started sound settings menu, still in progress
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class SoundSettingManager : MonoBehaviour
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{
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float masterVolume;
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float musicVolume;
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float sfxVolume;
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Slider MasterSlider;
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Slider SfxSlider;
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Slider MusicSlider;
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private void Start()
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{
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MasterSlider.value = masterVolume;
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SfxSlider.value = sfxVolume;
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MusicSlider.value = musicVolume;
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}
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public void ReloadReferences()
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{
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MasterSlider = GameObject.FindWithTag("MasterSlider").GetComponent<Slider>();
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SfxSlider = GameObject.FindWithTag("SfxSlider").GetComponent<Slider>();
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MusicSlider = GameObject.FindWithTag("MusicSlider").GetComponent<Slider>();
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MasterSlider.onValueChanged.AddListener(OnMasterValueChanged);
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SfxSlider.onValueChanged.AddListener(OnSfxValueChanged);
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MusicSlider.onValueChanged.AddListener(OnMusicValueChanged);
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}
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public void OnMasterValueChanged(float newValue)
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{
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masterVolume = newValue;
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}
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public void OnSfxValueChanged(float newValue)
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{
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sfxVolume = newValue;
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}
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public void OnMusicValueChanged(float newValue)
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{
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musicVolume = newValue;
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}
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#region Sound Settings Data Save/Load
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public void SaveSoundSettingsData(ref SoundSettingSaveData data)
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{
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data.musicVolume = musicVolume;
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data.sfxVolume = sfxVolume;
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data.masterVolume = masterVolume;
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}
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public void LoadSoundSettingsData(SoundSettingSaveData data)
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{
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musicVolume = data.musicVolume;
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sfxVolume = data.sfxVolume;
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masterVolume = data.masterVolume;
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}
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#endregion
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}
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[System.Serializable]
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public struct SoundSettingSaveData
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{
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public float musicVolume;
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public float sfxVolume;
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public float masterVolume;
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}
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