started sound settings menu, still in progress
This commit is contained in:
@@ -15,6 +15,7 @@ public class GameManager : MonoBehaviour
|
||||
public Inventory Inventory { get; private set; }
|
||||
public Storybools Storybools { get; private set; }
|
||||
public PauseMenu PauseMenu { get; private set; }
|
||||
public SoundSettingManager SoundSettingManager { get; private set; }
|
||||
public PlayerController PlayerController { get; private set; }
|
||||
public Image BlackScreen { get; private set; }
|
||||
|
||||
@@ -63,6 +64,9 @@ private void ReloadReferences()
|
||||
Instance.Inventory = GetComponent<Inventory>();
|
||||
Instance.TimeManager = GetComponent<TimeManager>();
|
||||
Instance.PlayerManager = GetComponent<PlayerManager>();
|
||||
|
||||
Instance.SoundSettingManager = GetComponent<SoundSettingManager>();
|
||||
Instance.SoundSettingManager.ReloadReferences();
|
||||
}
|
||||
|
||||
#region Map Load Handling
|
||||
|
||||
Reference in New Issue
Block a user