fade to correct scene when current scene doesn't match save file on load
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@@ -7,4 +7,10 @@ public class MapPoint
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{
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public string Scene;
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public Vector3 SpawnPosition;
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public MapPoint(string scene, Vector3 spawnPosition)
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{
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this.Scene = scene;
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this.SpawnPosition = spawnPosition;
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}
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}
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