started sound settings menu, still in progress

This commit is contained in:
2026-04-24 22:13:53 -05:00
parent 8dd61407cd
commit 9ba1ff4a1f
10 changed files with 2304 additions and 4 deletions
+4
View File
@@ -15,6 +15,7 @@ public class GameManager : MonoBehaviour
public Inventory Inventory { get; private set; }
public Storybools Storybools { get; private set; }
public PauseMenu PauseMenu { get; private set; }
public SoundSettingManager SoundSettingManager { get; private set; }
public PlayerController PlayerController { get; private set; }
public Image BlackScreen { get; private set; }
@@ -63,6 +64,9 @@ private void ReloadReferences()
Instance.Inventory = GetComponent<Inventory>();
Instance.TimeManager = GetComponent<TimeManager>();
Instance.PlayerManager = GetComponent<PlayerManager>();
Instance.SoundSettingManager = GetComponent<SoundSettingManager>();
Instance.SoundSettingManager.ReloadReferences();
}
#region Map Load Handling
@@ -4,7 +4,7 @@ MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: -2
executionOrder: -501
icon: {instanceID: 0}
userData:
assetBundleName:
+3
View File
@@ -14,6 +14,7 @@ public struct SaveData
public InventorySaveData InventorySaveData;
public TimeSaveData TimeSaveData;
public PlayerSaveData PlayerSaveData;
public SoundSettingSaveData SoundSettingSaveData;
}
public static string SaveFileName()
@@ -61,6 +62,7 @@ private static void HandleSaveData()
GameManager.Instance.TimeManager.SaveTime(ref _saveData.TimeSaveData);
GameManager.Instance.PlayerManager.SavePlayerData(ref _saveData.PlayerSaveData);
QuestRegistry.Instance.SaveQuestData(ref _saveData.QuestData);
GameManager.Instance.SoundSettingManager.SaveSoundSettingsData(ref _saveData.SoundSettingSaveData);
}
public static void Load()
@@ -101,5 +103,6 @@ public static void HandleLoadData()
GameManager.Instance.TimeManager.LoadTime(_saveData.TimeSaveData);
GameManager.Instance.PlayerManager.LoadPlayerData(_saveData.PlayerSaveData);
QuestRegistry.Instance.LoadQuestData(_saveData.QuestData);
GameManager.Instance.SoundSettingManager.LoadSoundSettingsData(_saveData.SoundSettingSaveData);
}
}