
||||
Reference in New Issue
Block a user