free rotate camera
This commit is contained in:
@@ -0,0 +1,50 @@
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using UnityEngine;
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public static class DebugUtilities
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{
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/// <summary>
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/// Draws a wire sphere using Debug.DrawLine for runtime visibility.
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/// </summary>
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public static void DrawWireSphere(Vector3 center, float radius, Color color, float duration, int quality = 3)
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{
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quality = Mathf.Clamp(quality, 1, 10);
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int segments = quality << 2;
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int subdivisions = quality << 3;
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int halfSegments = segments >> 1;
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float strideAngle = 360f / subdivisions;
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float segmentStride = 180f / segments;
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Vector3 first;
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Vector3 next;
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// Draw meridians (vertical circles)
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for (int i = 0; i < segments; i++)
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{
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first = (Vector3.forward * radius);
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first = Quaternion.AngleAxis(segmentStride * (i - halfSegments), Vector3.right) * first;
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for (int j = 0; j < subdivisions; j++)
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{
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next = Quaternion.AngleAxis(strideAngle, Vector3.up) * first;
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Debug.DrawLine(first + center, next + center, color, duration);
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first = next;
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}
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}
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// Draw parallels (horizontal circles)
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Vector3 axis;
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for (int i = 0; i < segments; i++)
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{
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first = (Vector3.forward * radius);
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first = Quaternion.AngleAxis(segmentStride * (i - halfSegments), Vector3.up) * first;
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axis = Quaternion.AngleAxis(90f, Vector3.up) * first;
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for (int j = 0; j < subdivisions; j++)
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{
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next = Quaternion.AngleAxis(strideAngle, axis) * first;
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Debug.DrawLine(first + center, next + center, color, duration);
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first = next;
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}
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}
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 933aa2a82d546964cb7e1a8e7a1e007f
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+12
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serializedVersion: 2
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m_LocalRotation: {x: 0.30070576, y: -0, z: -0, w: 0.953717}
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m_LocalPosition: {x: -0.35901004, y: 47.8, z: -70.2}
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m_LocalScale: {x: 1, y: 0.78067374, z: 1.6579802}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 6872729306491234319}
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@@ -2147,13 +2147,13 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5784121484016646142}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0.000000028422978, z: 0.000000008961729, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 2119885955527004040}
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m_LocalEulerAnglesHint: {x: 35, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!20 &7814557473141052265
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Camera:
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m_ObjectHideFlags: 0
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@@ -3155,6 +3155,15 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 34a2af7866b6ecc4ab5f2b6222f7dbe2, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::CameraController
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MainCamera: {fileID: 7814557473141052265}
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mouseSensitivity: 1000
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minPitch: 10
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maxPitch: 60
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distance: 6
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heightOffset: -0.5
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followSpeed: 1000
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maxZoom: 6
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minZoom: 1
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playerCamHome: {fileID: 2119885955527004040}
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--- !u!114 &5412473048133157928
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MonoBehaviour:
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@@ -1822,6 +1822,11 @@ Transform:
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m_Children: []
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m_Father: {fileID: 265036979}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!20 &509486404 stripped
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Camera:
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m_CorrespondingSourceObject: {fileID: 7814557473141052265, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &562959765
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GameObject:
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m_ObjectHideFlags: 0
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@@ -3610,17 +3615,6 @@ RectTransform:
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m_AnchoredPosition: {x: 0, y: 0}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0, y: 0}
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--- !u!114 &1733921841 stripped
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 5478143440182735446, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 34a2af7866b6ecc4ab5f2b6222f7dbe2, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::CameraController
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--- !u!1 &1735546792
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GameObject:
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m_ObjectHideFlags: 0
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@@ -4379,10 +4373,30 @@ PrefabInstance:
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serializedVersion: 3
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m_TransformParent: {fileID: 1704696510}
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m_Modifications:
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propertyPath: m_AnchorMax.y
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value: 0
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objectReference: {fileID: 0}
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propertyPath: m_Name
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value: UI
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objectReference: {fileID: 0}
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- target: {fileID: 6792308726050395253, guid: 6d1ef2b53d3ef0446852da522af66b73, type: 3}
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propertyPath: m_LocalPosition.x
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value: 0
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@@ -4423,6 +4437,10 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_AnchorMax.y
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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@@ -4441,10 +4459,30 @@ PrefabInstance:
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serializedVersion: 3
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m_TransformParent: {fileID: 0}
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m_Modifications:
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propertyPath: cameraController
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- target: {fileID: 5478143440182735446, guid: 0fd9b22e9158e474a96c42de5ee0d85f, type: 3}
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propertyPath: minPitch
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value: 10
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propertyPath: followSpeed
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value: 1000
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propertyPath: mouseSensitivity
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value: 1000
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@@ -4485,6 +4523,22 @@ PrefabInstance:
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propertyPath: m_Name
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||||
value: Doug
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||||
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||||
@@ -2,17 +2,46 @@
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using System.Linq;
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using Unity.VisualScripting;
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using UnityEngine;
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using static UnityEngine.GraphicsBuffer;
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public class CameraController : MonoBehaviour
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{
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public float camTargetRotation { get; private set; } = 0;
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public CameraControlMode CamControlMode { get; private set; } = CameraControlMode.SnapRotate;
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public Camera MainCamera;
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private bool isCamRotating = false;
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[Header("Free Cam Settings")]
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public float mouseSensitivity = 200f;
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public float minPitch = -30f;
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public float maxPitch = 60f;
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public float distance = 6f;
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public float heightOffset = -0.5f;
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public float followSpeed = 10f;
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public float maxZoom = 6f;
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public float minZoom = 1f;
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private float zoom = 2.3f;
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private float yaw;
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private float pitch;
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public Transform playerCamHome;
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Transform dougBody;
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private void Update()
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{
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HandleCamRotation();
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if (Input.GetMouseButton(1))
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{
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HandleFreeCamRotation();
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}
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}
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void Start()
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{
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Vector3 angles = transform.eulerAngles;
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yaw = angles.y;
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pitch = angles.x;
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}
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/// <summary>
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@@ -31,26 +60,27 @@ public void RotateCam()
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/// <summary>
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/// Set cam rotation immediately
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/// </summary>
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public void SnapToRotation(float rotation)
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void SnapToRotation(float rotation)
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{
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playerCamHome.RotateAround(
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transform.position,
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Vector3.up,
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rotation
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);
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if (CamControlMode == CameraControlMode.SnapRotate)
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{
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playerCamHome.RotateAround(
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transform.position,
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Vector3.up,
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rotation
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);
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camTargetRotation = rotation;
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camTargetRotation = rotation;
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}
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}
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/// <summary>
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/// Move cam to desired rotation (every frame)
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/// </summary>
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void HandleCamRotation()
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void HandleSnapCamRotation()
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{
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float currentY = playerCamHome.transform.rotation.eulerAngles.y;
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float step = 200 * Time.deltaTime;
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float newY = Mathf.MoveTowardsAngle(currentY, camTargetRotation, step);
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playerCamHome.RotateAround(
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@@ -64,4 +94,56 @@ void HandleCamRotation()
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isCamRotating = false;
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}
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}
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/// <summary>
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/// Move cam to desired free rotation (every frame)
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/// </summary>
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void HandleFreeCamRotation()
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{
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if (dougBody == null)
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{
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dougBody = GameManager.Instance.PlayerController.DougBody.transform;
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}
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Vector3 target = new Vector3(dougBody.position.x, dougBody.position.y + heightOffset, dougBody.position.z);
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// Mouse Input
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float mouseX = Input.GetAxis("Mouse X");
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float mouseY = Input.GetAxis("Mouse Y");
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yaw += mouseX * mouseSensitivity * Time.deltaTime;
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pitch -= mouseY * mouseSensitivity * Time.deltaTime;
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pitch = Mathf.Clamp(pitch, minPitch, maxPitch);
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// Zoom
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float scroll = Input.GetAxis("Mouse ScrollWheel");
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||||
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||||
zoom -= scroll * 2f;
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||||
zoom = Mathf.Clamp(zoom, minZoom, maxZoom);
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||||
MainCamera.orthographicSize = zoom;
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||||
// Rotation
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||||
Quaternion rotation = Quaternion.Euler(pitch, yaw, 0);
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||||
|
||||
// Desired Position
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||||
Vector3 offset = rotation * Vector3.forward * -distance;
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||||
Vector3 desiredPosition = target + offset;
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||||
|
||||
// Smooth Follow
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||||
playerCamHome.transform.position = Vector3.Lerp(
|
||||
playerCamHome.transform.position,
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||||
desiredPosition,
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||||
followSpeed * Time.deltaTime
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||||
);
|
||||
|
||||
// Look at player
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||||
playerCamHome.transform.LookAt(target + Vector3.up);
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||||
}
|
||||
}
|
||||
|
||||
public enum CameraControlMode
|
||||
{
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||||
SnapRotate,
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||||
FreeRotate
|
||||
}
|
||||
|
||||
@@ -47,6 +47,7 @@ void Update()
|
||||
{
|
||||
if (!paused)
|
||||
{
|
||||
Cursor.lockState = CursorLockMode.None;
|
||||
Time.timeScale = 0;
|
||||
canUseTools = false;
|
||||
hasControl = false;
|
||||
@@ -73,18 +74,6 @@ void Update()
|
||||
|
||||
CheckWeaponChange();
|
||||
ApplyWalk();
|
||||
|
||||
// TODO: This is just for testing, remove or clean up if used
|
||||
if (Input.GetKeyDown(KeyCode.Q))
|
||||
{
|
||||
cameraController.RotateCam();
|
||||
}
|
||||
|
||||
// TODO: Add actual save feature later, this is just for test
|
||||
if (Input.GetKeyDown(KeyCode.I))
|
||||
{
|
||||
SaveSystem.Save();
|
||||
}
|
||||
}
|
||||
|
||||
if (canUseTools)
|
||||
|
||||
@@ -10,7 +10,6 @@ public class PlayerManager : MonoBehaviour
|
||||
public void SavePlayerData(ref PlayerSaveData data)
|
||||
{
|
||||
data.activeToolIndex = GameManager.Instance.PlayerManager.CurrentToolIndex;
|
||||
data.camRotation = GameManager.Instance.PlayerController.cameraController.camTargetRotation;
|
||||
data.dougPosition = GameManager.Instance.PlayerController.transform.position;
|
||||
data.currentScene = SceneManager.GetActiveScene().name;
|
||||
}
|
||||
@@ -24,7 +23,6 @@ public void LoadPlayerData(PlayerSaveData data)
|
||||
else
|
||||
{
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||||
GameManager.Instance.PlayerManager.CurrentToolIndex = data.activeToolIndex;
|
||||
GameManager.Instance.PlayerController.cameraController.SnapToRotation(data.camRotation);
|
||||
GameManager.Instance.PlayerController.transform.position = data.dougPosition;
|
||||
}
|
||||
}
|
||||
@@ -35,7 +33,6 @@ public void LoadPlayerData(PlayerSaveData data)
|
||||
public struct PlayerSaveData
|
||||
{
|
||||
public int activeToolIndex;
|
||||
public float camRotation;
|
||||
public Vector3 dougPosition;
|
||||
public string currentScene;
|
||||
}
|
||||
|
||||
@@ -342,6 +342,9 @@ MonoBehaviour:
|
||||
skyOcclusionIntensityMultiplier:
|
||||
m_OverrideState: 1
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m_Value: 1
|
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worldOffset:
|
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m_OverrideState: 1
|
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m_Value: {x: 0, y: 0, z: 0}
|
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--- !u!114 &-1216621516061285780
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
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@@ -376,6 +379,9 @@ MonoBehaviour:
|
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highQualityFiltering:
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m_OverrideState: 1
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m_Value: 0
|
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filter:
|
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m_OverrideState: 1
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m_Value: 0
|
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downscale:
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m_OverrideState: 1
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m_Value: 0
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@@ -462,8 +468,6 @@ MonoBehaviour:
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- {fileID: -6288072647309666549}
|
||||
- {fileID: 7518938298396184218}
|
||||
- {fileID: -1410297666881709256}
|
||||
- {fileID: -7750755424749557576}
|
||||
- {fileID: -5139089513906902183}
|
||||
--- !u!114 &853819529557874667
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 3
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
{
|
||||
"dependencies": {
|
||||
"com.unity.ai.navigation": "2.0.9",
|
||||
"com.unity.cinemachine": "3.1.6",
|
||||
"com.unity.collab-proxy": "2.10.2",
|
||||
"com.unity.ide.visualstudio": "2.0.25",
|
||||
"com.unity.render-pipelines.universal": "17.3.0",
|
||||
|
||||
@@ -19,6 +19,16 @@
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.cinemachine": {
|
||||
"version": "3.1.6",
|
||||
"depth": 0,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.splines": "2.0.0",
|
||||
"com.unity.modules.imgui": "1.0.0"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.collab-proxy": {
|
||||
"version": "2.10.2",
|
||||
"depth": 0,
|
||||
@@ -107,6 +117,13 @@
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.settings-manager": {
|
||||
"version": "2.1.1",
|
||||
"depth": 2,
|
||||
"source": "registry",
|
||||
"dependencies": {},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.shadergraph": {
|
||||
"version": "17.3.0",
|
||||
"depth": 1,
|
||||
@@ -116,6 +133,17 @@
|
||||
"com.unity.searcher": "4.9.3"
|
||||
}
|
||||
},
|
||||
"com.unity.splines": {
|
||||
"version": "2.8.2",
|
||||
"depth": 1,
|
||||
"source": "registry",
|
||||
"dependencies": {
|
||||
"com.unity.mathematics": "1.2.1",
|
||||
"com.unity.modules.imgui": "1.0.0",
|
||||
"com.unity.settings-manager": "1.0.3"
|
||||
},
|
||||
"url": "https://packages.unity.com"
|
||||
},
|
||||
"com.unity.test-framework": {
|
||||
"version": "1.6.0",
|
||||
"depth": 1,
|
||||
|
||||
Reference in New Issue
Block a user