free rotate camera
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@@ -10,7 +10,6 @@ public class PlayerManager : MonoBehaviour
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public void SavePlayerData(ref PlayerSaveData data)
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{
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data.activeToolIndex = GameManager.Instance.PlayerManager.CurrentToolIndex;
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data.camRotation = GameManager.Instance.PlayerController.cameraController.camTargetRotation;
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data.dougPosition = GameManager.Instance.PlayerController.transform.position;
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data.currentScene = SceneManager.GetActiveScene().name;
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}
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@@ -24,7 +23,6 @@ public void LoadPlayerData(PlayerSaveData data)
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else
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{
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GameManager.Instance.PlayerManager.CurrentToolIndex = data.activeToolIndex;
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GameManager.Instance.PlayerController.cameraController.SnapToRotation(data.camRotation);
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GameManager.Instance.PlayerController.transform.position = data.dougPosition;
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}
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}
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@@ -35,7 +33,6 @@ public void LoadPlayerData(PlayerSaveData data)
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public struct PlayerSaveData
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{
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public int activeToolIndex;
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public float camRotation;
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public Vector3 dougPosition;
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public string currentScene;
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}
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